Exemple #1
0
SphereCylDemo::SphereCylDemo(HINSTANCE hInstance, std::string winCaption, D3DDEVTYPE devType, DWORD requestedVP)
: D3DApp(hInstance, winCaption, devType, requestedVP)
{
	if(!checkDeviceCaps())
	{
		MessageBox(0, "checkDeviceCaps() Failed", 0, 0);
		PostQuitMessage(0);
	}

	InitAllVertexDeclarations();

	mGfxStats = new GfxStats();

	mCameraRadius    = 50.0f;
	mCameraRotationY = 1.2 * D3DX_PI;
	mCameraHeight    = 20.0f;

	mAmbientLight   = WHITE;
	mDiffuseLight   = WHITE;
	mSpecLight      = WHITE;
	mLightVecW      = D3DXVECTOR3(0.0, 0.0f, -1.0f);

	mGridMtrl     = Mtrl(WHITE*0.7f, WHITE, WHITE*0.5f, 16.0f);
	mCylinderMtrl = Mtrl(WHITE*0.4f, WHITE, WHITE*0.8f, 8.0f);
	mSphereMtrl   = Mtrl(WHITE*0.4f, WHITE, WHITE*0.8f, 8.0f);

	HR(D3DXCreateCylinder(gd3dDevice, 1.0f, 1.0f, 6.0f, 20, 20, &mCylinder, 0));
	HR(D3DXCreateSphere(gd3dDevice, 1.0f, 20, 20, &mSphere, 0));

	genSphericalTexCoords();
	genCylTexCoords(Z_AXIS);

	HR(D3DXCreateTextureFromFile(gd3dDevice, "marble.bmp", &mSphereTex));
	HR(D3DXCreateTextureFromFile(gd3dDevice, "stone2.dds", &mCylTex));
	HR(D3DXCreateTextureFromFile(gd3dDevice, "ground0.dds", &mGridTex));

	buildGeoBuffers();
	buildFX();

	// If you look at the drawCylinders and drawSpheres functions, you see
	// that we draw 14 cylinders and 14 spheres.
	int numCylVerts    = mCylinder->GetNumVertices() * 14;
	int numSphereVerts = mSphere->GetNumVertices()   * 14;
	int numCylTris     = mCylinder->GetNumFaces()    * 14;
	int numSphereTris  = mSphere->GetNumFaces()      * 14;

	mGfxStats->addVertices(mNumGridVertices);
	mGfxStats->addVertices(numCylVerts);
	mGfxStats->addVertices(numSphereVerts);
	mGfxStats->addTriangles(mNumGridTriangles);
	mGfxStats->addTriangles(numCylTris);
	mGfxStats->addTriangles(numSphereTris);

	onResetDevice();
}
SpotlightDemo::SpotlightDemo(HINSTANCE hInstance, std::string winCaption, D3DDEVTYPE devType, DWORD requestedVP)
: D3DApp(hInstance, winCaption, devType, requestedVP)
{
	if(!checkDeviceCaps())
	{
		MessageBox(0, "checkDeviceCaps() Failed", 0, 0);
		PostQuitMessage(0);
	}

	mGfxStats = new GfxStats();

	mCameraRadius    = 50.0f;
	mCameraRotationY = 1.2 * D3DX_PI;
	mCameraHeight    = 20.0f;

	mAmbientLight   = 0.4f*WHITE;
	mDiffuseLight   = WHITE;
	mSpecLight      = WHITE;
	mAttenuation012 = D3DXVECTOR3(1.0f, 0.0f, 0.0f);
	mSpotPower      = 16.0f;

	mGridMtrl     = Mtrl(BLUE, BLUE, WHITE, 16.0f);
	mCylinderMtrl = Mtrl(RED, RED, WHITE, 8.0f);
	mSphereMtrl   = Mtrl(GREEN, GREEN, WHITE, 8.0f);

	HR(D3DXCreateCylinder(gd3dDevice, 1.0f, 1.0f, 6.0f, 20, 20, &mCylinder, 0));
	HR(D3DXCreateSphere(gd3dDevice, 1.0f, 20, 20, &mSphere, 0));

	buildGeoBuffers();
	buildFX();

	// If you look at the drawCylinders and drawSpheres functions, you see
	// that we draw 14 cylinders and 14 spheres.
	int numCylVerts    = mCylinder->GetNumVertices() * 14;
	int numSphereVerts = mSphere->GetNumVertices()   * 14;
	int numCylTris     = mCylinder->GetNumFaces()    * 14;
	int numSphereTris  = mSphere->GetNumFaces()      * 14;

	mGfxStats->addVertices(mNumGridVertices);
	mGfxStats->addVertices(numCylVerts);
	mGfxStats->addVertices(numSphereVerts);
	mGfxStats->addTriangles(mNumGridTriangles);
	mGfxStats->addTriangles(numCylTris);
	mGfxStats->addTriangles(numSphereTris);

	onResetDevice();

	InitAllVertexDeclarations();
}
Exemple #3
0
TriGridDemo::TriGridDemo(HINSTANCE hInstance, std::wstring winCaption)
	: D3DApp(hInstance, winCaption)
{
	mGfxStats = new GfxStats();

	mCameraRadius    = 10.0f;
	mCameraRotationY = 1.2 * D3DX_PI;
	mCameraHeight    = 5.0f;

	buildGeoBuffers();
	buildFX();

	onResetDevice();

	InitAllVertexDeclarations();
}