static void alloc_tree_contexts(VP9_COMMON *cm, PC_TREE *tree,
                                int num_4x4_blk) {
  alloc_mode_context(cm, num_4x4_blk, &tree->none);
  alloc_mode_context(cm, num_4x4_blk/2, &tree->horizontal[0]);
  alloc_mode_context(cm, num_4x4_blk/2, &tree->vertical[0]);

  /* TODO(Jbb): for 4x8 and 8x4 these allocated values are not used.
   * Figure out a better way to do this. */
  alloc_mode_context(cm, num_4x4_blk/2, &tree->horizontal[1]);
  alloc_mode_context(cm, num_4x4_blk/2, &tree->vertical[1]);
}
static void alloc_tree_contexts(VP9_COMMON *cm, PC_TREE *tree,
                                int num_4x4_blk) {
  alloc_mode_context(cm, num_4x4_blk, &tree->none);
  alloc_mode_context(cm, num_4x4_blk / 2, &tree->horizontal[0]);
  alloc_mode_context(cm, num_4x4_blk / 2, &tree->vertical[0]);

  if (num_4x4_blk > 4) {
    alloc_mode_context(cm, num_4x4_blk / 2, &tree->horizontal[1]);
    alloc_mode_context(cm, num_4x4_blk / 2, &tree->vertical[1]);
  } else {
    memset(&tree->horizontal[1], 0, sizeof(tree->horizontal[1]));
    memset(&tree->vertical[1], 0, sizeof(tree->vertical[1]));
  }
}
Exemple #3
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// This function sets up a tree of contexts such that at each square
// partition level. There are contexts for none, horizontal, vertical, and
// split.  Along with a block_size value and a selected block_size which
// represents the state of our search.
void vp10_setup_pc_tree(VP10_COMMON *cm, ThreadData *td) {
  int i, j;
  const int leaf_nodes = 64;
  const int tree_nodes = 64 + 16 + 4 + 1;
  int pc_tree_index = 0;
  PC_TREE *this_pc;
  PICK_MODE_CONTEXT *this_leaf;
  int square_index = 1;
  int nodes;

  vpx_free(td->leaf_tree);
  CHECK_MEM_ERROR(cm, td->leaf_tree, vpx_calloc(leaf_nodes,
                                                sizeof(*td->leaf_tree)));
  vpx_free(td->pc_tree);
  CHECK_MEM_ERROR(cm, td->pc_tree, vpx_calloc(tree_nodes,
                                              sizeof(*td->pc_tree)));

  this_pc = &td->pc_tree[0];
  this_leaf = &td->leaf_tree[0];

  // 4x4 blocks smaller than 8x8 but in the same 8x8 block share the same
  // context so we only need to allocate 1 for each 8x8 block.
  for (i = 0; i < leaf_nodes; ++i)
    alloc_mode_context(cm, 1, &td->leaf_tree[i]);

  // Sets up all the leaf nodes in the tree.
  for (pc_tree_index = 0; pc_tree_index < leaf_nodes; ++pc_tree_index) {
    PC_TREE *const tree = &td->pc_tree[pc_tree_index];
    tree->block_size = square[0];
    alloc_tree_contexts(cm, tree, 4);
    tree->leaf_split[0] = this_leaf++;
    for (j = 1; j < 4; j++)
      tree->leaf_split[j] = tree->leaf_split[0];
  }

  // Each node has 4 leaf nodes, fill each block_size level of the tree
  // from leafs to the root.
  for (nodes = 16; nodes > 0; nodes >>= 2) {
    for (i = 0; i < nodes; ++i) {
      PC_TREE *const tree = &td->pc_tree[pc_tree_index];
      alloc_tree_contexts(cm, tree, 4 << (2 * square_index));
      tree->block_size = square[square_index];
      for (j = 0; j < 4; j++)
        tree->split[j] = this_pc++;
      ++pc_tree_index;
    }
    ++square_index;
  }
  td->pc_root = &td->pc_tree[tree_nodes - 1];
  td->pc_root[0].none.best_mode_index = 2;
}