Exemple #1
0
void MainWindow::createActions(){
    // Allows the user to return to menu
    returnAct = new QAction(tr("&Back to Main Menu"), this);
    returnAct->setShortcut(tr("Ctrl+Z"));
    returnAct->setStatusTip(tr("Return to main menu"));
    connect(returnAct, SIGNAL(triggered()), this, SLOT(backToMainMenu()));

    // Allows the user to exit the game through the menu bar
    exitAct = new QAction(tr("&Exit Game"), this);
    exitAct->setShortcut(tr("Ctrl+Q"));
    exitAct->setStatusTip(tr("Exit the application"));
    connect(exitAct, SIGNAL(triggered()), this, SLOT(close()));

    // Allows the user to see the About info about the application
    aboutAct = new QAction(tr("&About Game"), this);
    aboutAct->setStatusTip(tr("Show info about game"));
    connect(aboutAct, SIGNAL(triggered()), this, SLOT(aboutGame()));

    // Brings up a note dialog box
    noteAct = new QAction(tr("&Notes"), this);
    noteAct->setShortcut(tr("Ctrl+N"));
    noteAct->setStatusTip(tr("Create a note text file"));
    connect(noteAct, SIGNAL(triggered()), this, SLOT(takeNotes()));

    // Brings up global scores dialog box
    globalScoresAct = new QAction(tr("&Global Scores"), this);
    globalScoresAct->setShortcut(tr("Ctrl+V"));
    globalScoresAct->setStatusTip(tr("View Brick Breaker global high scores"));
    connect(globalScoresAct, SIGNAL(triggered()), this, SLOT(viewGlobalScores()));
}
Exemple #2
0
void Game::gameButtonClicked( Button* button ){
    std::string name = button->getName();
    if( name == "GameMenuButton" ) {
        backToMainMenu();
    } else if( name == "HelpButton" ) {
        helpWindow->showTopic("help");
    } else if( name == "StatButton" ) {
        if( !blockingDialogIsOpen ){
            new Dialog( GAME_STATS );
        }
    } else {
         std::cerr << " Game::gameButtonClicked unknown button '" << name << "'.\n";
    }
}
Exemple #3
0
void MainWindow::createActions() {
    // Allows the user to return to menu
    returnAct = new QAction(tr("&Back to Main Menu"), this);
    returnAct->setShortcut(tr("Ctrl+Z"));
    returnAct->setStatusTip(tr("Return to main menu"));
    connect(returnAct, SIGNAL(triggered()), this, SLOT(backToMainMenu()));

    // Allows the user to exit the app through the menu bar
    exitAct = new QAction(tr("&Exit Guess Who"), this);
    exitAct->setShortcut(tr("Ctrl+Q"));
    exitAct->setStatusTip(tr("Exit the application"));
    connect(exitAct, SIGNAL(triggered()), this, SLOT(close()));

    // Allows the user to see the About info about the application
    aboutAct = new QAction(tr("About Guess &Who"), this);
    aboutAct->setStatusTip(tr("Shows info about game"));
    connect(aboutAct, SIGNAL(triggered()), this, SLOT(aboutButtonClicked()));

    // Allows the user to create a new text file for character selection
    createAct = new QAction(tr("Edit characters text"), this);
    createAct->setStatusTip(tr("Create/Edit text file for character selection"));
    connect(createAct, SIGNAL(triggered()), this, SLOT(createText()));
}
Exemple #4
0
void GameScene::backToMainMenu()
{
	backToMainMenu(NULL);
}
void MusicWebDJRadioInfoWidget::createLabels()
{
    initFirstWidget();
    m_container->show();

    layout()->removeWidget(m_mainWindow);
    QScrollArea *scrollArea = new QScrollArea(this);
    scrollArea->verticalScrollBar()->setStyleSheet(MusicUIObject::MScrollBarStyle01);
    scrollArea->setWidgetResizable(true);
    scrollArea->setFrameShape(QFrame::NoFrame);
    scrollArea->setAlignment(Qt::AlignLeft);
    scrollArea->setWidget(m_mainWindow);
    layout()->addWidget(scrollArea);

    QWidget *function = new QWidget(m_mainWindow);
    function->setStyleSheet(MusicUIObject::MCheckBoxStyle01 + MusicUIObject::MPushButtonStyle03);
    QVBoxLayout *grid = new QVBoxLayout(function);

    QWidget *firstTopFuncWidget = new QWidget(function);
    QHBoxLayout *firstTopFuncLayout = new QHBoxLayout(firstTopFuncWidget);
    QLabel *firstLabel = new QLabel(function);
    firstLabel->setText(tr("<font color=#158FE1> DJRadio > %1 </font>").arg(m_currentPlaylistItem.m_name));
    QPushButton *backButton = new QPushButton(tr("Back"));
    backButton->setFixedSize(90, 30);
    backButton->setStyleSheet(MusicUIObject::MPushButtonStyle03);
    backButton->setCursor(QCursor(Qt::PointingHandCursor));
    connect(backButton, SIGNAL(clicked()), this, SIGNAL(backToMainMenu()));
    firstTopFuncLayout->addWidget(firstLabel);
    firstTopFuncLayout->addWidget(backButton);
    grid->addWidget(firstTopFuncWidget);
    ////////////////////////////////////////////////////////////////////////////
    QWidget *topFuncWidget = new QWidget(function);
    QHBoxLayout *topFuncLayout = new QHBoxLayout(topFuncWidget);

    m_iconLabel = new QLabel(topFuncWidget);
    m_iconLabel->setPixmap(QPixmap(":/image/lb_warning").scaled(180, 180));
    m_iconLabel->setFixedSize(210, 180);
    ////////////////////////////////////////////////////////////////////////////

    QWidget *topLineWidget = new QWidget(topFuncWidget);
    QVBoxLayout *topLineLayout = new QVBoxLayout(topLineWidget);
    topLineLayout->setContentsMargins(10, 5, 5, 0);
    QLabel *nameLabel = new QLabel(topLineWidget);
    QFont nameFont = nameLabel->font();
    nameFont.setPixelSize(20);
    nameLabel->setFont(nameFont);
    nameLabel->setStyleSheet(MusicUIObject::MFontStyle01);
    nameLabel->setText("-");
    QLabel *singerLabel = new QLabel(topLineWidget);
    singerLabel->setStyleSheet(MusicUIObject::MColorStyle04 + MusicUIObject::MFontStyle03);
    singerLabel->setText("-");
    QLabel *playCountLabel = new QLabel(topLineWidget);
    playCountLabel->setStyleSheet(MusicUIObject::MColorStyle04 + MusicUIObject::MFontStyle03);
    QLabel *updateTimeLabel = new QLabel(topLineWidget);
    updateTimeLabel->setStyleSheet(MusicUIObject::MColorStyle04 + MusicUIObject::MFontStyle03);
    updateTimeLabel->setText("-");

    topLineLayout->addWidget(nameLabel);
    topLineLayout->addWidget(singerLabel);
    topLineLayout->addWidget(playCountLabel);
    topLineLayout->addWidget(updateTimeLabel);
    topLineWidget->setLayout(topLineLayout);

    topFuncLayout->addWidget(m_iconLabel);
    topFuncLayout->addWidget(topLineWidget);
    topFuncWidget->setLayout(topFuncLayout);
    grid->addWidget(topFuncWidget);
    ////////////////////////////////////////////////////////////////////////////

    QWidget *functionWidget = new QWidget(this);
    functionWidget->setStyleSheet(MusicUIObject::MPushButtonStyle03);
    QHBoxLayout *hlayout = new QHBoxLayout(functionWidget);
    m_songButton = new QPushButton(functionWidget);
    m_songButton->setText(tr("songItems"));
    m_songButton->setFixedSize(100, 25);
    m_songButton->setCursor(QCursor(Qt::PointingHandCursor));
    hlayout->addWidget(m_songButton);
    hlayout->addStretch(1);
    functionWidget->setLayout(hlayout);
    QButtonGroup *group = new QButtonGroup(this);
    group->addButton(m_songButton, 0);
    connect(group, SIGNAL(buttonClicked(int)), m_container, SLOT(setCurrentIndex(int)));

#ifdef Q_OS_UNIX
    m_songButton->setFocusPolicy(Qt::NoFocus);
#endif
    grid->addWidget(functionWidget);
    //////////////////////////////////////////////////////////////////////
    grid->addWidget(m_container);
    grid->addStretch(1);

    function->setLayout(grid);
    m_mainWindow->layout()->addWidget(function);

    m_resizeWidgets << nameLabel << singerLabel << playCountLabel << updateTimeLabel;
}