Exemple #1
0
static int brush_curve_preset_exec(bContext *C, wmOperator *op)
{
	Brush *br = paint_brush(paint_get_active(CTX_data_scene(C)));
	brush_curve_preset(br, RNA_enum_get(op->ptr, "shape"));

	return OPERATOR_FINISHED;
}
Exemple #2
0
Brush *add_brush(const char *name)
{
	Brush *brush;

	brush= alloc_libblock(&G.main->brush, ID_BR, name);

	/* enable fake user by default */
	brush->id.flag |= LIB_FAKEUSER;

	brush_set_defaults(brush);

	brush->sculpt_tool = SCULPT_TOOL_DRAW; /* sculpting defaults to the draw tool for new brushes */

	 /* the default alpha falloff curve */
	brush_curve_preset(brush, CURVE_PRESET_SMOOTH);

	return brush;
}
Exemple #3
0
void brush_reset_sculpt(Brush *br)
{
	/* enable this to see any non-default
	   settings used by a brush:

	brush_debug_print_state(br);
	*/

	brush_set_defaults(br);
	brush_curve_preset(br, CURVE_PRESET_SMOOTH);

	switch(br->sculpt_tool) {
	case SCULPT_TOOL_CLAY:
		br->flag |= BRUSH_FRONTFACE;
		break;
	case SCULPT_TOOL_CREASE:
		br->flag |= BRUSH_DIR_IN;
		br->alpha = 0.25;
		break;
	case SCULPT_TOOL_FILL:
		br->add_col[1] = 1;
		br->sub_col[0] = 0.25;
		br->sub_col[1] = 1;
		break;
	case SCULPT_TOOL_FLATTEN:
		br->add_col[1] = 1;
		br->sub_col[0] = 0.25;
		br->sub_col[1] = 1;
		break;
	case SCULPT_TOOL_INFLATE:
		br->add_col[0] = 0.750000;
		br->add_col[1] = 0.750000;
		br->add_col[2] = 0.750000;
		br->sub_col[0] = 0.250000;
		br->sub_col[1] = 0.250000;
		br->sub_col[2] = 0.250000;
		break;
	case SCULPT_TOOL_NUDGE:
		br->add_col[0] = 0.250000;
		br->add_col[1] = 1.000000;
		br->add_col[2] = 0.250000;
		break;
	case SCULPT_TOOL_PINCH:
		br->add_col[0] = 0.750000;
		br->add_col[1] = 0.750000;
		br->add_col[2] = 0.750000;
		br->sub_col[0] = 0.250000;
		br->sub_col[1] = 0.250000;
		br->sub_col[2] = 0.250000;
		break;
	case SCULPT_TOOL_SCRAPE:
		br->add_col[1] = 1.000000;
		br->sub_col[0] = 0.250000;
		br->sub_col[1] = 1.000000;
		break;
	case SCULPT_TOOL_ROTATE:
		br->alpha = 1.0;
		break;
	case SCULPT_TOOL_SMOOTH:
		br->flag &= ~BRUSH_SPACE_ATTEN;
		br->spacing = 5;
		br->add_col[0] = 0.750000;
		br->add_col[1] = 0.750000;
		br->add_col[2] = 0.750000;
		break;
	case SCULPT_TOOL_GRAB:
	case SCULPT_TOOL_SNAKE_HOOK:
	case SCULPT_TOOL_THUMB:
		br->size = 75;
		br->flag &= ~BRUSH_ALPHA_PRESSURE;
		br->flag &= ~BRUSH_SPACE;
		br->flag &= ~BRUSH_SPACE_ATTEN;
		br->add_col[0] = 0.250000;
		br->add_col[1] = 1.000000;
		br->add_col[2] = 0.250000;
		break;
	default:
		break;
	}
}