bool CStalkerAnimationManager::play_global () { const MotionID &global_animation = assign_global_animation(); if (!global_animation) { global().reset (); return (false); } play_global_impl (global_animation); return (true); }
bool CStalkerAnimationManager::play_global() { bool animation_movement_controller = false; const MotionID &global_animation = assign_global_animation(animation_movement_controller); if (!global_animation) { clear_unsafe_callbacks(); global().reset(); return (false); } play_global_impl(global_animation, animation_movement_controller); return (true); }