void initialisation(t_data *data) { data->map->level = 0; data->ini_name = "ress/map/level0.ini\0"; data->time = 0; data->col = 0; data->pl->move = 0; data->sound = bunny_load_effect("ress/sound/next.ogg"); data->bad = bunny_load_effect("ress/sound/bad.ogg"); data->pos.x = 0; data->pos.y = 0; data->win = bunny_start(800, 600, 0, "wolf"); data->pix = bunny_new_pixelarray(800, 600); data->pl->angle = (data->pl->angle * M_PI) / 180; }
void sound_matches() { t_bunny_effect *sound; sound = bunny_load_effect(SOUND_MATCHES); bunny_sound_play(sound); }
int my_music(t_all *all) { all->zik = bunny_load_music("assets/sounds/anemo.ogg"); all->sax = bunny_load_music("assets/sounds/sax.ogg"); all->click = bunny_load_effect("assets/sounds/click.ogg"); all->is_sound_playing = 1; bunny_sound_play(all->zik); return (0); }