static void bev_async_consider_writing(struct bufferevent_async *beva) { size_t at_most; int limit; struct bufferevent *bev = &beva->bev.bev; /* Don't write if there's a write in progress, or we do not * want to write, or when there's nothing left to write. */ if (beva->write_in_progress || beva->bev.connecting) return; if (!beva->ok || !(bev->enabled&EV_WRITE) || !evbuffer_get_length(bev->output)) { bev_async_del_write(beva); return; } at_most = evbuffer_get_length(bev->output); /* This is safe so long as bufferevent_get_write_max never returns * more than INT_MAX. That's true for now. XXXX */ limit = (int)bufferevent_get_write_max_(&beva->bev); if (at_most >= (size_t)limit && limit >= 0) at_most = limit; if (beva->bev.write_suspended) { bev_async_del_write(beva); return; } /* XXXX doesn't respect low-water mark very well. */ bufferevent_incref_(bev); if (evbuffer_launch_write_(bev->output, at_most, &beva->write_overlapped)) { bufferevent_decref_(bev); beva->ok = 0; bufferevent_run_eventcb_(bev, BEV_EVENT_ERROR); } else { beva->write_in_progress = at_most; bufferevent_decrement_write_buckets_(&beva->bev, at_most); bev_async_add_write(beva); } }
static void bufferevent_writecb(evutil_socket_t fd, short event, void *arg) { struct bufferevent *bufev = arg; struct bufferevent_private *bufev_p = EVUTIL_UPCAST(bufev, struct bufferevent_private, bev); int res = 0; short what = BEV_EVENT_WRITING; int connected = 0; ev_ssize_t atmost = -1; bufferevent_incref_and_lock_(bufev); if (event == EV_TIMEOUT) { /* Note that we only check for event==EV_TIMEOUT. If * event==EV_TIMEOUT|EV_WRITE, we can safely ignore the * timeout, since a read has occurred */ what |= BEV_EVENT_TIMEOUT; goto error; } if (bufev_p->connecting) { int c = evutil_socket_finished_connecting_(fd); /* we need to fake the error if the connection was refused * immediately - usually connection to localhost on BSD */ if (bufev_p->connection_refused) { bufev_p->connection_refused = 0; c = -1; } if (c == 0) goto done; bufev_p->connecting = 0; if (c < 0) { event_del(&bufev->ev_write); event_del(&bufev->ev_read); bufferevent_run_eventcb_(bufev, BEV_EVENT_ERROR); goto done; } else { connected = 1; #ifdef _WIN32 if (BEV_IS_ASYNC(bufev)) { event_del(&bufev->ev_write); bufferevent_async_set_connected_(bufev); bufferevent_run_eventcb_(bufev, BEV_EVENT_CONNECTED); goto done; } #endif bufferevent_run_eventcb_(bufev, BEV_EVENT_CONNECTED); if (!(bufev->enabled & EV_WRITE) || bufev_p->write_suspended) { event_del(&bufev->ev_write); goto done; } } } atmost = bufferevent_get_write_max_(bufev_p); if (bufev_p->write_suspended) goto done; if (evbuffer_get_length(bufev->output)) { evbuffer_unfreeze(bufev->output, 1); res = evbuffer_write_atmost(bufev->output, fd, atmost); evbuffer_freeze(bufev->output, 1); if (res == -1) { int err = evutil_socket_geterror(fd); if (EVUTIL_ERR_RW_RETRIABLE(err)) goto reschedule; what |= BEV_EVENT_ERROR; } else if (res == 0) { /* eof case XXXX Actually, a 0 on write doesn't indicate an EOF. An ECONNRESET might be more typical. */ what |= BEV_EVENT_EOF; } if (res <= 0) goto error; bufferevent_decrement_write_buckets_(bufev_p, res); } if (evbuffer_get_length(bufev->output) == 0) { event_del(&bufev->ev_write); } /* * Invoke the user callback if our buffer is drained or below the * low watermark. */ if ((res || !connected) && evbuffer_get_length(bufev->output) <= bufev->wm_write.low) { bufferevent_run_writecb_(bufev); } goto done; reschedule: if (evbuffer_get_length(bufev->output) == 0) { event_del(&bufev->ev_write); } goto done; error: bufferevent_disable(bufev, EV_WRITE); bufferevent_run_eventcb_(bufev, what); done: bufferevent_decref_and_unlock_(bufev); }