Exemple #1
0
int bp2d_insert(bp2d_node *node, const bp2d_size *in_size, bp2d_position *out_pos)
{
	if (node->left != NULL || node->right != NULL) {
		int ret = bp2d_insert(node->left, in_size, out_pos);
		if (ret == 0) {
			return bp2d_insert(node->right, in_size, out_pos);
		}
		return ret;
	} else {
		if (node->filled)
			return 0;

		if (in_size->w > node->rect.w || in_size->h > node->rect.h)
			return 0;

		if (in_size->w == node->rect.w && in_size->h == node->rect.h) {
			out_pos->x = node->rect.x;
			out_pos->y = node->rect.y;
			node->filled = 1;
			return 1;
		}

		int dw = node->rect.w - in_size->w;
		int dh = node->rect.h - in_size->h;

		bp2d_rectangle left_rect, right_rect;

		if (dw > dh) {
			left_rect.x = node->rect.x;
			left_rect.y = node->rect.y;
			left_rect.w = in_size->w;
			left_rect.h = node->rect.h;

			right_rect.x = node->rect.x + in_size->w;
			right_rect.y = node->rect.y;
			right_rect.w = node->rect.w - in_size->w;
			right_rect.h = node->rect.h;
		} else {
			left_rect.x = node->rect.x;
			left_rect.y = node->rect.y;
			left_rect.w = node->rect.w;
			left_rect.h = in_size->h;

			right_rect.x = node->rect.x;
			right_rect.y = node->rect.y + in_size->h;
			right_rect.w = node->rect.w;
			right_rect.h = node->rect.h - in_size->h;
		}

		node->left = bp2d_create(&left_rect);
		node->right = bp2d_create(&right_rect);

		return bp2d_insert(node->left, in_size, out_pos);
	}
}
Exemple #2
0
texture_atlas *texture_atlas_create(int width, int height, SceGxmTextureFormat format)
{
	texture_atlas *atlas = malloc(sizeof(*atlas));
	if (!atlas)
		return NULL;

	bp2d_rectangle rect;
	rect.x = 0;
	rect.y = 0;
	rect.w = width;
	rect.h = height;

	atlas->tex = vita2d_create_empty_texture_format(width, height, format);
	atlas->bp_root = bp2d_create(&rect);
	atlas->htab = int_htab_create(256);

	return atlas;
}