void RE_bake_pixels_populate( Mesh *me, BakePixel pixel_array[], const size_t num_pixels, const BakeImages *bake_images, const char *uv_layer) { BakeDataZSpan bd; size_t i; int a, p_id; MTFace *mtface; MFace *mface; /* we can't bake in edit mode */ if (me->edit_btmesh) return; bd.pixel_array = pixel_array; bd.zspan = MEM_callocN(sizeof(ZSpan) * bake_images->size, "bake zspan"); /* initialize all pixel arrays so we know which ones are 'blank' */ for (i = 0; i < num_pixels; i++) { pixel_array[i].primitive_id = -1; } for (i = 0; i < bake_images->size; i++) { zbuf_alloc_span(&bd.zspan[i], bake_images->data[i].width, bake_images->data[i].height, R.clipcrop); } if ((uv_layer == NULL) || (uv_layer[0] == '\0')) { mtface = CustomData_get_layer(&me->fdata, CD_MTFACE); } else { int uv_id = CustomData_get_named_layer(&me->fdata, CD_MTFACE, uv_layer); mtface = CustomData_get_layer_n(&me->fdata, CD_MTFACE, uv_id); } mface = CustomData_get_layer(&me->fdata, CD_MFACE); if (mtface == NULL) return; p_id = -1; for (i = 0; i < me->totface; i++) { float vec[4][2]; MTFace *mtf = &mtface[i]; MFace *mf = &mface[i]; int mat_nr = mf->mat_nr; int image_id = bake_images->lookup[mat_nr]; bd.bk_image = &bake_images->data[image_id]; bd.primitive_id = ++p_id; for (a = 0; a < 4; a++) { /* Note, workaround for pixel aligned UVs which are common and can screw up our intersection tests * where a pixel gets in between 2 faces or the middle of a quad, * camera aligned quads also have this problem but they are less common. * Add a small offset to the UVs, fixes bug #18685 - Campbell */ vec[a][0] = mtf->uv[a][0] * (float)bd.bk_image->width - (0.5f + 0.001f); vec[a][1] = mtf->uv[a][1] * (float)bd.bk_image->height - (0.5f + 0.002f); } bake_differentials(&bd, vec[0], vec[1], vec[2]); zspan_scanconvert(&bd.zspan[image_id], (void *)&bd, vec[0], vec[1], vec[2], store_bake_pixel); /* 4 vertices in the face */ if (mf->v4 != 0) { bd.primitive_id = ++p_id; bake_differentials(&bd, vec[0], vec[2], vec[3]); zspan_scanconvert(&bd.zspan[image_id], (void *)&bd, vec[0], vec[2], vec[3], store_bake_pixel); } } for (i = 0; i < bake_images->size; i++) { zbuf_free_span(&bd.zspan[i]); } MEM_freeN(bd.zspan); }
void RE_bake_pixels_populate( Mesh *me, BakePixel pixel_array[], const size_t num_pixels, const BakeImages *bake_images, const char *uv_layer) { BakeDataZSpan bd; size_t i; int a, p_id; const MLoopUV *mloopuv; const int tottri = poly_to_tri_count(me->totpoly, me->totloop); MLoopTri *looptri; #ifdef USE_MFACE_WORKAROUND unsigned int mpoly_prev_testindex = UINT_MAX; #endif /* we can't bake in edit mode */ if (me->edit_btmesh) return; if ((uv_layer == NULL) || (uv_layer[0] == '\0')) { mloopuv = CustomData_get_layer(&me->ldata, CD_MLOOPUV); } else { int uv_id = CustomData_get_named_layer(&me->ldata, CD_MLOOPUV, uv_layer); mloopuv = CustomData_get_layer_n(&me->ldata, CD_MTFACE, uv_id); } if (mloopuv == NULL) return; bd.pixel_array = pixel_array; bd.zspan = MEM_callocN(sizeof(ZSpan) * bake_images->size, "bake zspan"); /* initialize all pixel arrays so we know which ones are 'blank' */ for (i = 0; i < num_pixels; i++) { pixel_array[i].primitive_id = -1; } for (i = 0; i < bake_images->size; i++) { zbuf_alloc_span(&bd.zspan[i], bake_images->data[i].width, bake_images->data[i].height, R.clipcrop); } looptri = MEM_mallocN(sizeof(*looptri) * tottri, __func__); BKE_mesh_recalc_looptri( me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, looptri); p_id = -1; for (i = 0; i < tottri; i++) { const MLoopTri *lt = &looptri[i]; const MPoly *mp = &me->mpoly[lt->poly]; float vec[3][2]; int mat_nr = mp->mat_nr; int image_id = bake_images->lookup[mat_nr]; bd.bk_image = &bake_images->data[image_id]; bd.primitive_id = ++p_id; #ifdef USE_MFACE_WORKAROUND if (lt->poly != mpoly_prev_testindex) { test_index_face_looptri(mp, me->mloop, &looptri[i]); mpoly_prev_testindex = lt->poly; } #endif for (a = 0; a < 3; a++) { const float *uv = mloopuv[lt->tri[a]].uv; /* Note, workaround for pixel aligned UVs which are common and can screw up our intersection tests * where a pixel gets in between 2 faces or the middle of a quad, * camera aligned quads also have this problem but they are less common. * Add a small offset to the UVs, fixes bug #18685 - Campbell */ vec[a][0] = uv[0] * (float)bd.bk_image->width - (0.5f + 0.001f); vec[a][1] = uv[1] * (float)bd.bk_image->height - (0.5f + 0.002f); } bake_differentials(&bd, vec[0], vec[1], vec[2]); zspan_scanconvert(&bd.zspan[image_id], (void *)&bd, vec[0], vec[1], vec[2], store_bake_pixel); } for (i = 0; i < bake_images->size; i++) { zbuf_free_span(&bd.zspan[i]); } MEM_freeN(looptri); MEM_freeN(bd.zspan); }