static void racing_term(void) { halt_sound( "flying_sound" ); halt_sound( "rock_sound" ); halt_sound( "ice_sound" ); halt_sound( "snow_sound" ); break_track_marks(); }
Racing::~Racing() { //todo: stop all sound which are specified by the used theme halt_sound( "flying_sound" ); halt_sound( "rock_sound" ); halt_sound( "ice_sound" ); halt_sound( "snow_sound" ); break_track_marks(); }
// ---------------------------------- term ------------------ static void racing_term() { Sound.HaltAll (); break_track_marks (); }
// ---------------------------------- term ------------------ void CRacing::Exit() { Sound.HaltAll (); break_track_marks (); }
// -------------------------------------------------------------------- // add_track_mark // -------------------------------------------------------------------- void add_track_mark (CControl *ctrl, int *id) { TVector3 width_vector; TVector3 left_vector; TVector3 right_vector; double magnitude; track_quad_t *q, *qprev, *qprevprev; TVector3 vel; double speed; TVector3 left_wing, right_wing; double left_y, right_y; double dist_from_surface; TPlane surf_plane; double comp_depth; double tex_end; double dist_from_last_mark; TVector3 vector_from_last_mark; TTerrType *TerrList = Course.TerrList; if (param.perf_level < 3) return; q = &track_marks.quads[track_marks.current_mark%MAX_TRACK_MARKS]; qprev = &track_marks.quads[(track_marks.current_mark-1)%MAX_TRACK_MARKS]; qprevprev = &track_marks.quads[(track_marks.current_mark-2)%MAX_TRACK_MARKS]; vector_from_last_mark = SubtractVectors (ctrl->cpos, track_marks.last_mark_pos); dist_from_last_mark = NormVector (&vector_from_last_mark); *id = Course.GetTerrainIdx (ctrl->cpos.x, ctrl->cpos.z, 0.5); if (*id < 1) { break_track_marks(); return; } if (TerrList[*id].trackmarks < 1) { break_track_marks(); return; } vel = ctrl->cvel; speed = NormVector (&vel); if (speed < SPEED_TO_START_TRENCH) { break_track_marks(); return; } width_vector = CrossProduct (ctrl->cdirection, MakeVector (0, 1, 0)); magnitude = NormVector (&width_vector); if (magnitude == 0) { break_track_marks(); return; } left_vector = ScaleVector (TRACK_WIDTH/2.0, width_vector); right_vector = ScaleVector (-TRACK_WIDTH/2.0, width_vector); left_wing = SubtractVectors (ctrl->cpos, left_vector); right_wing = SubtractVectors (ctrl->cpos, right_vector); left_y = Course.FindYCoord (left_wing.x, left_wing.z); right_y = Course.FindYCoord (right_wing.x, right_wing.z); if (fabs(left_y-right_y) > MAX_TRACK_DEPTH) { break_track_marks(); return; } surf_plane = Course.GetLocalCoursePlane (ctrl->cpos); dist_from_surface = DistanceToPlane (surf_plane, ctrl->cpos); // comp_depth = get_compression_depth(Snow); comp_depth = 0.1; if (dist_from_surface >= (2 * comp_depth)) { break_track_marks(); return; } if (!continuing_track) { break_track_marks(); q->track_type = TRACK_HEAD; q->v1 = MakeVector (left_wing.x, left_y + TRACK_HEIGHT, left_wing.z); q->v2 = MakeVector (right_wing.x, right_y + TRACK_HEIGHT, right_wing.z); q->n1 = Course.FindCourseNormal (q->v1.x, q->v1.z); q->n2 = Course.FindCourseNormal (q->v2.x, q->v2.z); q->t1 = MakeVector2(0.0, 0.0); q->t2 = MakeVector2(1.0, 0.0); track_marks.next_mark = track_marks.current_mark + 1; } else { if (track_marks.next_mark == track_marks.current_mark) { q->v1 = qprev->v3; q->v2 = qprev->v4; q->n1 = qprev->n3; q->n2 = qprev->n4; q->t1 = qprev->t3; q->t2 = qprev->t4; if (qprev->track_type != TRACK_HEAD) qprev->track_type = TRACK_MARK; q->track_type = TRACK_MARK; } q->v3 = MakeVector (left_wing.x, left_y + TRACK_HEIGHT, left_wing.z); q->v4 = MakeVector (right_wing.x, right_y + TRACK_HEIGHT, right_wing.z); q->n3 = Course.FindCourseNormal (q->v3.x, q->v3.z); q->n4 = Course.FindCourseNormal (q->v4.x, q->v4.z); tex_end = speed*g_game.time_step/TRACK_WIDTH; if (q->track_type == TRACK_HEAD) { q->t3= MakeVector2 (0.0, 1.0); q->t4= MakeVector2 (1.0, 1.0); } else { q->t3 = MakeVector2 (0.0, q->t1.y + tex_end); q->t4 = MakeVector2 (1.0, q->t2.y + tex_end); } track_marks.current_mark++; track_marks.next_mark = track_marks.current_mark; } q->alpha = min ((2*comp_depth-dist_from_surface)/(4*comp_depth), 1.0); track_marks.last_mark_time = g_game.time; continuing_track = true; }
// -------------------------------------------------------------------- // add_track_mark // -------------------------------------------------------------------- void add_track_mark(const CControl *ctrl, int *id) { if (param.perf_level < 3) return; TTerrType *TerrList = &Course.TerrList[0]; *id = Course.GetTerrainIdx (ctrl->cpos.x, ctrl->cpos.z, 0.5); if (*id < 1) { break_track_marks(); return; } if (!TerrList[*id].trackmarks) { break_track_marks(); return; } TVector3 vel = ctrl->cvel; double speed = NormVector (vel); if (speed < SPEED_TO_START_TRENCH) { break_track_marks(); return; } TVector3 width_vector = CrossProduct (ctrl->cdirection, TVector3 (0, 1, 0)); double magnitude = NormVector (width_vector); if (magnitude == 0) { break_track_marks(); return; } TVector3 left_vector = ScaleVector (TRACK_WIDTH/2.0, width_vector); TVector3 right_vector = ScaleVector (-TRACK_WIDTH/2.0, width_vector); TVector3 left_wing = SubtractVectors (ctrl->cpos, left_vector); TVector3 right_wing = SubtractVectors (ctrl->cpos, right_vector); double left_y = Course.FindYCoord (left_wing.x, left_wing.z); double right_y = Course.FindYCoord (right_wing.x, right_wing.z); if (fabs(left_y-right_y) > MAX_TRACK_DEPTH) { break_track_marks(); return; } TPlane surf_plane = Course.GetLocalCoursePlane (ctrl->cpos); double dist_from_surface = DistanceToPlane (surf_plane, ctrl->cpos); // comp_depth = get_compression_depth(Snow); double comp_depth = 0.1; if (dist_from_surface >= (2 * comp_depth)) { break_track_marks(); return; } if(track_marks.quads.size() < MAX_TRACK_MARKS) track_marks.quads.push_back(track_quad_t()); list<track_quad_t>::iterator qprev = track_marks.current_mark; if(track_marks.current_mark == track_marks.quads.end()) track_marks.current_mark = track_marks.quads.begin(); else track_marks.current_mark = incrementRingIterator(track_marks.current_mark); list<track_quad_t>::iterator q = track_marks.current_mark; if (!continuing_track) { q->track_type = TRACK_HEAD; q->v1 = TVector3 (left_wing.x, left_y + TRACK_HEIGHT, left_wing.z); q->v2 = TVector3 (right_wing.x, right_y + TRACK_HEIGHT, right_wing.z); q->v3 = TVector3 (left_wing.x, left_y + TRACK_HEIGHT, left_wing.z); q->v4 = TVector3 (right_wing.x, right_y + TRACK_HEIGHT, right_wing.z); q->n1 = Course.FindCourseNormal (q->v1.x, q->v1.z); q->n2 = Course.FindCourseNormal (q->v2.x, q->v2.z); q->t1 = TVector2(0.0, 0.0); q->t2 = TVector2(1.0, 0.0); } else { q->track_type = TRACK_TAIL; if (qprev != track_marks.quads.end()) { q->v1 = qprev->v3; q->v2 = qprev->v4; q->n1 = qprev->n3; q->n2 = qprev->n4; q->t1 = qprev->t3; q->t2 = qprev->t4; if (qprev->track_type == TRACK_TAIL) qprev->track_type = TRACK_MARK; } q->v3 = TVector3 (left_wing.x, left_y + TRACK_HEIGHT, left_wing.z); q->v4 = TVector3 (right_wing.x, right_y + TRACK_HEIGHT, right_wing.z); q->n3 = Course.FindCourseNormal (q->v3.x, q->v3.z); q->n4 = Course.FindCourseNormal (q->v4.x, q->v4.z); double tex_end = speed*g_game.time_step/TRACK_WIDTH; if (q->track_type == TRACK_HEAD) { q->t3= TVector2 (0.0, 1.0); q->t4= TVector2 (1.0, 1.0); } else { q->t3 = TVector2 (0.0, q->t1.y + tex_end); q->t4 = TVector2 (1.0, q->t2.y + tex_end); } } q->alpha = min ((2*comp_depth-dist_from_surface)/(4*comp_depth), 1.0); continuing_track = true; }