static void alloc_tree_contexts(VP9_COMMON *cm, PC_TREE *tree, int num_4x4_blk) { alloc_mode_context(cm, num_4x4_blk, &tree->none); alloc_mode_context(cm, num_4x4_blk/2, &tree->horizontal[0]); alloc_mode_context(cm, num_4x4_blk/2, &tree->vertical[0]); /* TODO(Jbb): for 4x8 and 8x4 these allocated values are not used. * Figure out a better way to do this. */ alloc_mode_context(cm, num_4x4_blk/2, &tree->horizontal[1]); alloc_mode_context(cm, num_4x4_blk/2, &tree->vertical[1]); }
static void alloc_tree_contexts(VP9_COMMON *cm, PC_TREE *tree, int num_4x4_blk) { alloc_mode_context(cm, num_4x4_blk, &tree->none); alloc_mode_context(cm, num_4x4_blk / 2, &tree->horizontal[0]); alloc_mode_context(cm, num_4x4_blk / 2, &tree->vertical[0]); if (num_4x4_blk > 4) { alloc_mode_context(cm, num_4x4_blk / 2, &tree->horizontal[1]); alloc_mode_context(cm, num_4x4_blk / 2, &tree->vertical[1]); } else { memset(&tree->horizontal[1], 0, sizeof(tree->horizontal[1])); memset(&tree->vertical[1], 0, sizeof(tree->vertical[1])); } }
// This function sets up a tree of contexts such that at each square // partition level. There are contexts for none, horizontal, vertical, and // split. Along with a block_size value and a selected block_size which // represents the state of our search. void vp10_setup_pc_tree(VP10_COMMON *cm, ThreadData *td) { int i, j; const int leaf_nodes = 64; const int tree_nodes = 64 + 16 + 4 + 1; int pc_tree_index = 0; PC_TREE *this_pc; PICK_MODE_CONTEXT *this_leaf; int square_index = 1; int nodes; vpx_free(td->leaf_tree); CHECK_MEM_ERROR(cm, td->leaf_tree, vpx_calloc(leaf_nodes, sizeof(*td->leaf_tree))); vpx_free(td->pc_tree); CHECK_MEM_ERROR(cm, td->pc_tree, vpx_calloc(tree_nodes, sizeof(*td->pc_tree))); this_pc = &td->pc_tree[0]; this_leaf = &td->leaf_tree[0]; // 4x4 blocks smaller than 8x8 but in the same 8x8 block share the same // context so we only need to allocate 1 for each 8x8 block. for (i = 0; i < leaf_nodes; ++i) alloc_mode_context(cm, 1, &td->leaf_tree[i]); // Sets up all the leaf nodes in the tree. for (pc_tree_index = 0; pc_tree_index < leaf_nodes; ++pc_tree_index) { PC_TREE *const tree = &td->pc_tree[pc_tree_index]; tree->block_size = square[0]; alloc_tree_contexts(cm, tree, 4); tree->leaf_split[0] = this_leaf++; for (j = 1; j < 4; j++) tree->leaf_split[j] = tree->leaf_split[0]; } // Each node has 4 leaf nodes, fill each block_size level of the tree // from leafs to the root. for (nodes = 16; nodes > 0; nodes >>= 2) { for (i = 0; i < nodes; ++i) { PC_TREE *const tree = &td->pc_tree[pc_tree_index]; alloc_tree_contexts(cm, tree, 4 << (2 * square_index)); tree->block_size = square[square_index]; for (j = 0; j < 4; j++) tree->split[j] = this_pc++; ++pc_tree_index; } ++square_index; } td->pc_root = &td->pc_tree[tree_nodes - 1]; td->pc_root[0].none.best_mode_index = 2; }