bool PageView::readUp() { if( atTop() ) return false; else { // Coordinate of the top of the viewport int top = contentsY(); DocumentWidget* widget = 0; // Find the widget(s) that intersect the top of the viewport // TODO: It would be better to use a binary search. for(Q_UINT16 i=0; i<widgetList->size(); i++) { widget = widgetList->at(i); if (childY(widget) < top && childY(widget) + widget->height() > top) { // Draw scrollguide widget->drawScrollGuide(top - childY(widget)); } } int newValue = QMAX( verticalScrollBar()->value() - (int)(height() * 0.9), verticalScrollBar()->minValue() ); verticalScrollBar()->setValue( newValue ); return true; } }
void Hand::setMotor(float power) { if(atTop() && power < 0.0) { power = 0.0; } tal_a->Set(power); }