// 8-Feb-2013 Dale Fugier, http://mcneel.myjetbrains.com/youtrack/issue/RH-15661
RH_C_FUNCTION bool RHC_RhinoCreateSpiral0( ON_3DPOINT_STRUCT axis_start, ON_3DVECTOR_STRUCT axis_dir, ON_3DPOINT_STRUCT radius_point, double pitch, double turn_count, double radius0, double radius1, ON_NurbsCurve* pCurve )
{
  bool rc = false;
  if( pCurve )
  {
    ON_3dPoint axisStart(axis_start.val);
    ON_3dVector axisDir(axis_dir.val);
    ON_3dPoint radiusPoint(radius_point.val);
    rc = RhinoCreateSpiral( axisStart, axisDir, radiusPoint, pitch, turn_count, radius0, radius1, *pCurve );
    if( rc && pCurve )
      rc = pCurve->IsValid() ? true : false;
  }
  return rc;
}
Exemple #2
0
bool Cone::Interpolate(const MiscLib::Vector< Cone > &cones,
	const MiscLib::Vector< float > &weights, Cone *ic)
{
	Vec3f center(0, 0, 0);
	Vec3f axisDir(0, 0, 0);
	float omega = 0;
	for(size_t i = 0; i < cones.size(); ++i)
	{
		center += weights[i] * cones[i].Center();
		axisDir += weights[i] * cones[i].AxisDirection();
		omega += weights[i] * cones[i].Angle();
	}
	axisDir.normalize();
	return ic->Init(center, axisDir, omega);
}
Exemple #3
0
bool Cylinder::Interpolate(const MiscLib::Vector< Cylinder > &cylinders,
	const MiscLib::Vector< float > &weights, Cylinder *ic)
{
	Vec3f axisPos(0, 0, 0);
	Vec3f axisDir(0, 0, 0);
	float r = 0;
	for(size_t i = 0; i < cylinders.size(); ++i)
	{
		axisPos += weights[i] * cylinders[i].AxisPosition();
		axisDir += weights[i] * cylinders[i].AxisDirection();
		r += weights[i] * cylinders[i].Radius();
	}
	axisDir.normalize();
	return ic->Init(axisDir, axisPos, r);
}