void BattleScene::onUseAttack(int spot, int attack, bool)
{
    info.attack = attack;
    info.spot = spot;

    if (info.hits > 0) {
        info.moveData["currentHit"] = 0;
    }
    emit attackUsed(spot, attack, info.moveData);
}
void RegularBattleScene::onUseAttack(int spot, int attack, bool) {
    emit attackUsed(spot, attack);
}