void MainWindow::SetupMainView() { DrcFrame = new MainWindowDRC(width,height); TvFrame = new MainWindowTV(width,height); //TvFrame = DrcFrame; appendTv(TvFrame); appendDrc(DrcFrame); }
void MainWindow::OnLayoutSwitchEffectFinish(GuiElement *element) { if(!currentTvFrame || !currentDrcFrame || !mainSwitchButtonFrame) return; element->effectFinished.disconnect(this); remove(currentDrcFrame); remove(currentTvFrame); GuiGameBrowser *tmpElement = currentDrcFrame; currentDrcFrame = currentTvFrame; currentTvFrame = tmpElement; appendTv(currentTvFrame); appendDrc(currentDrcFrame); //! re-append on top append(mainSwitchButtonFrame); currentTvFrame->resetState(); currentTvFrame->setEffect(EFFECT_FADE, 15, 255); currentDrcFrame->resetState(); currentDrcFrame->setEffect(EFFECT_FADE, 15, 255); mainSwitchButtonFrame->clearState(GuiElement::STATE_DISABLED); //! reconnect only to DRC game selection change currentTvFrame->gameSelectionChanged.disconnect(this); currentDrcFrame->gameSelectionChanged.disconnect(this); currentTvFrame->gameLaunchClicked.disconnect(this); currentDrcFrame->gameLaunchClicked.disconnect(this); currentTvFrame->gameSelectionChanged.connect(this, &MainWindow::OnGameSelectionChange); currentTvFrame->gameLaunchClicked.connect(this, &MainWindow::OnGameLaunchMenu); currentDrcFrame->gameSelectionChanged.connect(this, &MainWindow::OnGameSelectionChange); currentDrcFrame->gameLaunchClicked.connect(this, &MainWindow::OnGameLaunchMenu); u8 tmpMode = CSettings::getValueAsU8(CSettings::GameViewModeDrc); CSettings::setValueAsU8(CSettings::GameViewModeDrc, CSettings::getValueAsU8(CSettings::GameViewModeTv)); CSettings::setValueAsU8(CSettings::GameViewModeTv, tmpMode); }
void MainWindow::SetupMainView() { if(CSettings::getValueAsU16(CSettings::GameStartIndex) > GameList::instance()->size()) CSettings::setValueAsU16(CSettings::GameStartIndex,0); switch(CSettings::getValueAsU8(CSettings::GameViewModeTv)) { case VIEW_ICON_GRID: { currentTvFrame = new GuiIconGrid(width, height,(int)CSettings::getValueAsU16(CSettings::GameStartIndex)); break; } default: case VIEW_ICON_CAROUSEL: { currentTvFrame = new GuiIconCarousel(width, height,(int)CSettings::getValueAsU16(CSettings::GameStartIndex)); break; } case VIEW_COVER_CAROUSEL: { currentTvFrame = new GuiGameCarousel(width, height,(int)CSettings::getValueAsU16(CSettings::GameStartIndex)); break; } } currentTvFrame->setEffect(EFFECT_FADE, 10, 255); currentTvFrame->setState(GuiElement::STATE_DISABLED); currentTvFrame->effectFinished.connect(this, &MainWindow::OnOpenEffectFinish); appendTv(currentTvFrame); if(CSettings::getValueAsU8(CSettings::GameViewModeDrc) == CSettings::getValueAsU8(CSettings::GameViewModeTv)) { currentDrcFrame = currentTvFrame; } else { switch(CSettings::getValueAsU8(CSettings::GameViewModeDrc)) { default: case VIEW_ICON_GRID: { currentDrcFrame = new GuiIconGrid(width, height,(int)CSettings::getValueAsU16(CSettings::GameStartIndex)); break; } case VIEW_ICON_CAROUSEL: { currentDrcFrame = new GuiIconCarousel(width, height,(int)CSettings::getValueAsU16(CSettings::GameStartIndex)); break; } case VIEW_COVER_CAROUSEL: { currentDrcFrame = new GuiGameCarousel(width, height,(int)CSettings::getValueAsU16(CSettings::GameStartIndex)); break; } } } if(currentTvFrame != currentDrcFrame) { currentDrcFrame->setEffect(EFFECT_FADE, 10, 255); currentDrcFrame->setState(GuiElement::STATE_DISABLED); currentDrcFrame->effectFinished.connect(this, &MainWindow::OnOpenEffectFinish); } //! reconnect only to DRC game selection change currentTvFrame->gameSelectionChanged.disconnect(this); currentDrcFrame->gameSelectionChanged.disconnect(this); currentTvFrame->gameLaunchClicked.disconnect(this); currentDrcFrame->gameLaunchClicked.disconnect(this); if(currentTvFrame != currentDrcFrame) { currentTvFrame->gameSelectionChanged.connect(this, &MainWindow::OnGameSelectionChange); currentTvFrame->gameLaunchClicked.connect(this, &MainWindow::OnGameLaunchMenu); } currentDrcFrame->gameSelectionChanged.connect(this, &MainWindow::OnGameSelectionChange); currentDrcFrame->gameLaunchClicked.connect(this, &MainWindow::OnGameLaunchMenu); mainSwitchButtonFrame = new MainDrcButtonsFrame(width, height); mainSwitchButtonFrame->settingsButtonClicked.connect(this, &MainWindow::OnSettingsButtonClicked); mainSwitchButtonFrame->layoutSwitchClicked.connect(this, &MainWindow::OnLayoutSwitchClicked); mainSwitchButtonFrame->gameImageDownloadClicked.connect(this, &MainWindow::OnImageDownloadClicked); mainSwitchButtonFrame->setState(GuiElement::STATE_DISABLED); mainSwitchButtonFrame->setEffect(EFFECT_FADE, 10, 255); mainSwitchButtonFrame->setState(GuiElement::STATE_DISABLED); mainSwitchButtonFrame->effectFinished.connect(this, &MainWindow::OnOpenEffectFinish); appendDrc(currentDrcFrame); append(mainSwitchButtonFrame); }