Exemple #1
0
void layout(int w, int h) {
    
    screenBox.top = (float)h;
    screenBox.bottom = 0.0f;
    screenBox.left = 0.0f;
    screenBox.right = (float)w;
    screenBox.width = (float)w;
    screenBox.height = (float)h;

    box_inside(&screenBox, &timelineBox, 50);
    timelineBox.height = 30;
    box_update_bottom_right(&timelineBox);
    
    box_inside(&screenBox, &tachoBox, 50);
    tachoBox.top = timelineBox.bottom - 5;
    tachoBox.left += tachoBox.width/2;
    tachoBox.bottom = tachoBox.top - (tachoBox.right - tachoBox.left);
    box_update_size(&tachoBox);
    
    
}
Exemple #2
0
static void
show_help(WINDOW *current)
{
    /* *INDENT-OFF* */
    static struct {
	int	key;
	CONST_FMT char * msg;
    } help[] = {
	{ '?',		"Show this screen" },
	{ 'b',		"Draw a box inside the current window" },
	{ 'c',		"Create a new window" },
	{ 'd',		"Create a new derived window" },
	{ 'D',		"Move derived window (moves viewport)" },
	{ 'f',		"Fill the current window with the next character" },
	{ 'F',		"Fill the current window with a pattern" },
	{ 'm',		"Move the current window" },
	{ 'M',		"Move the current window (and its children)" },
	{ 'q',		"Quit" },
	{ 's',		"Create a new subwindow" },
	{ CTRL('L'),	"Repaint all windows, doing current one last" },
	{ CTRL('N'),	"Cursor to next window" },
	{ CTRL('P'),	"Cursor to previous window" },
    };
    /* *INDENT-ON* */

    WINDOW *mywin = newwin(LINES, COLS, 0, 0);
    int row;

    for (row = 0; row < LINES - 2 && row < (int) SIZEOF(help); ++row) {
	wmove(mywin, row + 1, 1);
	wprintw(mywin, "%s", keyname(help[row].key));
	wmove(mywin, row + 1, 20);
	wprintw(mywin, "%s", help[row].msg);
    }
    box_inside(mywin);
    wmove(mywin, 1, 1);
    wgetch(mywin);
    delwin(mywin);
    refresh_all(current);
}