Exemple #1
0
 void AddActorInfo(json::Value& values, uint32 aid, bool hair, bool fixEmitter, uint32 orig = 0) {
   SnoFile<Actor> actor(Actor::name(aid));
   if (!actor) return;
   uint32 emitId = (fixEmitter ? FixEmitter(actor) : aid);
   if (emitId != actor->x000_Header.id) {
     AddActorInfo(values, emitId, hair, false, aid);
     return;
   }
   auto& value = values[fmtstring("%d", orig ? orig : aid)];
   if (hair) {
     std::map<uint32, uint32> tags;
     for (uint32 i = 1; i + 3 <= actor->x060_TagMap.size(); i += 3) {
       tags[actor->x060_TagMap[i + 1]] = actor->x060_TagMap[i + 2];
     }
     value["hair"] = tags[66564];
   }
   SnoFile<AnimSet> animSet(actor->x068_AnimSetSno.name());
   if (animSet) {
     uint32 anim = 0;
     for (auto& tm : animSet->x010_AnimSetTagMaps) {
       if (!tm.x08_TagMap.size() || tm.x08_TagMap.size() != tm.x08_TagMap[0] * 3 + 1) continue;
       for (uint32 i = 1; i + 3 <= tm.x08_TagMap.size(); i += 3) {
         if (Anim::name(tm.x08_TagMap[i + 2])) {
           anim = tm.x08_TagMap[i + 2];
         }
       }
     }
     if (anim) {
       value["animation"] = anim;
     }
   }
   SnoFile<Appearance> app(actor->x014_AppearanceSno.name());
   if (app) {
     json::Value enable(json::Value::tObject);
     uint32 index = 0;
     for (auto& object : app->x010_Structure.x088_GeoSets[0].x10_SubObjects) {
       if (strcmp(object.x05C_Text, "FX_EMIT")) {
         enable[fmtstring("%d", index)] = 0;
       }
       ++index;
     }
     value["enable"] = enable;
   }
 }
Exemple #2
0
 void DumpActorSets(Archive& ans, uint32 aid) {
   SnoFile<Actor> actor(Actor::name(aid));
   if (!actor) return;
   SnoFile<AnimSet> animSet(actor->x068_AnimSetSno.name());
   if (!animSet) return;
   File& dst = ans.create(aid);
   for (auto& tm : animSet->x010_AnimSetTagMaps) {
     uint32 count = tm.x08_TagMap[0];
     if (!count || tm.x08_TagMap.size() != count * 3 + 1) {
       dst.write32(0);
       continue;
     }
     dst.write32(count);
     for (uint32 i = 0; i < count; ++i) {
       dst.write32(tm.x08_TagMap[i * 3 + 2]);
       dst.write32(tm.x08_TagMap[i * 3 + 3]);
     }
   }
 }
Exemple #3
0
void animReset(AnimData* anim) {
    animSet(anim, anim->def);
}