Exemple #1
0
static int lua_destroy_aoi_obj(lua_State *L){
	aoi_object* o = lua_touserdata(L,1);
	if(o->map) aoi_leave(o);
	del_bitset(o->view_objs);
	release_luaRef((luaRef_t*)o->ud);
	free(o->ud);
	free(o);
	return 0;
}
Exemple #2
0
static int lua_aoi_leave(lua_State *L){
	aoi_object* o = lua_touserdata(L,1);
	
	if(0 == aoi_leave(o))
		lua_pushboolean(L,1);
	else
		lua_pushboolean(L,0);
	return 1;		
}
Exemple #3
0
int luaAoiLeaveMap(lua_State *L){
	struct battlemap *battlemap = (struct battlemap*)lua_touserdata(L,-1);	
	struct aoi_object *aoi_obj = lua_touserdata(L,-2);
	if(0 == aoi_leave(battlemap->aoi,aoi_obj)){
		release_luaObj((luaObject_t)aoi_obj->ud);
		free(aoi_obj);
		PUSH_BOOL(L,1);
	}else
		PUSH_BOOL(L,0);
	return 1;
}