void ContourManager::process(Mat & _mat, SelectionFlags _flags) { setImage(_mat); m_lastFlags = _flags; if (_flags & SFHierarchy) buildContours(m_tempContours,m_tempHierarchy); else buildContours(m_tempContours); if (_flags & SFBoundings) buildBoundings(m_tempContours,m_tempBoundings); if (_flags & SFMassCenters) buildMassCenters(m_tempContours,m_tempMassCenters); }//process Mat
const DVRTriangleList &DVRClipGeometry::getContours( Real32 dist2RefPlane, bool positiveWinding, const Vec3f &sliceNormal ) { if(!initialized) return contours; // compute new active triangle set and for this slice // and update seed vertex set updateActiveTriangles(dist2RefPlane, sliceNormal); // build contours from active triangle set buildContours(dist2RefPlane, positiveWinding, sliceNormal); return contours; }