bool CStalkerAnimationManager::play_global					()
{
	const MotionID			&global_animation = assign_global_animation();
	if (!global_animation) {
		global().reset		();
		return				(false);
	}

	play_global_impl		(global_animation);

	return					(true);
}
bool CStalkerAnimationManager::play_global()
{
    bool					animation_movement_controller = false;
    const MotionID			&global_animation = assign_global_animation(animation_movement_controller);
    if (!global_animation)
    {
        clear_unsafe_callbacks();
        global().reset();
        return				(false);
    }

    play_global_impl(global_animation, animation_movement_controller);

    return					(true);
}