static inline Bool canexchange(DrawablePtr pDraw, struct armsoc_bo *src_bo, struct armsoc_bo *dst_bo) { Bool ret = FALSE; ScreenPtr pScreen = pDraw->pScreen; PixmapPtr pRootPixmap, pWindowPixmap; int src_fb_id, dst_fb_id; pRootPixmap = pScreen->GetWindowPixmap(pScreen->root); pWindowPixmap = pDraw->type == DRAWABLE_PIXMAP ? (PixmapPtr)pDraw : pScreen->GetWindowPixmap((WindowPtr)pDraw); src_fb_id = armsoc_bo_get_fb(src_bo); dst_fb_id = armsoc_bo_get_fb(dst_bo); if (pRootPixmap != pWindowPixmap && armsoc_bo_width(src_bo) == armsoc_bo_width(dst_bo) && armsoc_bo_height(src_bo) == armsoc_bo_height(dst_bo) && armsoc_bo_bpp(src_bo) == armsoc_bo_bpp(dst_bo) && armsoc_bo_width(src_bo) == pDraw->width && armsoc_bo_height(src_bo) == pDraw->height && armsoc_bo_bpp(src_bo) == pDraw->bitsPerPixel && src_fb_id == 0 && dst_fb_id == 0) { ret = TRUE; } return ret; }
static void ARMSOCDRI2CopyRegion(DrawablePtr pDraw, RegionPtr pRegion, DRI2BufferPtr pDstBuffer, DRI2BufferPtr pSrcBuffer) { ScreenPtr pScreen = pDraw->pScreen; ScrnInfoPtr pScrn = xf86ScreenToScrn(pScreen); RegionPtr pCopyClip; GCPtr pGC; PixmapPtr pScratchPixmap; struct ARMSOCDRI2BufferRec *src = ARMSOCBUF(pSrcBuffer); DEBUG_MSG("pDraw=%p, pDstBuffer=%p pSrcBuffer=%p", pDraw, pDstBuffer, pSrcBuffer); pGC = GetScratchGC(pDraw->depth, pScreen); if (!pGC) return; pCopyClip = REGION_CREATE(pScreen, NULL, 0); RegionCopy(pCopyClip, pRegion); (*pGC->funcs->ChangeClip) (pGC, CT_REGION, pCopyClip, 0); ValidateGC(pDraw, pGC); /* If the dst is the framebuffer, and we had a way to * schedule a deferred blit synchronized w/ vsync, that * would be a nice thing to do utilize here to avoid * tearing.. when we have sync object support for GEM * buffers, I think we could do something more clever * here. */ pScratchPixmap = GetScratchPixmapHeader(pScreen, armsoc_bo_width(src->bo), armsoc_bo_height(src->bo), armsoc_bo_depth(src->bo), armsoc_bo_bpp(src->bo), armsoc_bo_pitch(src->bo), armsoc_bo_map(src->bo)); pGC->ops->CopyArea((DrawablePtr) pScratchPixmap, pDraw, pGC, 0, 0, pDraw->width, pDraw->height, 0, 0); FreeScratchPixmapHeader(pScratchPixmap); FreeScratchGC(pGC); }
/** * Create Buffer. * * Note that 'format' is used from the client side to specify the DRI buffer * format, which could differ from the drawable format. For example, the * drawable could be 32b RGB, but the DRI buffer some YUV format (video) or * perhaps lower bit depth RGB (GL). The color conversion is handled when * blitting to front buffer, and page-flipping (overlay or flipchain) can * only be used if the display supports. */ static DRI2BufferPtr ARMSOCDRI2CreateBuffer(DrawablePtr pDraw, unsigned int attachment, unsigned int format) { ScreenPtr pScreen = pDraw->pScreen; ScrnInfoPtr pScrn = xf86ScreenToScrn(pScreen); struct ARMSOCDRI2BufferRec *buf = calloc(1, sizeof(*buf)); struct ARMSOCRec *pARMSOC = ARMSOCPTR(pScrn); struct armsoc_bo *bo; DEBUG_MSG("pDraw=%p, attachment=%d, format=%08x", pDraw, attachment, format); if (!buf) { ERROR_MSG("Couldn't allocate internal buffer structure"); return NULL; } buf->refcnt = 1; buf->previous_canflip = canflip(pDraw); DRIBUF(buf)->attachment = attachment; DRIBUF(buf)->cpp = pDraw->bitsPerPixel / 8; DRIBUF(buf)->format = format + 1; /* suppress DRI2 buffer reuse */ DRIBUF(buf)->flags = 0; /* If it is a pixmap, just migrate to a GEM buffer */ if (pDraw->type == DRAWABLE_PIXMAP) { if (!(bo = MigratePixmapToGEM(pARMSOC, pDraw))) { ErrorF("ARMSOCDRI2CreateBuffer: MigratePixmapToUMP failed\n"); free(buf); return NULL; } DRIBUF(buf)->pitch = armsoc_bo_pitch(bo); DRIBUF(buf)->name = armsoc_bo_name(bo); buf->bo = bo; return DRIBUF(buf); } /* We are not interested in anything other than back buffer requests ... */ if (attachment != DRI2BufferBackLeft || pDraw->type != DRAWABLE_WINDOW) { /* ... and just return some dummy UMP buffer */ bo = pARMSOC->scanout; DRIBUF(buf)->pitch = armsoc_bo_pitch(bo); DRIBUF(buf)->name = armsoc_bo_name(bo); buf->bo = bo; armsoc_bo_reference(bo); return DRIBUF(buf); } bo = armsoc_bo_from_drawable(pDraw); if (bo && armsoc_bo_width(bo) == pDraw->width && armsoc_bo_height(bo) == pDraw->height && armsoc_bo_bpp(bo) == pDraw->bitsPerPixel) { // Reuse existing DRIBUF(buf)->pitch = armsoc_bo_pitch(bo); DRIBUF(buf)->name = armsoc_bo_name(bo); buf->bo = bo; armsoc_bo_reference(bo); return DRIBUF(buf); } bo = armsoc_bo_new_with_dim(pARMSOC->dev, pDraw->width, pDraw->height, pDraw->depth, pDraw->bitsPerPixel, canflip(pDraw) ? ARMSOC_BO_SCANOUT : ARMSOC_BO_NON_SCANOUT); if (!bo) { ErrorF("ARMSOCDRI2CreateBuffer: BO alloc failed\n"); free(buf); return NULL; } armsoc_bo_set_drawable(bo, pDraw); DRIBUF(buf)->name = armsoc_bo_name(bo); DRIBUF(buf)->pitch = armsoc_bo_pitch(bo); buf->bo = bo; if (canflip(pDraw) && attachment != DRI2BufferFrontLeft) { /* Create an fb around this buffer. This will fail and we will * fall back to blitting if the display controller hardware * cannot scan out this buffer (for example, if it doesn't * support the format or there was insufficient scanout memory * at buffer creation time). */ int ret = armsoc_bo_add_fb(bo); if (ret) { WARNING_MSG( "Falling back to blitting a flippable window"); } } /* Register Pixmap as having a buffer that can be accessed externally, * so needs synchronised access */ // FIXME ARMSOCRegisterExternalAccess(pPixmap); return DRIBUF(buf); }