Exemple #1
0
/** \ingroup core
 *
 *  Installs the AllegroGL addon to Allegro.
 *  Allegro should already be initialized with allegro_init()
 *  or install_allegro(). 
 *
 *  \return 0 on success; -1 on failure.
 *
 *  \see remove_allegro_gl()
 */
int install_allegro_gl(void)
{
	if (!system_driver)
		return -1;

	if (atexit(remove_allegro_gl))
		return -1;
	
	if (system_driver->gfx_drivers)
		saved_gfx_drivers = system_driver->gfx_drivers;
	else
		saved_gfx_drivers = list_saved_gfx_drivers;
	
	system_driver->gfx_drivers = our_gfx_drivers;

	allegro_gl_clear_settings();

	/* Save and replace old blit_between_formats methods */
#ifdef ALLEGRO_COLOR8
	__blit_between_formats8 = __linear_vtable8.blit_between_formats;
	__linear_vtable8.blit_between_formats =
	                                     allegro_gl_memory_blit_between_formats;
#endif
#ifdef ALLEGRO_COLOR16
	__blit_between_formats15 = __linear_vtable15.blit_between_formats;
	__linear_vtable15.blit_between_formats =
	                                     allegro_gl_memory_blit_between_formats;
	__blit_between_formats16 = __linear_vtable16.blit_between_formats;
	__linear_vtable16.blit_between_formats
	                                   = allegro_gl_memory_blit_between_formats;
#endif
#ifdef ALLEGRO_COLOR24
	__blit_between_formats24 = __linear_vtable24.blit_between_formats;
	__linear_vtable24.blit_between_formats
	                                   = allegro_gl_memory_blit_between_formats;
#endif
#ifdef ALLEGRO_COLOR32
	__blit_between_formats32 = __linear_vtable32.blit_between_formats;
	__linear_vtable32.blit_between_formats
	                                   = allegro_gl_memory_blit_between_formats;
#endif

	usetc(allegro_gl_error, 0);
	
	return 0;
}
Exemple #2
0
    /**
     * Initialises the OpenGL and Allegro application. This function creates the global
     * Gui object that can be populated by various examples.
     */
    void init()
    {
        // We simply initialise OpenGL and Allegro as we would do with any OpenGL
        // and Allegro application.
        allegro_init();
      
        install_allegro_gl();

        allegro_gl_clear_settings();
	    allegro_gl_set (AGL_COLOR_DEPTH, 32);
	    allegro_gl_set (AGL_Z_DEPTH, 24);
	    allegro_gl_set (AGL_FULLSCREEN, TRUE);
	    allegro_gl_set (AGL_DOUBLEBUFFER, 1);
	    allegro_gl_set (AGL_SUGGEST, AGL_COLOR_DEPTH | AGL_Z_DEPTH | AGL_DOUBLEBUFFER);

        set_gfx_mode(GFX_OPENGL_WINDOWED, 640, 480, 0, 0);

        install_keyboard();
        install_mouse();
        install_timer();

        glViewport(0, 0, 640, 480);
        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);

        // Now it's time to initialise the Guichan OpenGL back end
        // and the Guichan Allegro back end.

        imageLoader = new gcn::OpenGLAllegroImageLoader();
        // The ImageLoader Guichan should use needs to be passed to the Image object
        // using a static function.
        gcn::Image::setImageLoader(imageLoader);
        graphics = new gcn::OpenGLGraphics();
        // We need to tell the OpenGL Graphics object how big the screen is.
        graphics->setTargetPlane(640, 480);
        input = new gcn::AllegroInput();

        // Now we create the Gui object to be used with this OpenGL
        // and Allegro application.
        globals::gui = new gcn::Gui();
        // The Gui object needs a Graphics to be able to draw itself and an Input
        // object to be able to check for user input. In this case we provide the
        // Gui object with OpenGL and Allegro implementations of these objects hence 
        // making Guichan able to utilise OpenGL and Allegro.
        globals::gui->setGraphics(graphics);
        globals::gui->setInput(input);
    }
Exemple #3
0
int main ()
{
	allegro_init();

	install_allegro_gl();
	
	allegro_gl_clear_settings();
	allegro_gl_set (AGL_COLOR_DEPTH, 32);
	allegro_gl_set (AGL_Z_DEPTH, 24);
	allegro_gl_set (AGL_FULLSCREEN, TRUE);
	allegro_gl_set (AGL_DOUBLEBUFFER, 1);
	allegro_gl_set (AGL_SUGGEST, AGL_COLOR_DEPTH | AGL_Z_DEPTH
	              | AGL_DOUBLEBUFFER | AGL_FULLSCREEN);

	if (set_gfx_mode(GFX_OPENGL, 640, 480, 0, 0) < 0) {
		allegro_message ("Error setting OpenGL graphics mode:\n%s\n"
		                 "Allegro GL error : %s\n",
		                 allegro_error, allegro_gl_error);
		return -1;
	}

	install_keyboard();
	install_timer();

	LOCK_FUNCTION(secs_timer);
	LOCK_VARIABLE(secs);

	glShadeModel (GL_FLAT);
	glEnable (GL_DEPTH_TEST);
	glCullFace (GL_BACK);
	glEnable (GL_CULL_FACE);

	install_int (secs_timer, 1000);

	do {
		keyboard();
	} while (!key[KEY_ESC]);

	set_gfx_mode (GFX_TEXT, 0, 0, 0, 0);

	allegro_message("Frames: %i, Seconds: %i, FPS: %f\n",
	                frames, secs, (float)frames / (float)secs);

	return 0;
}
Exemple #4
0
int main() {

	FONT *lucidia_fnt;
	FONT *allegro_fnt;
	DATAFILE *dat;
	
	struct {
		float x, y, z;
		int c;
	} coord[NUM_STRINGS];
	char *string = STRING;
	int i;

	allegro_init();
	install_allegro_gl();
	install_timer();
	
	LOCK_FUNCTION(the_timer);
	LOCK_VARIABLE(chrono);
	
	install_int(the_timer, 2);

	allegro_gl_clear_settings();
	allegro_gl_set(AGL_COLOR_DEPTH, 32);
	allegro_gl_set(AGL_Z_DEPTH, 24);
	allegro_gl_set(AGL_WINDOWED, TRUE);
	allegro_gl_set(AGL_DOUBLEBUFFER, 1);
	allegro_gl_set(AGL_RENDERMETHOD, 1);
	allegro_gl_set(AGL_SUGGEST, AGL_COLOR_DEPTH | AGL_DOUBLEBUFFER
	             | AGL_RENDERMETHOD | AGL_Z_DEPTH | AGL_WINDOWED);

	if (set_gfx_mode(GFX_OPENGL, 640, 480, 0, 0)) {
		allegro_message("Error initializing OpenGL!\n");
		return -1;
	}

	install_keyboard();


	/* Load 2 copies of the datafile */	
	dat = load_datafile("lucidia.dat");

	if (!dat) {
		set_gfx_mode(GFX_TEXT, 0, 0, 0, 0);
		allegro_message("Unable to load lucidia.dat\n");
		return -2;
	}

	lucidia_fnt = allegro_gl_convert_allegro_font((FONT*)dat[0].dat,
	                                              AGL_FONT_TYPE_TEXTURED, 16.0);

	if (!lucidia_fnt) {
		unload_datafile(dat);
		set_gfx_mode(GFX_TEXT, 0, 0, 0, 0);
		allegro_message("Unable to convert font!\n");
		return -3;
	}

	allegro_fnt = allegro_gl_convert_allegro_font(font,
	                                              AGL_FONT_TYPE_TEXTURED, 16.0);

	if (!allegro_fnt) {
		allegro_gl_destroy_font(lucidia_fnt);
		unload_datafile(dat);
		set_gfx_mode(GFX_TEXT, 0, 0, 0, 0);
		allegro_message("Unable to convert font!\n");
		return -4;
	}

	
	srand(time(NULL));


	for (i = 0; i < NUM_STRINGS; i++) {
		coord[i].z = 0;
		coord[i].c = 0;
	}
	i = 0;

	/* Start nice text demo */

	/* Setup OpenGL like we want */
	glEnable(GL_TEXTURE_2D);
	glEnable(GL_BLEND);

	glViewport(0, 0, SCREEN_W, SCREEN_H);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	glFrustum(-1.0, 1.0, -1.0, 1.0, 1, 60.0);

	/* Set culling mode - not that we have anything to cull */
	glEnable(GL_CULL_FACE);
	glFrontFace(GL_CCW);
			
	glMatrixMode(GL_MODELVIEW);

	do {
		int c;

		/* Update rotation angle of text */	
		glLoadIdentity();
		
		glTranslatef(0, 0, -30);
		glRotatef(-45, 1, 0, 0);
		glRotatef(-30, 0, 1, 0);

		/* Clear the screen and set a nice blender mode */
		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);						
		glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);

		/* Print the text wheel */
		for (i = 0; i < NUM_STRINGS; i++) {			
			allegro_gl_printf(lucidia_fnt, coord[i].x, coord[i].y, coord[i].z,
			                  coord[i].c, string);
		}
		/* Update the text wheel's position */
		for (i = 0; i < NUM_STRINGS; i++) {
			int r, g, b;
			float angle2 = angle + i * M_PI * 2 / NUM_STRINGS;
			coord[i].x = 10 * cos(angle2) - 10;
			coord[i].y = 10 * sin(angle2);			
			angle2 = angle2 * 180.0 / M_PI;
#if ((((ALLEGRO_VERSION) << 16) | ((ALLEGRO_SUB_VERSION) << 8) | (ALLEGRO_WIP_VERSION)) == 0x40200)
			/* Work around an Allegro bug that's only in 4.2.0 */
			while (angle2 > 360.0f) angle2 -= 360.0f;
			while (angle2 < 0)      angle2 += 360.0f;
#endif			
			hsv_to_rgb(angle2, 1, 1, &r, &g, &b);
			coord[i].c = makeacol(r, g, b, 255);
		}
		/* Draw "AllegroGL" */
		glLoadIdentity();
		c = MID(0, (int)(255 - chrono / 100), 255);
		allegro_gl_printf(allegro_fnt, -(strlen(STRING0) * 1 / 2.0f) / 2,
		                -3.0f, -chrono / 200.0 + 0, makecol(c, c, c), STRING0);
		c = MID(0, (int)(255 - chrono / 100) + 24, 255);
		allegro_gl_printf(allegro_fnt, -(strlen(STRING1) * 1 / 2.0f) / 2,
		                -3.0f, -chrono / 200.0 + 12, makecol(c, c, c), STRING1);
		c = MID(0, (int)(255 - chrono / 100) + 48, 255);
		allegro_gl_printf(allegro_fnt, -(strlen(STRING2) * 1 / 2.0f) / 2,
		                -3.0f, -chrono / 200.0 + 24, makecol(c, c, c), STRING2);
		c = MID(0, (int)(255 - chrono / 100) + 72, 255);
		allegro_gl_printf(allegro_fnt, -(strlen(STRING3) * 1 / 2.0f) / 2,
		                -3.0f, -chrono / 200.0 + 36, makecol(c, c, c), STRING3);
		c = MID(0, (int)(255 - chrono / 100) + 96, 255);
		allegro_gl_printf(allegro_fnt, -(strlen(STRING4) * 1 / 2.0f) / 2,
		                -3.0f, -chrono / 200.0 + 48, makecol(c, c, c), STRING4);
		c = MID(0, (int)(255 - chrono / 100) + 120, 255);
		allegro_gl_printf(allegro_fnt, -(strlen(URL) * 1 / 2.0f) / 2,
		                -3.0f, -chrono / 200.0 + 60, makecol(c, c, c), URL);

		allegro_gl_flip();

		rest(2);

	} while (!key[KEY_ESC]);

	return 0;
}
Exemple #5
0
static int setup (void)
{
	#define RESOLUTION_LIST   4
	#define COLOUR_LIST       6
	#define ZBUFFER_LIST      8
	#define WINDOWED_BOX      9
	#define DOUBLEBUFFER_BOX 10
	#define BUTTON_OK        11
	
	DIALOG dlg[] = {
    /*	proc                 x    y    w    h  fg bg  key    flags d1 d2  dp */
    {	d_shadow_box_proc,   0,   0, 320, 200,  0, 0,   0,         0, 0, 0, NULL, NULL, NULL },
    {	d_ctext_proc,      160,  10,   0,   0,  0, 0,   0,         0, 0, 0, "____________", NULL, NULL },
    {	d_ctext_proc,      160,   8,   0,   0,  0, 0,   0,         0, 0, 0, "OpenGL Setup", NULL, NULL },
    {	d_text_proc,        10,  30,   0,   0,  0, 0,   0,         0, 0, 0, "Resolution", NULL, NULL },
    {	d_list_proc,        10,  40,  96,  52,  0, 0,   0,         0, 0, 0, resolution_lister, NULL, NULL },
    {	d_text_proc,       120,  30,   0,   0,  0, 0,   0,         0, 0, 0, "Colour depth", NULL, NULL },
    {	d_list_proc,       120,  40,  96,  48,  0, 0,   0,         0, 0, 0, colour_depth_lister, NULL, NULL },
    {	d_text_proc,        10, 104,  96,  48,  0, 0,   0,         0, 0, 0, "Z buffer", NULL, NULL },
    {	d_list_proc,        10, 114,  96,  48,  0, 0,   0,         0, 0, 0, zbuffer_depth_lister, NULL, NULL },
    {	d_check_proc,       10, 170,  96,   8,  0, 0,   0,         0, 1, 0, "Windowed", NULL, NULL },
    {	d_check_proc,       10, 180, 128,   8,  0, 0,   0,D_SELECTED, 1, 0, "Double Buffered", NULL, NULL },
    {	d_button_proc,     220, 150,  96,  18,  0, 0,   0,    D_EXIT, 0, 0, "Ok", NULL, NULL },
    {	d_button_proc,     220, 174,  96,  18,  0, 0,   0,    D_EXIT, 0, 0, "Exit", NULL, NULL },
    {	d_yield_proc,        0,   0,   0,   0,  0, 0,   0,         0, 0, 0, NULL, NULL, NULL },
    {	NULL,                0,   0,   0,   0,  0, 0,   0,         0, 0, 0, NULL, NULL, NULL }
	};

	int x;

	if (mode == AGL_WINDOWED)
		dlg[WINDOWED_BOX].flags |= D_SELECTED;

	centre_dialog (dlg);
	set_dialog_color (dlg, makecol(0, 0, 0), makecol(255, 255, 255));
		
	if (secs) {
		textprintf_centre_ex(screen, font, SCREEN_W / 2, SCREEN_H / 2 + 110,
		                  makecol(255, 255, 255), 0,
		                  "Frames: %i, Seconds: %i, FPS: %f",
		                  frames, secs, (float)frames / (float)secs);
	}
	
	x = do_dialog (dlg, 4);
	
	allegro_gl_clear_settings();
	allegro_gl_set(AGL_COLOR_DEPTH, colour_depths[dlg[COLOUR_LIST].d1].depth);
	allegro_gl_set(AGL_Z_DEPTH, zbuffer_depths[dlg[ZBUFFER_LIST].d1].depth);
	allegro_gl_set(AGL_DOUBLEBUFFER,
	              (dlg[DOUBLEBUFFER_BOX].flags & D_SELECTED) ? 1 : 0);
	allegro_gl_set(AGL_RENDERMETHOD, 1);
	
	mode = ((dlg[WINDOWED_BOX].flags & D_SELECTED)
	       ? AGL_WINDOWED : AGL_FULLSCREEN);
	
	allegro_gl_set(mode, TRUE);
	allegro_gl_set(AGL_SUGGEST, AGL_COLOR_DEPTH | AGL_Z_DEPTH
	                          | AGL_DOUBLEBUFFER | AGL_RENDERMETHOD | mode);
	
	width  = resolutions[dlg[RESOLUTION_LIST].d1].w;
	height = resolutions[dlg[RESOLUTION_LIST].d1].h;

	return (x == BUTTON_OK);
}