Exemple #1
0
//
// void updateState()
// Last modified: 27Aug2006
//
// Updates the state of the cell based upon the
// current states of the neighbors of the cell.
//
// Returns:     <none>
// Parameters:  <none>
//
void Cell::updateState()
{
    Neighbor currNbr;
    for (GLint i = 0; i < getNNbrs(); ++i)
    {
        if (!getHead(currNbr)) break;

        // change formation if a neighbor has changed formation
        if (getNbr(0)->formation.getFormationID() > formation.getFormationID())
            changeFormation(getNbr(0)->formation, *getNbr(0));
        getNbr(0)->relActual = getRelationship(currNbr.ID);
        ++(*this);
    }
    rels = getRelationships();
	if(rels.getSize())
	{
		// reference the neighbor with the smallest gradient
		// to establish correct position in formation
		Neighbor     *refNbr = nbrWithMinGradient();
		Relationship *nbrRel = relWithID(refNbr->rels, ID);
		if ((formation.getSeedID() != ID) && (refNbr != NULL) && (nbrRel != NULL))
		{

			// error (state) is based upon the accumulated error in the formation
			nbrRel->relDesired.rotateRelative(-refNbr->rotError);
			GLfloat theta = scaleDegrees(nbrRel->relActual.angle() -
										 (-refNbr->relActual).angle());
			rotError      = scaleDegrees(theta + refNbr->rotError);
			transError    = nbrRel->relDesired - nbrRel->relActual +
							refNbr->transError;
			transError.rotateRelative(-theta);
			if (transError.norm() > threshold()) moveArc(transError);
			else
				if (abs(rotError) > angThreshold())
					moveArc(0.0, degreesToRadians(-rotError));
				/*if (abs(scaleDegrees(refNbr->relActual.angle() -
									 refNbr->relDesired.angle())) > angThreshold())
					orientTo(refNbr->relActual, refNbr->relDesired.angle());*/
				else moveStop();
		}
		else moveStop();
	}
}   // updateState()
//
// Behavior orientToBehavior(target, theta)
// Last modified: 03Sep2006
//
// Rotates the robot to the parameterized heading
// relative to the paratermized target,
// returning the appropriate robot behavior.
//
// Returns:     the appropriate robot behavior
// Parameters:
//      target  in/out  the target to orient to
//      theta   in      the heading to maintain to the target
//
Behavior Robot::orientToBehavior(const Vector &target, const GLfloat theta)
{
    GLfloat delta   = scaleDegrees(target.angle() - theta);
    if (abs(delta) <= angThreshold()) return moveStopBehavior();
    return moveArcBehavior(0.0f, degreesToRadians(delta));
}   // orientToBehavior(const Vector &, const GLfloat)