Exemple #1
0
void SubMesh::bindDrawIndexedRecursive(const std::string& nodeName, const ICommandBuffersSP& cmdBuffer, const SmartPointerVector<IGraphicsPipelineSP>& allGraphicsPipelines, const overwrite* renderOverwrite, const uint32_t bufferIndex) const
{
    const overwrite* currentOverwrite = renderOverwrite;
    while (currentOverwrite)
    {
    	if (!currentOverwrite->submeshBindDrawIndexedRecursive(*this, cmdBuffer, allGraphicsPipelines, bufferIndex))
    	{
    		return;
    	}

    	currentOverwrite = currentOverwrite->getNextOverwrite();
    }

    if (bsdfMaterial.get())
    {
    	// TODO: Add again.
    }
    else if (phongMaterial.get())
    {
		IGraphicsPipelineSP graphicsPipeline;

		for (size_t i = 0; i < allGraphicsPipelines.size(); i++)
		{
			if (allGraphicsPipelines[i]->getVertexBufferType() == vertexBufferType)
			{
				graphicsPipeline = allGraphicsPipelines[i];

				break;
			}
		}

		if (!graphicsPipeline.get())
		{
	        logPrint(VKTS_LOG_SEVERE, "SubMesh: Vertex buffer type not found %x", vertexBufferType);

	        return;
		}

		vkCmdBindPipeline(cmdBuffer->getCommandBuffer(), VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline->getPipeline());

		phongMaterial->bindDrawIndexedRecursive(nodeName,cmdBuffer, graphicsPipeline, renderOverwrite, bufferIndex);
    }
    else
    {
        return;
    }

    bindIndexBuffer(cmdBuffer, bufferIndex);
    bindVertexBuffers(cmdBuffer, bufferIndex);
    drawIndexed(cmdBuffer, bufferIndex);
}
Exemple #2
0
void VkPPRenderState::RenderScreenQuad(VkPPRenderPassSetup *passSetup, VulkanDescriptorSet *descriptorSet, VulkanFramebuffer *framebuffer, int framebufferWidth, int framebufferHeight, int x, int y, int width, int height, const void *pushConstants, uint32_t pushConstantsSize, bool stencilTest)
{
	auto fb = GetVulkanFrameBuffer();
	auto cmdbuffer = fb->GetDrawCommands();

	VkViewport viewport = { };
	viewport.x = x;
	viewport.y = y;
	viewport.width = width;
	viewport.height = height;
	viewport.minDepth = 0.0f;
	viewport.maxDepth = 1.0f;

	VkRect2D scissor = { };
	scissor.offset.x = 0;
	scissor.offset.y = 0;
	scissor.extent.width = framebufferWidth;
	scissor.extent.height = framebufferHeight;

	RenderPassBegin beginInfo;
	beginInfo.setRenderPass(passSetup->RenderPass.get());
	beginInfo.setRenderArea(0, 0, framebufferWidth, framebufferHeight);
	beginInfo.setFramebuffer(framebuffer);
	beginInfo.addClearColor(0.0f, 0.0f, 0.0f, 1.0f);

	VkBuffer vertexBuffers[] = { static_cast<VKVertexBuffer*>(screen->mVertexData->GetBufferObjects().first)->mBuffer->buffer };
	VkDeviceSize offsets[] = { 0 };

	cmdbuffer->beginRenderPass(beginInfo);
	cmdbuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, passSetup->Pipeline.get());
	cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, passSetup->PipelineLayout.get(), 0, descriptorSet);
	cmdbuffer->bindVertexBuffers(0, 1, vertexBuffers, offsets);
	cmdbuffer->setViewport(0, 1, &viewport);
	cmdbuffer->setScissor(0, 1, &scissor);
	if (stencilTest)
		cmdbuffer->setStencilReference(VK_STENCIL_FRONT_AND_BACK, screen->stencilValue);
	if (pushConstantsSize > 0)
		cmdbuffer->pushConstants(passSetup->PipelineLayout.get(), VK_SHADER_STAGE_FRAGMENT_BIT, 0, pushConstantsSize, pushConstants);
	cmdbuffer->draw(4, 1, FFlatVertexBuffer::PRESENT_INDEX, 0);
	cmdbuffer->endRenderPass();
}