Exemple #1
0
int
buflib_alloc_ex(struct buflib_context *ctx, size_t size, const char *name,
                struct buflib_callbacks *ops)
{
    union buflib_data *handle, *block;
    size_t name_len = name ? B_ALIGN_UP(strlen(name)+1) : 0;
    bool last;
    /* This really is assigned a value before use */
    int block_len;
    size += name_len;
    size = (size + sizeof(union buflib_data) - 1) /
           sizeof(union buflib_data)
           /* add 4 objects for alloc len, pointer to handle table entry and
            * name length, and the ops pointer */
           + 4;
handle_alloc:
    handle = handle_alloc(ctx);
    if (!handle)
    {
        /* If allocation has failed, and compaction has succeded, it may be
         * possible to get a handle by trying again.
         */
        union buflib_data* last_block = find_block_before(ctx,
                                            ctx->alloc_end, false);
        struct buflib_callbacks* ops = last_block[2].ops;
        unsigned hints = 0;
        if (!ops || !ops->shrink_callback)
        {   /* the last one isn't shrinkable
             * make room in front of a shrinkable and move this alloc */
            hints = BUFLIB_SHRINK_POS_FRONT;
            hints |= last_block->val * sizeof(union buflib_data);
        }
        else if (ops && ops->shrink_callback)
        {   /* the last is shrinkable, make room for handles directly */
            hints = BUFLIB_SHRINK_POS_BACK;
            hints |= 16*sizeof(union buflib_data);
        }
        /* buflib_compact_and_shrink() will compact and move last_block()
         * if possible */
        if (buflib_compact_and_shrink(ctx, hints))
            goto handle_alloc;
        return -1;
    }

buffer_alloc:
    /* need to re-evaluate last before the loop because the last allocation
     * possibly made room in its front to fit this, so last would be wrong */
    last = false;
    for (block = find_first_free(ctx);;block += block_len)
    {
        /* If the last used block extends all the way to the handle table, the
         * block "after" it doesn't have a header. Because of this, it's easier
         * to always find the end of allocation by saving a pointer, and always
         * calculate the free space at the end by comparing it to the
         * last_handle pointer.
         */
        if(block == ctx->alloc_end)
        {
            last = true;
            block_len = ctx->last_handle - block;
            if ((size_t)block_len < size)
                block = NULL;
            break;
        }
        block_len = block->val;
        /* blocks with positive length are already allocated. */
        if(block_len > 0)
            continue;
        block_len = -block_len;
        /* The search is first-fit, any fragmentation this causes will be
         * handled at compaction.
         */
        if ((size_t)block_len >= size)
            break;
    }
    if (!block)
    {
        /* Try compacting if allocation failed */
        unsigned hint = BUFLIB_SHRINK_POS_FRONT |
                    ((size*sizeof(union buflib_data))&BUFLIB_SHRINK_SIZE_MASK);
        if (buflib_compact_and_shrink(ctx, hint))
        {
            goto buffer_alloc;
        } else {
            handle->val=1;
            handle_free(ctx, handle);
            return -2;
        }
    }

    /* Set up the allocated block, by marking the size allocated, and storing
     * a pointer to the handle.
     */
    union buflib_data *name_len_slot;
    block->val = size;
    block[1].handle = handle;
    block[2].ops = ops;
    strcpy(block[3].name, name);
    name_len_slot = (union buflib_data*)B_ALIGN_UP(block[3].name + name_len);
    name_len_slot->val = 1 + name_len/sizeof(union buflib_data);
    handle->alloc = (char*)(name_len_slot + 1);

    block += size;
    /* alloc_end must be kept current if we're taking the last block. */
    if (last)
        ctx->alloc_end = block;
    /* Only free blocks *before* alloc_end have tagged length. */
    else if ((size_t)block_len > size)
        block->val = size - block_len;
    /* Return the handle index as a positive integer. */
    return ctx->handle_table - handle;
}
Exemple #2
0
int
buflib_alloc_ex(struct buflib_context *ctx, size_t size, const char *name,
                struct buflib_callbacks *ops)
{
    /* busy wait if there's a thread owning the lock */
    while (ctx->handle_lock != 0) YIELD();

    union buflib_data *handle, *block;
    size_t name_len = name ? B_ALIGN_UP(strlen(name)+1) : 0;
    bool last;
    /* This really is assigned a value before use */
    int block_len;
    size += name_len;
    size = (size + sizeof(union buflib_data) - 1) /
           sizeof(union buflib_data)
           /* add 4 objects for alloc len, pointer to handle table entry and
            * name length, and the ops pointer */
           + 4;
handle_alloc:
    handle = handle_alloc(ctx);
    if (!handle)
    {
        /* If allocation has failed, and compaction has succeded, it may be
         * possible to get a handle by trying again.
         */
        if (!ctx->compact && buflib_compact(ctx))
            goto handle_alloc;
        else
        {   /* first try to shrink the alloc before the handle table
             * to make room for new handles */
            int handle = ctx->handle_table - ctx->last_handle;
            union buflib_data* last_block = handle_to_block(ctx, handle);
            struct buflib_callbacks* ops = last_block[2].ops;
            if (ops && ops->shrink_callback)
            {
                char *data = buflib_get_data(ctx, handle);
                unsigned hint = BUFLIB_SHRINK_POS_BACK | 10*sizeof(union buflib_data);
                if (ops->shrink_callback(handle, hint, data, 
                        (char*)(last_block+last_block->val)-data) == BUFLIB_CB_OK)
                {   /* retry one more time */
                    goto handle_alloc;
                }
            }
            return 0;
        }
    }

buffer_alloc:
    /* need to re-evaluate last before the loop because the last allocation
     * possibly made room in its front to fit this, so last would be wrong */
    last = false;
    for (block = ctx->first_free_block;;block += block_len)
    {
        /* If the last used block extends all the way to the handle table, the
         * block "after" it doesn't have a header. Because of this, it's easier
         * to always find the end of allocation by saving a pointer, and always
         * calculate the free space at the end by comparing it to the
         * last_handle pointer.
         */
        if(block == ctx->alloc_end)
        {
            last = true;
            block_len = ctx->last_handle - block;
            if ((size_t)block_len < size)
                block = NULL;
            break;
        }
        block_len = block->val;
        /* blocks with positive length are already allocated. */
        if(block_len > 0)
            continue;
        block_len = -block_len;
        /* The search is first-fit, any fragmentation this causes will be 
         * handled at compaction.
         */
        if ((size_t)block_len >= size)
            break;
    }
    if (!block)
    {
        /* Try compacting if allocation failed */
        if (buflib_compact_and_shrink(ctx,
                    (size*sizeof(union buflib_data))&BUFLIB_SHRINK_SIZE_MASK))
        {
            goto buffer_alloc;
        } else {
            handle->val=1;
            handle_free(ctx, handle);
            return 0;
        }
    }

    /* Set up the allocated block, by marking the size allocated, and storing
     * a pointer to the handle.
     */
    union buflib_data *name_len_slot;
    block->val = size;
    block[1].handle = handle;
    block[2].ops = ops ?: &default_callbacks;
    strcpy(block[3].name, name);
    name_len_slot = (union buflib_data*)B_ALIGN_UP(block[3].name + name_len);
    name_len_slot->val = 1 + name_len/sizeof(union buflib_data);
    handle->alloc = (char*)(name_len_slot + 1);
    /* If we have just taken the first free block, the next allocation search
     * can save some time by starting after this block.
     */
    if (block == ctx->first_free_block)
        ctx->first_free_block += size;
    block += size;
    /* alloc_end must be kept current if we're taking the last block. */
    if (last)
        ctx->alloc_end = block;
    /* Only free blocks *before* alloc_end have tagged length. */
    else if ((size_t)block_len > size)
        block->val = size - block_len;
    /* Return the handle index as a positive integer. */
    return ctx->handle_table - handle;
}