Exemple #1
0
void   	initialisation(t_data *data)
{
  data->map->level = 0;
  data->ini_name = "ress/map/level0.ini\0";
  data->time = 0;
  data->col = 0;
  data->pl->move = 0;
  data->sound = bunny_load_effect("ress/sound/next.ogg");
  data->bad = bunny_load_effect("ress/sound/bad.ogg");
  data->pos.x = 0;
  data->pos.y = 0;
  data->win = bunny_start(800, 600, 0, "wolf");
  data->pix = bunny_new_pixelarray(800, 600);
  data->pl->angle = (data->pl->angle * M_PI) / 180;
}
Exemple #2
0
void			sound_matches()
{
  t_bunny_effect	*sound;

  sound = bunny_load_effect(SOUND_MATCHES);
  bunny_sound_play(sound);
}
Exemple #3
0
int			my_music(t_all *all)
{
  all->zik = bunny_load_music("assets/sounds/anemo.ogg");
  all->sax = bunny_load_music("assets/sounds/sax.ogg");
  all->click = bunny_load_effect("assets/sounds/click.ogg");
  all->is_sound_playing = 1;
  bunny_sound_play(all->zik);
  return (0);
}