// // flushColorBuffer - The function makes sure that the // previous attached color buffer is updated, if copy or blit should be done // in order to update it - it is being done here. // bool WindowSurface::flushColorBuffer() { if (m_attachedColorBuffer.Ptr() != NULL) { return blitToColorBuffer(); } return true; }
// // flushColorBuffer - The function makes sure that the // previous attached color buffer is updated, if copy or blit should be done // in order to update it - it is being done here. // void WindowSurface::flushColorBuffer() { if (m_attachedColorBuffer.Ptr() != NULL) { blitToColorBuffer(); } }