Exemple #1
0
void JButton::Draw() const
{
    Batched& sb = *WinS::sb;
    glm::vec2 Pos = GlobalPos();
    glm::vec4 col;
    if(aimed){
        col = Colors::White;
    } else {
        col = Colors::Red;
    }
    sb.DrawLine(Pos, glm::vec2(Pos.x, Pos.y + size.y), 2, col);
    sb.DrawLine(Pos, glm::vec2(Pos.x + size.x, Pos.y), 2, col);
    sb.DrawLine(glm::vec2(Pos.x, Pos.y + size.y), Pos + size, 2, col);
    sb.DrawLine(glm::vec2(Pos.x + size.x, Pos.y), Pos + size, 2, col);

    text->DrawAt(atCenter(text->Size, Pos, size));
}
Exemple #2
0
void speedRun(void) 
{
	resetSpeedProfile();
	useIRSensors = 1;
	useSpeedProfile = 1;

  int nextDir[100] = {0};
	int length = 0;
  
  xPos = 0;
  yPos = 0;
	orientation = 'N';

	// Close off untraced routes
	closeUntracedCells();
  updateDistance();
  visualizeGrid();
	
	// Simulate path
	for (int i = 0; !atCenter(); i++) {
		if (orientation == 'N') {
			while (!hasNorth(block[yPos][xPos]) && (distance[yPos + 1][xPos] == distance[yPos][xPos] - 1)) {
				length++;
				yPos++;
			}
		}
		else if (orientation == 'E') {
			while (!hasEast(block[yPos][xPos]) && (distance[yPos][xPos + 1] == distance[yPos][xPos] - 1)) {
				length++;
				xPos++;
			}
		}
		else if (orientation == 'S') {
			while (!hasSouth(block[yPos][xPos]) && (distance[yPos - 1][xPos] == distance[yPos][xPos] - 1)) {
				length++;
				yPos--;
			}
		}
		else if (orientation == 'W') {
			while (!hasWest(block[yPos][xPos]) && (distance[yPos][xPos - 1] == distance[yPos][xPos] - 1)) {
				length++;
				xPos--;
			}
		}
		distances[i] = length;
		nextDir[i] = getNextDirection();
		length = 0;
	}
	
	/* Print values
	for (int i = 0; distances[i]; i++)
		printf("distances[%d] = %d | nextDir[%d] = %d\n\r", i, distances[i], i, nextDir[i]);
	*/
	
	orientation = 'N';
	
	// Run path
  for (int i = 0; distances[i] != 0; i++) {
		moveForward(distances[i]);
		
    if (nextDir[i] == MOVEN) {
      moveN();
    }
    else if (nextDir[i] == MOVEE) {
      moveE();
    }
    else if (nextDir[i] == MOVES) {
      moveS();
    }
    else if (nextDir[i] == MOVEW) {
      moveW();
    }
  }
	
	useSpeedProfile = 0;
	turnMotorOff;
}