QtStereoEditorDialogue::QtStereoEditorDialogue(QWidget * parent, const char * name, bool modal, Qt::WFlags f) :Q3TabDialog(parent, name, modal,f) { setCaption("Stereo Editor"); //setIcon( QPixmap( "icons/config.png" )); build_layout(); }
QtMeasuringEditorDialogue::QtMeasuringEditorDialogue(QWidget * parent, const char * name, bool modal, Qt::WFlags f, QString appPath) :Q3TabDialog(parent, name, modal,f) { apppath = appPath; QSizePolicy sizepolicy; sizepolicy.setHeightForWidth(TRUE); setSizePolicy(sizepolicy); setCaption("Measuring Editor"); //setIcon( QPixmap( "Icons/ruler.png" )); build_layout(); }
int main(int argc, char **argv) { int argi; int ret; u32 pos, pos2; char *bottomtex_filename = NULL, *toptex_filename = NULL; char tmpstr0[0x40]; char tmpstr1[0x40]; char tmpstr2[0x40]; memset(texture_coords, 0, sizeof(texture_coords)); if(argc==1) { printf("%s by yellows8\n", argv[0]); printf("Tool for building the data used with 3DS ExeFS:/logo.\n"); printf("Usage:\n"); printf("%s <options>\n", argv[0]); printf("Options:\n"); printf("--dirpath=<path> Required, this is the path where the darc directory stucture is located.\n"); printf("--bottomtex=<path> Required, filename for the bottom-screen texture, under the timg directory.\n"); printf("--toptex=<path> Required, filename for the top-screen texture, under the timg directory. These two image filenames are *only* used for writing into the .bclyt, this tool will not verify that the specified file actually exists.\n"); printf("--bottomtexcoords={coords} Required, coordinates for the bottom-screen texture.\n"); printf("--toptexcoords={coords} Required, coordinates for the top-screen texture. {coords} are floats: {<width>,<height>,<x>,<y>,<z>}.\n"); return 0; } for(argi=1; argi<argc; argi++) { if(strncmp(argv[argi], "--dirpath=", 10)==0)darc_dirpath = &argv[argi][10]; if(strncmp(argv[argi], "--bottomtex=", 12)==0)bottomtex_filename = &argv[argi][12]; if(strncmp(argv[argi], "--toptex=", 9)==0)toptex_filename = &argv[argi][9]; if(strncmp(argv[argi], "--bottomtexcoords=", 18)==0) { ret = parse_texcoords_input(&argv[argi][18], 0); if(ret)return ret; } if(strncmp(argv[argi], "--toptexcoords=", 15)==0) { ret = parse_texcoords_input(&argv[argi][15], 1); if(ret)return ret; } } if(darc_dirpath==NULL) { printf("Specify the dirpath.\n"); return 1; } if(bottomtex_filename == NULL || toptex_filename == NULL) { printf("Specify --bottomtex and --toptex.\n"); return 1; } if(texture_coords_set != 0x3) { printf("Specify the bottom/top texture coords.\n"); return 1; } filebuf = malloc(0x4000); if(filebuf==NULL) { printf("Failed to allocate memory for the filebuf.\n"); free(filebuf); return 3; } printf("Building the layouts...\n"); ret = build_layout("NintendoLogo_D_00.bclyt", bottomtex_filename, 0); if(ret) { free(filebuf); return ret; } ret = build_layout("NintendoLogo_U_00.bclyt", toptex_filename, 1); if(ret) { free(filebuf); return ret; } printf("Building the animation files...\n"); for(pos=0; pos<2; pos++) { for(pos2=0; pos2<3; pos2++) { memset(tmpstr0, 0, sizeof(tmpstr0)); memset(tmpstr1, 0, sizeof(tmpstr1)); memset(tmpstr2, 0, sizeof(tmpstr2)); snprintf(tmpstr2, sizeof(tmpstr2)-1, "G_%c_00", 'A' + pos2); snprintf(tmpstr1, sizeof(tmpstr1)-1, "SceneOut%c", 'A' + pos2); snprintf(tmpstr0, sizeof(tmpstr0)-1, "NintendoLogo_%c_00_%s.bclan", pos==0?'D':'U', tmpstr1); ret = build_anim(tmpstr0, tmpstr1, tmpstr2); if(ret)break; } } free(filebuf); printf("Done.\n"); return ret; }