int main(int argc, char *argv[]) { { int i; if((argc - 1) % 2) goto help; for(i = 1; i < argc - 1; i += 2) if(!editing && (!strcmp(argv[i], "-e") || !strcmp(argv[i], "--edit"))) editing = argv[i+1]; else if(!layout_title[0] && (!strcmp(argv[i], "-t") || !strcmp(argv[i], "--title"))) { bzero(layout_title, 55); strncpy(layout_title, argv[i+1], 54); } else { help: printf("usage: mahjong [--edit <layout> [--title <layout title>]]\n"); return 0; } } srand(time(NULL)); allegro_init(); { int x, y, z; for(x = 16; x--;) for(y = 9; y--;) for(z = 3; z--;) pieceInit(board[x][y][z], x, y, z); } set_color_depth(SCREEN_DEPTH); if(set_gfx_mode(GFX_AUTODETECT_WINDOWED, SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_WIDTH*2, SCREEN_HEIGHT) < 0) { fprintf(stderr, "fatal: %s\n", allegro_error); exit(1); } #ifdef ALLEGRO_WINDOWS set_display_switch_callback(SWITCH_IN, update); #endif left_view = create_sub_bitmap(screen, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); right_view = create_sub_bitmap(screen, SCREEN_WIDTH, 0, SCREEN_WIDTH, SCREEN_HEIGHT); // init colors BACKGROUND_COLOR = makecol32(0x2F, 0x5F, 0x2F); // soft green SELECTED_COLOR = makecol32(0x00, 0xDF, 0x00); // green OLD_SELECTED_COLOR = makecol32(0x00, 0xBF, 0xBF); // cyan // load data { DATAFILE *data = load_datafile("#"); new_game = data[NEW_GAME_BMP].dat; undo = data[UNDO_BMP].dat; help = data[HELP_BMP].dat; quit = data[QUIT_BMP].dat; tile = data[TILE_BMP].dat; number[ 0] = data[BLACK1_BMP].dat; number[ 2] = data[BLACK2_BMP].dat; number[ 4] = data[BLACK3_BMP].dat; number[ 6] = data[BLACK4_BMP].dat; number[ 8] = data[BLACK5_BMP].dat; number[10] = data[BLACK6_BMP].dat; number[12] = data[BLACK7_BMP].dat; number[14] = data[BLACK8_BMP].dat; number[16] = data[BLACK9_BMP].dat; number[ 1] = data[RED1_BMP].dat; number[ 3] = data[RED2_BMP].dat; number[ 5] = data[RED3_BMP].dat; number[ 7] = data[RED4_BMP].dat; number[ 9] = data[RED5_BMP].dat; number[11] = data[RED6_BMP].dat; number[13] = data[RED7_BMP].dat; number[15] = data[RED8_BMP].dat; number[17] = data[RED9_BMP].dat; suit[0] = data[SPADE_BMP].dat; suit[1] = data[CLUB_BMP].dat; suit[2] = data[DIAMOND_BMP].dat; suit[3] = data[HEART_BMP].dat; layouts[0] = data[BLOCK_LYT].dat; layouts[1] = data[FLAT_LYT].dat; layouts[2] = data[FROGGER_LYT].dat; layouts[3] = data[PRECIOUS_LYT].dat; layouts[4] = data[PTRAD_LYT].dat; layouts[5] = data[PYRAMID_LYT].dat; layouts[6] = data[STEPS_LYT].dat; layouts[7] = data[THETA_LYT].dat; } scroll_screen(SCREEN_WIDTH, 0); current_view = right_view; install_timer(); install_mouse(); install_keyboard(); show_mouse(current_view); text_mode(BACKGROUND_COLOR); if(!editing) { defaultLayout(); if(alert("Our Own Version of Mahjong Solitaire, v0.1.4", NULL, "Copyright (c) 2001 Eric Mulvaney, Michelle Bondy", "Play", "Edit", 0, 0) == 2 && file_select_ex("Please select layout file to edit:", path, "lyt", PATH_LENGTH-1, OLD_FILESEL_WIDTH, OLD_FILESEL_HEIGHT)) { int x, y, z; editing = path; for(x = 16; x--;) for(y = 9; y--;) for(z = 3; z--;) board[x][y][z].value = EMPTY; } } mouse_callback = editing ? mouse_handler_for_editing : mouse_handler; if(editing) { Layout data; FILE *file = fopen(editing, "r"); if(file) { if(fread(&data, sizeof(Layout), 1, file)) { int x, y, z; if(!layout_title[0]) memcpy(layout_title, data.title, 55); for(x = 16; x--;) for(y = 9; y--;) for(z = (data.board[x][y] > 3) ? 3 : data.board[x][y]; z--;) { board[x][y][z].value = BLANK; if(!--n_pieces_left) goto skip; } } skip: fclose(file); } update(); } click_ready = 0; while(1) // game loop { if(click_ready) { int x = click_x - (BOARD_XOFF - 2 * EDGE_WIDTH ); int y = click_y - (BOARD_YOFF - 2 * EDGE_HEIGHT); int z; for(z = 3; x > 0 && y > 0 && z--; x -= EDGE_WIDTH, y -= EDGE_HEIGHT) { int i = x / FACE_WIDTH; int j = y / FACE_HEIGHT; if(i >= 16 || j >= 9) continue; if(editing) { if(click_ready == 1 && board[i][j][z].value == EMPTY) { if((z == 0 || board[i][j][z-1].value != EMPTY) && n_pieces_left) { n_pieces_left--; board[i][j][z].value = BLANK; updatePiece(&board[i][j][z]); goto event_handled; } } else if(click_ready == 2 && board[i][j][z].value != EMPTY) { if(z == 2 || board[i][j][z+1].value == EMPTY) { board[i][j][z].value = EMPTY; n_pieces_left++; updatePiece(&board[i][j][z]); goto event_handled; } } } else if(selectPiece(&board[i][j][z])) { if(!n_pairs_remaining) { if(current_view != left_view) update(); if(alert("Congratulations! You won!", "Play another?", NULL, "Yes", "No", 0, 0) == 1) newGame(); else return 0; } goto event_handled; } } if(click_y < BUTTON_YOFF + BUTTON_HEIGHT && click_y > BUTTON_YOFF) { if(editing) { if(click_x > NEW_GAME_BUTTON_X1 && click_x < NEW_GAME_BUTTON_X2) { if(n_pieces_left == 144) goto event_handled; if(current_view != left_view) update(); if(alert("Are you sure you want to clear the current Layout?", NULL, NULL, "Yes", "No", 0, 0) == 1) { int x, y, z; for(x = 16; x--;) for(y = 9; y--;) for(z = 3; z--;) board[x][y][z].value = EMPTY; n_pieces_left = 144; update(); } } else if(click_x > QUIT_BUTTON_X1 && click_x < QUIT_BUTTON_X2) { int ync; if(current_view != left_view) update(); if(n_pieces_left) ync = alert3("WARNING: Layout is incomplete.", NULL, "Do you wish to save before exiting?", "Yes", "No", "Cancel", 0, 0, 0); else ync = alert3("Do you wish to save before exiting?", NULL, NULL, "Yes", "No", "Cancel", 0, 0, 0); if(ync == 2) return 0; else if(ync == 1) { Layout data; FILE *file; memcpy(data.title, layout_title, 55); data.complete = (n_pieces_left) ? 0 : 1; if((file = fopen(editing, "w"))) { for(x = 16; x--;) for(y = 9; y--;) { if (board[x][y][2].value == BLANK) data.board[x][y] = 3; else if(board[x][y][1].value == BLANK) data.board[x][y] = 2; else if(board[x][y][0].value == BLANK) data.board[x][y] = 1; else data.board[x][y] = 0; } if(fwrite(&data, sizeof(Layout), 1, file)) { fclose(file); return 0; } else fclose(file); } if(alert("WARNING: Save failed!", NULL, "Do you still wish to exit?", "Yes", "No", 0, 0) == 1) return 0; } } } else if(click_x > NEW_GAME_BUTTON_X1 && click_x < NEW_GAME_BUTTON_X2) newGame(); else if(click_x > UNDO_BUTTON_X1 && click_x < UNDO_BUTTON_X2) undoMove(); else if(click_x > HELP_BUTTON_X1 && click_x < HELP_BUTTON_X2) giveHelp(1); else if(click_x > QUIT_BUTTON_X1 && click_x < QUIT_BUTTON_X2) { if(current_view != left_view) update(); if(alert("Are you sure you want to quit?", NULL, NULL, "Yes", "No", 0, 0) == 1) return 0; } } event_handled: click_ready = 0; } else rest(100); } return 0; }
void GobStation::station_screen(GobPlayer *s) { STACKTRACE; BITMAP *background = load_bitmap(data_full_path(background_pic).c_str(), NULL); if (!background) { message.print(1000, 15, "%s", background_pic); tw_error ("couldn't load station background"); } game->window->lock(); aa_set_mode(AA_DITHER); aa_stretch_blit(background, game->window->surface, 0,0,background->w,background->h, game->window->x,game->window->y,game->window->w, game->window->h); game->window->unlock(); while (true) { sprintf(dialog_string[0], "%03d Starbucks %03d Buckazoids", s->starbucks, s->buckazoids); int r = 0; if (game->is_local(s->channel)) r = tw_do_dialog(game->window, station_dialog, STATION_DIALOG_DEPART); game->log_int(s->channel, r); switch (r) { case STATION_DIALOG_UPGRADE: { upgrade_menu(this, s); aa_set_mode(AA_DITHER); aa_stretch_blit(background, game->window->surface, 0,0,background->w,background->h, game->window->x,game->window->y, game->window->w, game->window->h); } break; case STATION_DIALOG_NEWSHIP: { buy_new_ship_menu(s); } break; case STATION_DIALOG_REPAIR: { if (s->ship->crew == s->ship->crew_max) { if (game->is_local(s->channel)) alert("You don't need repairs", "", "", "Oh, okay", "I knew that", 0, 0); break; } int p = 0; if (game->is_local(s->channel)) p = alert3("Which would you prefer", "to pay for your repairs", "", "1 &Starbuck", "1 &Buckazoid", "&Nothing!", 's', 'b', 'n'); game->log_int(s->channel, p); switch (p) { case 1: { if (s->starbucks) { s->starbucks -= 1; s->ship->crew = s->ship->crew_max; } else { if (game->is_local(s->channel)) alert("You don't have enough!", NULL, NULL, "&Shit", NULL, 's', 0); } } break; case 2: { if (s->buckazoids) { s->buckazoids -= 1; s->ship->crew = s->ship->crew_max; } else { if (game->is_local(s->channel)) alert("You don't have enough!", NULL, NULL, "&Shit", NULL, 's', 0); } } break; case 3: { r = STATION_DIALOG_DEPART; } break; } } break; } if (r == STATION_DIALOG_DEPART || r == -1) break; } return; }