void CALLBACK Paint(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); //glTranslatef(0.0,0.0,-8.0); glRotatef(-45.0,1.0,0.0,0.0); glRotatef(45.0,0.0,1.0,0.0); glColor4f(1.0,1.0,1.0,1.0); auxSolidIcosahedron(1.0); glFlush(); }
CEE3DINPROC_API void _stdcall CeE3DSolidIcosahedron(GLdouble a) { auxSolidIcosahedron(a); }