int main() { FONT *lucidia_fnt; FONT *allegro_fnt; DATAFILE *dat; struct { float x, y, z; int c; } coord[NUM_STRINGS]; char *string = STRING; int i; allegro_init(); install_allegro_gl(); install_timer(); LOCK_FUNCTION(the_timer); LOCK_VARIABLE(chrono); install_int(the_timer, 2); allegro_gl_clear_settings(); allegro_gl_set(AGL_COLOR_DEPTH, 32); allegro_gl_set(AGL_Z_DEPTH, 24); allegro_gl_set(AGL_WINDOWED, TRUE); allegro_gl_set(AGL_DOUBLEBUFFER, 1); allegro_gl_set(AGL_RENDERMETHOD, 1); allegro_gl_set(AGL_SUGGEST, AGL_COLOR_DEPTH | AGL_DOUBLEBUFFER | AGL_RENDERMETHOD | AGL_Z_DEPTH | AGL_WINDOWED); if (set_gfx_mode(GFX_OPENGL, 640, 480, 0, 0)) { allegro_message("Error initializing OpenGL!\n"); return -1; } install_keyboard(); /* Load 2 copies of the datafile */ dat = load_datafile("lucidia.dat"); if (!dat) { set_gfx_mode(GFX_TEXT, 0, 0, 0, 0); allegro_message("Unable to load lucidia.dat\n"); return -2; } lucidia_fnt = allegro_gl_convert_allegro_font((FONT*)dat[0].dat, AGL_FONT_TYPE_TEXTURED, 16.0); if (!lucidia_fnt) { unload_datafile(dat); set_gfx_mode(GFX_TEXT, 0, 0, 0, 0); allegro_message("Unable to convert font!\n"); return -3; } allegro_fnt = allegro_gl_convert_allegro_font(font, AGL_FONT_TYPE_TEXTURED, 16.0); if (!allegro_fnt) { allegro_gl_destroy_font(lucidia_fnt); unload_datafile(dat); set_gfx_mode(GFX_TEXT, 0, 0, 0, 0); allegro_message("Unable to convert font!\n"); return -4; } srand(time(NULL)); for (i = 0; i < NUM_STRINGS; i++) { coord[i].z = 0; coord[i].c = 0; } i = 0; /* Start nice text demo */ /* Setup OpenGL like we want */ glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glViewport(0, 0, SCREEN_W, SCREEN_H); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-1.0, 1.0, -1.0, 1.0, 1, 60.0); /* Set culling mode - not that we have anything to cull */ glEnable(GL_CULL_FACE); glFrontFace(GL_CCW); glMatrixMode(GL_MODELVIEW); do { int c; /* Update rotation angle of text */ glLoadIdentity(); glTranslatef(0, 0, -30); glRotatef(-45, 1, 0, 0); glRotatef(-30, 0, 1, 0); /* Clear the screen and set a nice blender mode */ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR); /* Print the text wheel */ for (i = 0; i < NUM_STRINGS; i++) { allegro_gl_printf(lucidia_fnt, coord[i].x, coord[i].y, coord[i].z, coord[i].c, string); } /* Update the text wheel's position */ for (i = 0; i < NUM_STRINGS; i++) { int r, g, b; float angle2 = angle + i * M_PI * 2 / NUM_STRINGS; coord[i].x = 10 * cos(angle2) - 10; coord[i].y = 10 * sin(angle2); angle2 = angle2 * 180.0 / M_PI; #if ((((ALLEGRO_VERSION) << 16) | ((ALLEGRO_SUB_VERSION) << 8) | (ALLEGRO_WIP_VERSION)) == 0x40200) /* Work around an Allegro bug that's only in 4.2.0 */ while (angle2 > 360.0f) angle2 -= 360.0f; while (angle2 < 0) angle2 += 360.0f; #endif hsv_to_rgb(angle2, 1, 1, &r, &g, &b); coord[i].c = makeacol(r, g, b, 255); } /* Draw "AllegroGL" */ glLoadIdentity(); c = MID(0, (int)(255 - chrono / 100), 255); allegro_gl_printf(allegro_fnt, -(strlen(STRING0) * 1 / 2.0f) / 2, -3.0f, -chrono / 200.0 + 0, makecol(c, c, c), STRING0); c = MID(0, (int)(255 - chrono / 100) + 24, 255); allegro_gl_printf(allegro_fnt, -(strlen(STRING1) * 1 / 2.0f) / 2, -3.0f, -chrono / 200.0 + 12, makecol(c, c, c), STRING1); c = MID(0, (int)(255 - chrono / 100) + 48, 255); allegro_gl_printf(allegro_fnt, -(strlen(STRING2) * 1 / 2.0f) / 2, -3.0f, -chrono / 200.0 + 24, makecol(c, c, c), STRING2); c = MID(0, (int)(255 - chrono / 100) + 72, 255); allegro_gl_printf(allegro_fnt, -(strlen(STRING3) * 1 / 2.0f) / 2, -3.0f, -chrono / 200.0 + 36, makecol(c, c, c), STRING3); c = MID(0, (int)(255 - chrono / 100) + 96, 255); allegro_gl_printf(allegro_fnt, -(strlen(STRING4) * 1 / 2.0f) / 2, -3.0f, -chrono / 200.0 + 48, makecol(c, c, c), STRING4); c = MID(0, (int)(255 - chrono / 100) + 120, 255); allegro_gl_printf(allegro_fnt, -(strlen(URL) * 1 / 2.0f) / 2, -3.0f, -chrono / 200.0 + 60, makecol(c, c, c), URL); allegro_gl_flip(); rest(2); } while (!key[KEY_ESC]); return 0; }
void c_simulation::main_loop () { // PALETTE palette; //BITMAP *img_bgr = load_bitmap("dat/bgr-bright.tga", NULL); // TODO: s_font_allegl.reset (allegro_gl_convert_allegro_font(font,AGL_FONT_TYPE_TEXTURED,500.0), [](FONT *f){allegro_gl_destroy_font(f);}); for(auto &obj : m_world->m_objects) { obj->set_font(s_font_allegl); } int viewport_x = 0, viewport_y = 0; //show_mouse(m_screen); set_close_button_callback(c_close_button_handler); bool print_connect_line = false; bool start_simulation = false; bool simulation_pause = true; shared_ptr<c_cjddev> connect_node; std::chrono::steady_clock::time_point last_click_time = std::chrono::steady_clock::now() - std::chrono::milliseconds(1000); m_gui = make_shared<c_gui>(); // prepare drawtarget surface to draw to switch (m_drawtarget_type) { case e_drawtarget_type_allegro: m_drawtarget = make_shared<c_drawtarget_allegro>(m_frame); break; case e_drawtarget_type_opengl: m_drawtarget = make_shared<c_drawtarget_opengl>(); break; default: _erro("Warning: unsupported drawtarget"); } m_drawtarget->m_gui = m_gui; // bool allegro_keys_any_was=false; // is any key pressed right now (for key press/release) long loop_miliseconds = 0; long unsigned int frame_checkpoint = 0; /// needed for speed control (without world_draw manipulate in spacetime!) _UNUSED(frame_checkpoint); bool use_input_allegro = true; // always for now. input from Allegro bool use_draw_allegro = m_drawtarget_type == e_drawtarget_type_allegro; // draw in allegro bool use_draw_opengl = m_drawtarget_type == e_drawtarget_type_opengl; // draw in opengl _note("Entering main simulation loop"); // The main drawing is done inside this loop. ///@see rendering.txt/[[drawing_main]] float view_angle = 0.0; //float camera_offset = 1.0; float zoom = 1.0; float camera_step_z=-11.0; // === main loop === while (!m_goodbye && !close_button_pressed) { auto start_time = std::chrono::high_resolution_clock::now(); // --- process the keyboard/inputs --- if (use_input_allegro) { // TODO move this code here, but leave the variables in higher scope } poll_keyboard(); auto allegro_keys = key; auto allegro_shifts = key_shifts; // bool allegro_keys_any_is=false; // for (size_t i=0; i<sizeof(allegro_keys)/sizeof(allegro_keys[0]); ++i) allegro_keys_any_is=true; // the direct raw position const int allegro_mouse_x = mouse_x; const int allegro_mouse_y = mouse_y; const int allegro_mouse_b = mouse_b; // buttons // the position in display port GUI const int gui_mouse_x = allegro_mouse_x; const int gui_mouse_y = allegro_mouse_y; const int gui_mouse_b = allegro_mouse_b; // buttons // the position in the world coordinates const int gui_cursor_x = m_gui->view_x_rev(gui_mouse_x); const int gui_cursor_y = m_gui->view_y_rev(gui_mouse_y); const int gui_cursor_z = 0; // m_gui->view_z_rev(gui_mouse_z); _UNUSED(gui_mouse_b); _UNUSED(gui_cursor_x); _UNUSED(gui_cursor_y); _UNUSED(gui_cursor_z); //_dbg1("mouse_x mouse_y: " << gui_mouse_x << " " << gui_mouse_y); int allegro_char = 0; if (keypressed()) { allegro_char = readkey(); } // end of input // draw background of frame if (use_draw_allegro) { clear_to_color(m_frame, makecol(0, 128, 0)); blit(c_bitmaps::get_instance().m_background, m_frame, 0, 0, viewport_x, viewport_y, c_bitmaps::get_instance().m_background->w, c_bitmaps::get_instance().m_background->h); } if (use_draw_opengl) { glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //glDisable(GL_DEPTH_TEST); // ??? Enables Depth Testing //glEnable(GL_DEPTH_TEST); //glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do //glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); //glLoadIdentity(); // glTranslatef(m_gui->camera_x, m_gui->camera_y,camera_offset); // minimum and maximum value for zoom in/out and rotate the scene // if (camera_offset >= 10.0) camera_offset = 10.0; // if (camera_offset <= 0.5) camera_offset = 0.5; if (view_angle >= 70) view_angle = 70; if(view_angle <= 0) view_angle = 0; if( zoom <= 0.1 ) zoom = 0.1; //because of glFrustum -> when left=right, or bottom=top there's error GL_INVALID_VALUE, so we can't multiply e.g left,right by 0 glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-1.0*zoom, 1.0*zoom, -1.0*zoom, 1.0*zoom, 1.0,60.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); //glTranslatef(0.0f,0.0f,-11.0); glTranslatef(0.0f,0.0f,camera_step_z); glRotatef(-view_angle, 1,0,0); glScalef(10,10,10); // drawing backgound glPushMatrix(); //glScalef(1,1,1); glBindTexture(GL_TEXTURE_2D,c_bitmaps::get_instance().m_background_opengl); glEnable(GL_BLEND); //float q=1.0/zoom; float q=1.0; glBegin(GL_QUADS); glTexCoord2f(0,q); glVertex3f(-1.0f,1.0f, 0.0f); glTexCoord2f(q,q); glVertex3f(1.0f,1.0f, 0.0f); glTexCoord2f(q,0); glVertex3f(1.0f,-1.0f,0.0f); glTexCoord2f(0,0); glVertex3f(-1.0f,-1.0f,0.0f); glEnd(); glDisable(GL_BLEND); glBindTexture(GL_TEXTURE_2D, 0); // texture glPopMatrix(); } // clear additional things if (use_draw_allegro) { clear_to_color(smallWindow, makecol(128, 128, 128)); } // main controll keys if (allegro_keys[KEY_ESC]) { _note("User exits the simulation from user interface"); m_goodbye = true; } if ((allegro_char & 0xff) == 'n' && !start_simulation) { std::cout << "ADD " << std::endl; _warn("THIS CODE IS NOT IMPLEMENTED NOW"); /* m_world->m_objects.push_back( make_shared<c_cjddev>( cjddev_detail_random_name(), // gui_mouse_x, gui_mouse_y, gui_cursor_x, gui_cursor_y, cjddev_detail_random_addr())); */ } if(allegro_keys[KEY_F1]){ //auto ptr = get_move_object(gui_mouse_x,gui_mouse_y); // TODO -in allegro? -not entire screen? /* try{ if(ptr != NULL){ int col_num =0; textout_ex(smallWindow, font, ptr->get_name().c_str(), 0, 0, makecol(0, 0, 255), -1); if(c_cjddev* tmp = dynamic_cast<c_cjddev *>(ptr.get()) ){ char* addr =(char *) malloc(45); sprintf(addr,"address: %ld",tmp->get_address()); textout_ex(smallWindow, font,addr , 10, col_num+=10, makecol(0, 0, 255), -1); sprintf(addr,"neighbors: %d",(int)tmp->get_neighbors().size()); textout_ex(smallWindow, font,addr , 10, col_num+=10, makecol(0, 0, 255), -1); sprintf(addr,"waitng: %d",(int)tmp->num_of_wating()); textout_ex(smallWindow, font,addr , 10, col_num+=10, makecol(0, 0, 255), -1); // textout_ex(smallWindow, font, ptr->get_name().c_str(), 0, 0, makecol(0, 0, 255), -1);{ free (addr); } if (use_draw_allegro) { // draw the information window blit (smallWindow,m_frame,0,0,m_frame->w-200,m_frame->h-200,screen->w/8, screen->h/4); } } } catch(...) {} */ // std::cout<<ptr->get_name().c_str()<<std::endl; } if(allegro_keys[KEY_F2]){ // BITMAP* screen = gui_get_screen(); int m_x =0; int m_y =0; static unsigned int num =0; if(num>=m_world->m_objects.size()){ num=0; } try{ // auto obj = m_world->m_objects.at(0); // m_x = m_world->m_objects.at(num)->get_x() - (screen->w/2); // m_y = m_world->m_objects.at(num)->get_y() - (screen->h/2); m_x = m_world->m_objects.at(num)->get_x()*m_gui->camera_zoom - (allegro_mouse_x); m_y = m_world->m_objects.at(num)->get_y()*m_gui->camera_zoom - (allegro_mouse_y); // std::cout<< screen->w<<" "<<screen->h<<" "<<screen->x_ofs<<" "<<screen->y_ofs<<std::endl; m_gui->camera_x = m_x ; m_gui->camera_y = m_y; std::this_thread::sleep_for(std::chrono::milliseconds(100)); num++; }catch(...) { } } // animation & tick if (m_frame_number % g_max_anim_frame == 0 && !simulation_pause) { frame_checkpoint = m_frame_number; m_world->tick(); // <=== } // === main user interface === // the mode typedef enum { e_mode_node, e_mode_camera } t_mode; t_mode mode; mode = e_mode_node; // by default we will move/edit etc the node (or entityt) if (allegro_shifts & KB_SHIFT_FLAG) mode = e_mode_camera; // with key SHIFT we move camera instea // mode: camera movement etc if (mode == e_mode_camera) { if (allegro_keys[KEY_LEFT]) m_gui->camera_x -= 10; if (allegro_keys[KEY_RIGHT]) m_gui->camera_x += 10; if (allegro_keys[KEY_UP]) m_gui->camera_y -= 10; if (allegro_keys[KEY_DOWN]) m_gui->camera_y += 10; const double zoom_speed = 1.1; if (allegro_keys[KEY_PGUP]) m_gui->camera_zoom *= zoom_speed; if (allegro_keys[KEY_PGDN]) m_gui->camera_zoom /= zoom_speed; } // rotate and zoom in/out the scene if(allegro_keys[KEY_Z]) { //camera_offset+=0.1; zoom+=0.1; _dbg1("zoom: " << zoom); } if(allegro_keys[KEY_X]) { //camera_offset-=0.1; zoom-=0.1; _dbg1("zoom: " << zoom); } if(allegro_keys[KEY_C]) { view_angle+=1.0; //farVal+=10; _dbg1("view_angle: " << view_angle); } if(allegro_keys[KEY_V]) { view_angle-=1.0; _dbg1("view_angle: " << view_angle); } if(allegro_keys[KEY_Q]) { camera_step_z+=0.1; } if(allegro_keys[KEY_W]) { camera_step_z -= 0.1; if(camera_step_z <= -11.0) camera_step_z=-11.0; } // === text debug on screen === string mouse_pos_str = std::to_string(gui_mouse_x) + " " + std::to_string(gui_mouse_y); string fps_str = "fps ???"; if (loop_miliseconds != 0) { fps_str = "fps: " + std::to_string(1000 / loop_miliseconds); } const int txt_h = 12; // line height (separation between lines) int txt_x = 10, txt_y = 10; // starting position of text if (use_draw_allegro) { string pck_speed_str = "sending packets speed - " + std::to_string(450 - g_max_anim_frame); textout_ex(m_frame, font, mouse_pos_str.c_str(), txt_x, txt_y += txt_h, makecol(0, 0, 255), -1); textout_ex(m_frame, font, fps_str.c_str(), txt_x, txt_y += txt_h, makecol(0, 0, 255), -1); textout_ex(m_frame, font, ("Frame nr.: " + std::to_string(m_frame_number)).c_str(), txt_x, txt_y += txt_h, makecol(0, 0, 255), -1); textout_ex(m_frame, font, pck_speed_str.c_str(), 100, 10, makecol(0, 0, 255), -1); if(allegro_keys[KEY_H]) { int tex_y = 10; int lineh = 10; textout_ex(m_frame, font, "s - start", 1140, tex_y+=lineh, makecol(0, 0, 255), -1); textout_ex(m_frame, font, "p - pause", 1140, tex_y+=lineh, makecol(0, 0, 255), -1); textout_ex(m_frame, font, "f - send FTP", 1140, tex_y+=lineh, makecol(0, 0, 255), -1); textout_ex(m_frame, font, "t - select target", 1140, tex_y+=lineh, makecol(0, 0, 255), -1); textout_ex(m_frame, font, "r - select source", 1140, tex_y+=lineh, makecol(0, 0, 255), -1); textout_ex(m_frame, font, "d - remove node", 1140, tex_y+=lineh, makecol(0, 0, 255), -1); textout_ex(m_frame, font, "n - add node", 1140, tex_y+=lineh, makecol(0, 0, 255), -1); textout_ex(m_frame, font, "enter/esc - exit", 1140, tex_y+=lineh, makecol(0, 0, 255), -1); textout_ex(m_frame, font, "Arrows: move selected node", 1140, tex_y+=lineh, makecol(0, 0, 255), -1); textout_ex(m_frame, font, "SHIFT-Arrows: move the camera", 1140, tex_y+=lineh, makecol(0, 0, 255), -1); textout_ex(m_frame, font, "SHIFT-PageUp/Down: zimm in/out", 1140, tex_y+=lineh, makecol(0, 0, 255), -1); textout_ex(m_frame, font, "F1: info about node", 1140, tex_y+=lineh, makecol(0, 0, 255), -1); textout_ex(m_frame, font, "F2: next node", 1140, tex_y+=lineh, makecol(0, 0, 255), -1); } else{ textout_ex(m_frame, font, "h - help", 1140, 30, makecol(0, 0, 255), -1); } } if (use_draw_opengl) { // TODO @opengl //textout_ex(m_frame, font, mouse_pos_str.c_str(), txt_x, txt_y += txt_h, makecol(0, 0, 255), -1); float offset = 0.03; float tex_y = 0.9; float tex_x = 0.7; string pck_speed_str = "sending packets speed - " + std::to_string(450 - g_max_anim_frame); glColor4f(0.0,0.0,1.0,0.0); //glScalef(0.2f,0.2f,0.2f); //glLoadIdentity(); glPushMatrix(); glEnable(GL_BLEND); allegro_gl_printf_ex(s_font_allegl.get(), -0.9, tex_y, 0.0, mouse_pos_str.c_str()); allegro_gl_printf_ex(s_font_allegl.get(), -0.9, tex_y-=offset, 0.0, fps_str.c_str()); allegro_gl_printf_ex(s_font_allegl.get(), -0.9, tex_y-=offset, 0.0, ("Frame nr.: " + std::to_string(m_frame_number)).c_str()); allegro_gl_printf_ex(s_font_allegl.get(), -0.7, 0.97, 0.0, pck_speed_str.c_str()); glDisable(GL_BLEND); glPopMatrix(); if(allegro_keys[KEY_H]) { _dbg1("KEY_H - opengl"); //glLoadIdentity(); glPushMatrix(); glEnable(GL_BLEND); allegro_gl_printf_ex(s_font_allegl.get(), tex_x, tex_y, 0.0,"s - start"); allegro_gl_printf_ex(s_font_allegl.get(), tex_x, tex_y-=offset, 0.0,"p - pause"); allegro_gl_printf_ex(s_font_allegl.get(), tex_x, tex_y-=offset, 0.0,"f - send FTP"); allegro_gl_printf_ex(s_font_allegl.get(), tex_x, tex_y-=offset, 0.0,"t - select target"); allegro_gl_printf_ex(s_font_allegl.get(), tex_x, tex_y-=offset, 0.0,"r - select source"); allegro_gl_printf_ex(s_font_allegl.get(), tex_x, tex_y-=offset, 0.0,"d - remove node"); allegro_gl_printf_ex(s_font_allegl.get(), tex_x, tex_y-=offset, 0.0,"n - add node"); allegro_gl_printf_ex(s_font_allegl.get(), tex_x, tex_y-=offset, 0.0,"enter/esc - exit"); allegro_gl_printf_ex(s_font_allegl.get(), tex_x, tex_y-=offset, 0.0,"Arrows: move selected node"); allegro_gl_printf_ex(s_font_allegl.get(), tex_x, tex_y-=offset, 0.0,"SHIFT-Arrows: move the camera"); allegro_gl_printf_ex(s_font_allegl.get(), tex_x, tex_y-=offset, 0.0,"SHIFT-PageUp/Down: zoom in/out"); allegro_gl_printf_ex(s_font_allegl.get(), tex_x, tex_y-=offset, 0.0,"F1: info about node"); allegro_gl_printf_ex(s_font_allegl.get(), tex_x, tex_y-=offset, 0.0,"F2: next node"); glDisable(GL_BLEND); glPopMatrix(); } else { //glLoadIdentity(); glPushMatrix(); glEnable(GL_BLEND); //allegro_gl_printf(s_font_allegl.get(), 0.8, 0.9, 0.0,0xFF0000,"h - help"); allegro_gl_printf_ex(s_font_allegl.get(), tex_x, tex_y, 0.0,"h - help"); //glBlendFunc(GL_ONE, GL_ZERO); glDisable(GL_BLEND); glPopMatrix(); } } //_dbg3("m_world->m_objects.size(): " << m_world->m_objects.size()); //_dbg3("get_move_object ret: " << get_move_object(gui_mouse_x, gui_mouse_y)); int move_object_index = get_move_object(gui_mouse_x, gui_mouse_y); ///< -1 if 'empty' if (move_object_index != -1) { // working with selected object m_gui->m_selected_object = m_world->m_objects.begin(); std::advance(m_gui->m_selected_object, move_object_index); auto selected_object = m_gui->m_selected_object; (*selected_object)->m_selected = true; c_entity *selected_object_raw = dynamic_cast<c_entity *>((*selected_object).get()); c_osi2_switch *selected_switch = dynamic_cast<c_osi2_switch *>((*selected_object).get()); // selected_switch->send_hello_to_neighbors(); // TODO //shared_ptr<c_cjddev> selected_device = std::dynamic_pointer_cast<c_cjddev>(selected_object); if (selected_object != m_world->m_objects.end()) { // editing the selected object // TODO: add connect /*if (gui_mouse_b == 1 && !print_connect_line) { print_connect_line = true; connect_node = std::dynamic_pointer_cast<c_cjddev>(selected_object); last_click_time = std::chrono::steady_clock::now(); } if (gui_mouse_b == 1 && print_connect_line && std::chrono::steady_clock::now() - last_click_time > std::chrono::milliseconds(500)) { // assert( connect_node && selected_object ); connect_node->add_neighbor(std::dynamic_pointer_cast<c_cjddev>(selected_object)); (std::dynamic_pointer_cast<c_cjddev>(selected_object))->add_neighbor(std::dynamic_pointer_cast<c_cjddev>(connect_node)); print_connect_line = false; }*/ if (mode == e_mode_node) { // working with selected object - moving if (!print_connect_line) { int speed = 5; if (allegro_keys[KEY_LEFT]) selected_object_raw->m_x += -speed; if (allegro_keys[KEY_RIGHT]) selected_object_raw->m_x += speed; if (allegro_keys[KEY_DOWN]) selected_object_raw->m_y += speed; if (allegro_keys[KEY_UP]) selected_object_raw->m_y += -speed; } } // moving selected object } /* if ((allegro_char & 0xff) == 's' && !start_simulation) { if (!m_gui->m_source || !m_gui->m_target) { std::cout << "please choose target and source node\n"; } else { m_gui->m_source->buy_net(m_gui->m_target->get_address()); start_simulation = true; simulation_pause = false; } } if ((allegro_char & 0xff) == 'd' && selected_device && !start_simulation) { for (shared_ptr<c_cjddev> &it : selected_device->get_neighbors()) { selected_device->remove_neighbor(it); it->remove_neighbor(selected_device); } for (auto it = m_world->m_objects.begin(); it != m_world->m_objects.end(); ++it) { if (it->get() == selected_device.get()) { m_world->m_objects.erase(it); break; } } } if ((allegro_char & 0xff) == 't' && selected_device && !start_simulation) { m_gui->m_target = selected_device; } if ((allegro_char & 0xff) == 'r' && selected_device && !start_simulation) { m_gui->m_source = selected_device; } if ((allegro_char & 0xff) == 'f') { if (!m_gui->m_source || !m_gui->m_target) std::cout << "please choose target and source node\n"; else { m_gui->m_source->send_ftp_packet(m_gui->m_target->get_address(), "FTP data"); last_click_time = std::chrono::steady_clock::now(); } } */ // === animation clock controll === if ((allegro_char & 0xff) == 'p') { simulation_pause = !simulation_pause; last_click_time = std::chrono::steady_clock::now(); } if (allegro_keys[KEY_MINUS_PAD] && g_max_anim_frame < 400 && std::chrono::steady_clock::now() - last_click_time > std::chrono::milliseconds(loop_miliseconds)) { //std::cout << m_frame_number-frame_checkpoint << " - " << g_max_anim_frame << " mod: " << (m_frame_number-frame_checkpoint) % g_max_anim_frame << std::endl; g_max_anim_frame += 1; last_click_time = std::chrono::steady_clock::now(); } if (allegro_keys[KEY_PLUS_PAD] && g_max_anim_frame > 10 && std::chrono::steady_clock::now() - last_click_time > std::chrono::milliseconds(loop_miliseconds)) { //std::cout << m_frame_number-frame_checkpoint << " + " << g_max_anim_frame << " mod: " << (m_frame_number-frame_checkpoint) % g_max_anim_frame << std::endl; g_max_anim_frame -= 1; last_click_time = std::chrono::steady_clock::now(); } } // === animation clock operations === m_world->draw(*m_drawtarget.get()); // <===== DRAW THE WORLD /* if ((m_frame_number - frame_checkpoint) < g_max_anim_frame) { m_world->draw(*m_drawtarget.get(), (m_frame_number - frame_checkpoint) % g_max_anim_frame); // <== } else { m_world->draw(*m_drawtarget.get(), g_max_anim_frame); } */ if (print_connect_line) { // the line the creates new connections if (use_draw_allegro) { line(m_frame, connect_node->m_x, connect_node->m_y, allegro_mouse_x, allegro_mouse_y, makecol(0, 255, 255)); } // TODO @opengl if (use_draw_opengl) { glColor3f(0.0f,1.0f,1.0f); glLineWidth(1.0); glScalef(1.0f,1.0f,1.0f); const int vx = m_gui->view_x(connect_node->m_x), vy = m_gui->view_y(connect_node->m_y); // position in viewport - because camera position //float start_line_x = ((connect_node->m_x)-0.5*SCREEN_W)/(0.5*SCREEN_W); //float start_line_y = -((connect_node->m_y)-0.5*SCREEN_H)/(0.5*SCREEN_H); float start_line_x = (vx-0.5*SCREEN_W)/(0.5*SCREEN_W); float start_line_y = -(vy-0.5*SCREEN_H)/(0.5*SCREEN_H); float end_line_x = (allegro_mouse_x-0.5*SCREEN_W)/(0.5*SCREEN_W); float end_line_y = -(allegro_mouse_y-0.5*SCREEN_H)/(0.5*SCREEN_H); //_dbg1("connect_node: " << connect_node->m_x << " " << connect_node->m_y); //_dbg1("allegro_mouse: " << allegro_mouse_x << " " << allegro_mouse_y); //_dbg1("start_line: " << start_line_x << " " << start_line_y); //_dbg1("end_line: " << end_line_x << " " << end_line_y); //glLoadIdentity(); glPushMatrix(); glBegin(GL_LINES); glVertex3f(start_line_x,start_line_y,0.0f); glVertex3f(end_line_x,end_line_y,0.0f); glEnd(); glPopMatrix(); } } if (allegro_mouse_b == 2) { // end/stop the line that creates new connections print_connect_line = false; } { auto x = allegro_mouse_x, y = allegro_mouse_y; int r = 5, rr = 4; if (use_draw_allegro) { line(m_frame, x - rr, y, x + rr, y, makecol(0, 0, 0)); line(m_frame, x, y - rr, x, y + rr, makecol(0, 0, 0)); circle(m_frame, x, y, r, makecol(255, 255, 255)); } // TODO @opengl if(use_draw_opengl) { float opengl_mouse_x = (x-SCREEN_W*0.5)/(0.5*SCREEN_W); float opengl_mouse_y = -(y-SCREEN_H*0.5)/(0.5*SCREEN_H); float cursor_size=0.01; //_dbg1("mouse_x mouse_y: " << mouse_x << " " << mouse_y); //_dbg1("screenW screenH: " << SCREEN_W << " " << SCREEN_H); //glLoadIdentity(); //glScalef(1/camera_offset, 1/camera_offset, 1.0); //glScalef(1.0*zoom, 1.0*zoom, 1.0*zoom); glPushMatrix(); glScalef(1.0f,1.0f,1.0f); glTranslatef(opengl_mouse_x,opengl_mouse_y,0.0f); //glTranslatef(m_gui->view_x_rev(mouse_x),m_gui->view_y_rev(mouse_y),0.0f); glColor3f(0.0, 0.0, 0.0); // draw cursor glBegin(GL_LINES); glVertex2f(-1.0f*cursor_size,0.0f); glVertex2f(1.0f*cursor_size,0.0f); glVertex2f(0.0f,-1.0f*cursor_size); glVertex2f(0.0f,1.0f*cursor_size); glEnd(); glPopMatrix(); } } // === show frame === if (use_draw_allegro) { //_dbg1("Allegro: frame done. fps = " << fps_str); scare_mouse(); blit(m_frame, m_screen, 0, 0, 0, 0, m_frame->w, m_frame->h); unscare_mouse(); if (!simulation_pause) { ++m_frame_number; } } if (use_draw_opengl) { //_dbg1("OpenGL: frame flip. fps = " << fps_str); allegro_gl_flip(); } for (auto &object : m_world->m_objects) { object->m_selected = false; } // std::this_thread::sleep_for(std::chrono::milliseconds(10)); auto stop_time = std::chrono::high_resolution_clock::now(); auto diff = stop_time - start_time; loop_miliseconds = std::chrono::duration_cast<std::chrono::milliseconds>(diff).count(); } std::ofstream out_file("../layout/current/out.map.txt"); out_file << *m_world << std::endl; }