Exemple #1
0
void piggy_dump_all()
{
	int i, xlat_offset;
	PHYSFS_file * fp;
#ifndef RELEASE
	PHYSFS_file * fp1;
	PHYSFS_file * fp2;
#endif
	char * filename;
	int data_offset;
	int org_offset;
	DiskBitmapHeader bmh;
	DiskSoundHeader sndh;
	int header_offset;
	char subst_name[32];

	#ifdef NO_DUMP_SOUNDS
	Num_sound_files = 0;
	Num_sound_files_new = 0;
	#endif

//	{
//	bitmap_index bi;
//	bi.index = 614;
//	PIGGY_PAGE_IN( bi );
//	count_colors( bi.index, &GameBitmaps[bi.index] );
//	key_getch();
//	}
//	{
//	bitmap_index bi;
//	bi.index = 478;
//	PIGGY_PAGE_IN( bi );
//	Int3();
//	count_colors( bi.index, &GameBitmaps[bi.index] );
//	key_getch();
//	}
//	{
//	bitmap_index bi;
//	bi.index = 1398;
//	PIGGY_PAGE_IN( bi );
//	count_colors( bi.index, &GameBitmaps[bi.index] );
//	key_getch();
//	}
//	{
//	bitmap_index bi;
//	bi.index = 642;
//	PIGGY_PAGE_IN( bi );
//	count_colors( bi.index, &GameBitmaps[bi.index] );
//	key_getch();
//	}
//	{
//	bitmap_index bi;
//	bi.index = 529;
//	PIGGY_PAGE_IN( bi );
//	count_colors( bi.index, &GameBitmaps[bi.index] );
//	key_getch();
//	}
//	exit(0);
//
	if ((Num_bitmap_files_new == 0) && (Num_sound_files_new == 0) )
		return;

	for (i=0; i < Num_bitmap_files; i++ )	{
		bitmap_index bi;
		bi.index = i;
		PIGGY_PAGE_IN( bi );
	}

	piggy_close_file();

        filename = SHAREPATH "descent.pig";

	fp = PHYSFSX_openWriteBuffered( filename );
	Assert( fp!=NULL );

#ifndef RELEASE
	fp1 = PHYSFSX_openWriteBuffered( "piggy.lst" );
	fp2 = PHYSFSX_openWriteBuffered( "piggy.all" );
#endif

	i = 0;
	PHYSFS_write( fp, &i, sizeof(int), 1 );	
	bm_write_all(fp);
	xlat_offset = PHYSFS_tell(fp);
	PHYSFS_write( fp, GameBitmapXlat, sizeof(ushort)*MAX_BITMAP_FILES, 1 );
	i = PHYSFS_tell(fp);
	PHYSFSX_fseek( fp, 0, SEEK_SET );
	PHYSFS_write( fp, &i, sizeof(int), 1 );
	PHYSFSX_fseek( fp, i, SEEK_SET );
		
	Num_bitmap_files--;
	PHYSFS_write( fp, &Num_bitmap_files, sizeof(int), 1 );
	Num_bitmap_files++;
	PHYSFS_write( fp, &Num_sound_files, sizeof(int), 1 );

	header_offset = PHYSFS_tell(fp);
	header_offset += ((Num_bitmap_files-1)*sizeof(DiskBitmapHeader)) + (Num_sound_files*sizeof(DiskSoundHeader));
	data_offset = header_offset;

	for (i=1; i < Num_bitmap_files; i++ )	{
		int *size;
		grs_bitmap *bmp;

		{		
			char * p, *p1;
			p = strchr(AllBitmaps[i].name,'#');
			if (p)	{
				int n;
				p1 = p; p1++; 
				n = atoi(p1);
				*p = 0;
#ifndef RELEASE
				if (n==0)	{		
					PHYSFSX_printf( fp2, "%s.abm\n", AllBitmaps[i].name );
				}	
#endif
				memcpy( bmh.name, AllBitmaps[i].name, 8 );
				Assert( n <= 63 );
				bmh.dflags = DBM_FLAG_ABM + n;
				*p = '#';
			}else {
#ifndef RELEASE
				PHYSFSX_printf( fp2, "%s.bbm\n", AllBitmaps[i].name );
#endif
				memcpy( bmh.name, AllBitmaps[i].name, 8 );
				bmh.dflags = 0;
			}
		}
		bmp = &GameBitmaps[i];

		Assert( !(bmp->bm_flags&BM_FLAG_PAGED_OUT) );

#ifndef RELEASE
		PHYSFSX_printf( fp1, "BMP: %s, size %d bytes", AllBitmaps[i].name, bmp->bm_rowsize * bmp->bm_h );
#endif
		org_offset = PHYSFS_tell(fp);
		bmh.offset = data_offset - header_offset;
		PHYSFSX_fseek( fp, data_offset, SEEK_SET );

		if ( bmp->bm_flags & BM_FLAG_RLE )	{
			size = (int *)bmp->bm_data;
			PHYSFS_write( fp, bmp->bm_data, sizeof(ubyte), *size );
			data_offset += *size;
			//bmh.data_length = *size;
#ifndef RELEASE
			PHYSFSX_printf( fp1, ", and is already compressed to %d bytes.\n", *size );
#endif
		} else {
			PHYSFS_write( fp, bmp->bm_data, sizeof(ubyte), bmp->bm_rowsize * bmp->bm_h );
			data_offset += bmp->bm_rowsize * bmp->bm_h;
			//bmh.data_length = bmp->bm_rowsize * bmp->bm_h;
#ifndef RELEASE
			PHYSFSX_printf( fp1, ".\n" );
#endif
		}
		PHYSFSX_fseek( fp, org_offset, SEEK_SET );
		if ( GameBitmaps[i].bm_w > 255 )	{
			Assert( GameBitmaps[i].bm_w < 512 );
			bmh.width = GameBitmaps[i].bm_w - 256;
			bmh.dflags |= DBM_FLAG_LARGE;
		} else {
			bmh.width = GameBitmaps[i].bm_w;
		}
		Assert( GameBitmaps[i].bm_h < 256 );
		bmh.height = GameBitmaps[i].bm_h;
		bmh.flags = GameBitmaps[i].bm_flags;
		if (piggy_is_substitutable_bitmap( AllBitmaps[i].name, subst_name ))	{
			bitmap_index other_bitmap;
			other_bitmap = piggy_find_bitmap( subst_name );
			GameBitmapXlat[i] = other_bitmap.index;
			bmh.flags |= BM_FLAG_PAGED_OUT;
		} else	{
#ifdef BUILD_PSX_DATA
			count_colors( i, &GameBitmaps[i] );
#endif
			bmh.flags &= ~BM_FLAG_PAGED_OUT;
		}
		bmh.avg_color=GameBitmaps[i].avg_color;
		PHYSFS_write( fp, &bmh, sizeof(DiskBitmapHeader), 1 );			// Mark as a bitmap
	}

	for (i=0; i < Num_sound_files; i++ )
         {
		digi_sound *snd;

		snd = &GameSounds[i];
		strcpy( sndh.name, AllSounds[i].name );
#ifdef ALLEGRO
		sndh.length = GameSounds[i].len;
#else
                sndh.length = GameSounds[i].length;
#endif
		sndh.offset = data_offset - header_offset;

		org_offset = PHYSFS_tell(fp);
		PHYSFSX_fseek( fp, data_offset, SEEK_SET );

		sndh.data_length = sndh.length;
		PHYSFS_write( fp, snd->data, sizeof(ubyte), sndh.length );
		data_offset += sndh.length;
		PHYSFSX_fseek( fp, org_offset, SEEK_SET );
		PHYSFS_write( fp, &sndh, sizeof(DiskSoundHeader), 1 );			// Mark as a bitmap

#ifndef RELEASE
		PHYSFSX_printf( fp1, "SND: %s, size %d bytes\n", AllSounds[i].name, sndh.length );

		PHYSFSX_printf( fp2, "%s.raw\n", AllSounds[i].name );
#endif
         }

	PHYSFSX_fseek( fp, xlat_offset, SEEK_SET );
	PHYSFS_write( fp, GameBitmapXlat, sizeof(ushort)*MAX_BITMAP_FILES, 1 );

	PHYSFS_close(fp);

#ifndef RELEASE
	PHYSFSX_printf( fp1, " Dumped %d assorted bitmaps.\n", Num_bitmap_files );
	PHYSFSX_printf( fp1, " Dumped %d assorted sounds.\n", Num_sound_files );

	PHYSFS_close(fp1);
	PHYSFS_close(fp2);
#endif

#ifdef BUILD_PSX_DATA
	fp = PHYSFSX_openWriteBuffered( "psx/descent.dat" );
	PHYSFS_write( fp, &i, sizeof(int), 1 );	
	bm_write_all(fp);
	PHYSFS_write( fp, GameBitmapXlat, sizeof(ushort)*MAX_BITMAP_FILES, 1 );
	PHYSFS_close(fp);
#endif

	// Never allow the game to run after building pig.
	exit(0);
}
Exemple #2
0
void piggy_dump_all()
{
	int i, xlat_offset;
	FILE * fp;
#ifndef RELEASE
	FILE * fp1;
	FILE * fp2;
#endif
	char * filename;
	int data_offset;
	int org_offset;
	DiskBitmapHeader bmh;
	DiskSoundHeader sndh;
	int header_offset;
	char subst_name[32];

	#ifdef NO_DUMP_SOUNDS
	Num_sound_files = 0;
	Num_sound_files_new = 0;
	#endif

//	{
//	bitmap_index bi;
//	bi.index = 614;
//	PIGGY_PAGE_IN( bi );
//	count_colors( bi.index, &GameBitmaps[bi.index] );
//	key_getch();
//	}
//	{
//	bitmap_index bi;
//	bi.index = 478;
//	PIGGY_PAGE_IN( bi );
//	Int3();
//	count_colors( bi.index, &GameBitmaps[bi.index] );
//	key_getch();
//	}
//	{
//	bitmap_index bi;
//	bi.index = 1398;
//	PIGGY_PAGE_IN( bi );
//	count_colors( bi.index, &GameBitmaps[bi.index] );
//	key_getch();
//	}
//	{
//	bitmap_index bi;
//	bi.index = 642;
//	PIGGY_PAGE_IN( bi );
//	count_colors( bi.index, &GameBitmaps[bi.index] );
//	key_getch();
//	}
//	{
//	bitmap_index bi;
//	bi.index = 529;
//	PIGGY_PAGE_IN( bi );
//	count_colors( bi.index, &GameBitmaps[bi.index] );
//	key_getch();
//	}
//	exit(0);
//
	if ((Num_bitmap_files_new == 0) && (Num_sound_files_new == 0) )
		return;

	mprintf( (0, "Paging in all piggy bitmaps..." ));
	for (i=0; i < Num_bitmap_files; i++ )	{
		bitmap_index bi;
		bi.index = i;
		PIGGY_PAGE_IN( bi );
	}
	mprintf( (0, "\n" ));

	piggy_close_file();

	mprintf( (0, "Creating DESCENT.PIG..." ));
	filename = "DESCENT.PIG";
	if ( (i=FindArg( "-piggy" )) )	{
		filename	= Args[i+1];
		mprintf( (0, "Dumping alternate pigfile, '%s'\n", filename ));
	} 
	mprintf( (0, "\nDumping bitmaps..." ));

	fp = fopen( filename, "wb" );
	Assert( fp!=NULL );

#ifndef RELEASE
	fp1 = fopen( "piggy.lst", "wt" );
	fp2 = fopen( "piggy.all", "wt" );
#endif

	i = 0;
	fwrite( &i, sizeof(int), 1, fp );	
	bm_write_all(fp);
	xlat_offset = ftell(fp);
	fwrite( GameBitmapXlat, sizeof(ushort)*MAX_BITMAP_FILES, 1, fp );
	i = ftell(fp);
	fseek( fp, 0, SEEK_SET );
	fwrite( &i, sizeof(int), 1, fp );
	fseek( fp, i, SEEK_SET );
		
	Num_bitmap_files--;
	fwrite( &Num_bitmap_files, sizeof(int), 1, fp );
	Num_bitmap_files++;
	fwrite( &Num_sound_files, sizeof(int), 1, fp );

	header_offset = ftell(fp);
	header_offset += ((Num_bitmap_files-1)*sizeof(DiskBitmapHeader)) + (Num_sound_files*sizeof(DiskSoundHeader));
	data_offset = header_offset;

	for (i=1; i < Num_bitmap_files; i++ )	{
		int *size;
		grs_bitmap *bmp;

		{		
			char * p, *p1;
			p = strchr(AllBitmaps[i].name,'#');
			if (p)	{
				int n;
				p1 = p; p1++; 
				n = atoi(p1);
				*p = 0;
#ifndef RELEASE
				if (n==0)	{		
					fprintf( fp2, "%s.abm\n", AllBitmaps[i].name );
				}	
#endif
				memcpy( bmh.name, AllBitmaps[i].name, 8 );
				Assert( n <= 63 );
				bmh.dflags = DBM_FLAG_ABM + n;
				*p = '#';
			}else {
#ifndef RELEASE
				fprintf( fp2, "%s.bbm\n", AllBitmaps[i].name );
#endif
				memcpy( bmh.name, AllBitmaps[i].name, 8 );
				bmh.dflags = 0;
			}
		}
		bmp = &GameBitmaps[i];

		Assert( !(bmp->bm_flags&BM_FLAG_PAGED_OUT) );

#ifndef RELEASE
		fprintf( fp1, "BMP: %s, size %d bytes", AllBitmaps[i].name, bmp->bm_rowsize * bmp->bm_h );
#endif
		org_offset = ftell(fp);
		bmh.offset = data_offset - header_offset;
		fseek( fp, data_offset, SEEK_SET );

		if ( bmp->bm_flags & BM_FLAG_RLE )	{
			size = (int *)bmp->bm_data;
			fwrite( bmp->bm_data, sizeof(ubyte), *size, fp );
			data_offset += *size;
			//bmh.data_length = *size;
#ifndef RELEASE
			fprintf( fp1, ", and is already compressed to %d bytes.\n", *size );
#endif
		} else {
			fwrite( bmp->bm_data, sizeof(ubyte), bmp->bm_rowsize * bmp->bm_h, fp );
			data_offset += bmp->bm_rowsize * bmp->bm_h;
			//bmh.data_length = bmp->bm_rowsize * bmp->bm_h;
#ifndef RELEASE
			fprintf( fp1, ".\n" );
#endif
		}
		fseek( fp, org_offset, SEEK_SET );
		if ( GameBitmaps[i].bm_w > 255 )	{
			Assert( GameBitmaps[i].bm_w < 512 );
			bmh.width = GameBitmaps[i].bm_w - 256;
			bmh.dflags |= DBM_FLAG_LARGE;
		} else {
			bmh.width = GameBitmaps[i].bm_w;
		}
		Assert( GameBitmaps[i].bm_h < 256 );
		bmh.height = GameBitmaps[i].bm_h;
		bmh.flags = GameBitmaps[i].bm_flags;
		if (piggy_is_substitutable_bitmap( AllBitmaps[i].name, subst_name ))	{
			bitmap_index other_bitmap;
			other_bitmap = piggy_find_bitmap( subst_name );
			GameBitmapXlat[i] = other_bitmap.index;
			bmh.flags |= BM_FLAG_PAGED_OUT;
			//mprintf(( 0, "Skipping bitmap %d\n", i ));
			//mprintf(( 0, "Marking '%s' as substitutible\n", AllBitmaps[i].name ));
		} else	{
#ifdef BUILD_PSX_DATA
			count_colors( i, &GameBitmaps[i] );
#endif
			bmh.flags &= ~BM_FLAG_PAGED_OUT;
		}
		bmh.avg_color=GameBitmaps[i].avg_color;
		fwrite( &bmh, sizeof(DiskBitmapHeader), 1, fp );			// Mark as a bitmap
	}

	mprintf( (0, "\nDumping sounds..." ));

	for (i=0; i < Num_sound_files; i++ )	{
		digi_sound *snd;

		snd = &GameSounds[i];
		strcpy( sndh.name, AllSounds[i].name );
		sndh.length = GameSounds[i].length;
		sndh.offset = data_offset - header_offset;

		org_offset = ftell(fp);
		fseek( fp, data_offset, SEEK_SET );

		sndh.data_length = GameSounds[i].length;
		fwrite( snd->data, sizeof(ubyte), snd->length, fp );
		data_offset += snd->length;
		fseek( fp, org_offset, SEEK_SET );
		fwrite( &sndh, sizeof(DiskSoundHeader), 1, fp );			// Mark as a bitmap

#ifndef RELEASE
		fprintf( fp1, "SND: %s, size %d bytes\n", AllSounds[i].name, snd->length );

		fprintf( fp2, "%s.raw\n", AllSounds[i].name );
#endif
	}

	fseek( fp, xlat_offset, SEEK_SET );
	fwrite( GameBitmapXlat, sizeof(ushort)*MAX_BITMAP_FILES, 1, fp );

	fclose(fp);

	mprintf( (0, "\n" ));

	mprintf( (0, " Dumped %d assorted bitmaps.\n", Num_bitmap_files ));
	mprintf( (0, " Dumped %d assorted sounds.\n", Num_sound_files ));

#ifndef RELEASE
	fprintf( fp1, " Dumped %d assorted bitmaps.\n", Num_bitmap_files );
	fprintf( fp1, " Dumped %d assorted sounds.\n", Num_sound_files );

	fclose(fp1);
	fclose(fp2);
#endif

#ifdef BUILD_PSX_DATA
	fp = fopen( "psx/descent.dat", "wb" );
	fwrite( &i, sizeof(int), 1, fp );	
	bm_write_all(fp);
	fwrite( GameBitmapXlat, sizeof(ushort)*MAX_BITMAP_FILES, 1, fp );
	fclose(fp);
#endif

	// Never allow the game to run after building pig.
	exit(0);
}