//----------------------------------------------------------
ofPoint ofTexture::getCoordFromPoint(float xPos, float yPos){
	
	ofPoint temp;
	
	if (!bAllocated()) return temp;
	
#ifndef TARGET_OPENGLES	
	if (texData.textureTarget == GL_TEXTURE_RECTANGLE_ARB){
		
		temp.set(xPos, yPos);
		
	} else {
#endif		
		// non arb textures are 0 to 1, so we 
		// (a) convert to a pct: 
		
		float pctx = xPos / texData.width;
		float pcty = yPos / texData.height;
		
		// (b) mult by our internal pct (since we might not be 0-1 internally)
		
		pctx *= texData.tex_t;
		pcty *= texData.tex_u;
		
		temp.set(pctx, pcty);
		
#ifndef TARGET_OPENGLES	
	}
#endif		
	
	return temp;
	
}
//----------------------------------------------------------
ofPoint ofTexture::getCoordFromPercent(float xPct, float yPct){
	
	ofPoint temp;
	
	if (!bAllocated()) return temp;

	
	if (texData.textureTarget == GL_TEXTURE_RECTANGLE_ARB){
		
		temp.set(xPct * texData.width, yPct * texData.height);
		
	} else {
	
		xPct *= texData.tex_t;
		yPct *= texData.tex_u;
		temp.set(xPct, yPct);
		
	}
	
	return temp;
}