void MButtonGroup::addButton(MButton *button)
{
    Q_D(MButtonGroup);

    if (d->buttonList.contains(button)) {
        return;
    }

    d->buttonList.append(button);

    button->setGroup(this);
    connect(button, SIGNAL(pressed()), d, SLOT(buttonPress()));
    connect(button, SIGNAL(released()), d, SLOT(buttonRelease()));
    connect(button, SIGNAL(clicked()), d, SLOT(buttonClick()));
    connect(button, SIGNAL(toggled(bool)), d, SLOT(buttonToggle(bool)));

    /* Adding a checked button to a group makes it the currently checked button */
    if (button->isCheckable() && button->isChecked()) {
        if (exclusive() && d->checkedButton) {
            //TODO do this somehow differently if possible.
            d->exclusive = false;
            d->checkedButton->setChecked(false);
            d->exclusive = true;
        }
        d->checkedButton = button;
    }
}
Exemple #2
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void MSWidget::event(const XEvent *pEvent_)
{
 if (!_eventOverride||!(*_eventOverride)(pEvent_->type))
  switch (pEvent_->type)
   {
   case Expose:           expose(pEvent_);             break;
   case NoExpose:         noExpose(pEvent_);           break;
   case GraphicsExpose:   graphicsExpose(pEvent_);     break;
   case VisibilityNotify: visibilityNotify(pEvent_);   break;
   case EnterNotify:      if (_server->eventGrabbed(pEvent_,this)==MSTrue) enterNotify(pEvent_);  break;
   case LeaveNotify:      leaveNotify(pEvent_);        break;
   case ConfigureNotify:  configureNotify(pEvent_);    break;
   case CreateNotify:     createNotify(pEvent_);       break;
   case DestroyNotify:    destroyNotify(pEvent_);      break;
   case ReparentNotify:   reparentNotify(pEvent_);     break;
   case MapNotify:        mapNotify(pEvent_);          break;
   case UnmapNotify:      unmapNotify(pEvent_);        break;
   case PropertyNotify:   propertyNotify(pEvent_);     break;
   case SelectionNotify:  selectionNotify(pEvent_);    break;
   case SelectionClear:   selectionClear(pEvent_);     break;
   case SelectionRequest: selectionRequest(pEvent_);   break;
   case ClientMessage:    clientMessage(pEvent_);      break;
   case MotionNotify:     if (_server->eventGrabbed(pEvent_,this)==MSTrue) motionNotify(pEvent_);  break;   
   case ButtonRelease:    if (_server->eventGrabbed(pEvent_,this)==MSTrue) buttonRelease(pEvent_); break;
   case ButtonPress:      if (_server->eventGrabbed(pEvent_,this)==MSTrue) buttonPress(pEvent_);
                          else _server->bell();                                                    break;
   case KeyRelease:       if (_server->eventGrabbed(pEvent_,this)==MSTrue) keyRelease(pEvent_);    break;  
   case KeyPress:         if (_server->eventGrabbed(pEvent_,this)==MSTrue) keyPressEvent(pEvent_);      
                          else _server->bell();                                                    break;
   case FocusIn:          focusInEventNotify(pEvent_);  break;
   case FocusOut:         focusOutEventNotify(pEvent_); break;
   default:                                                                                         break;
   }
  // this event handler is intended to support the mstk builder
  // i.e. it is easier to get events this way rather than
  // subclass every widget and override the event methods
  if (_eventHandler!=0)	(*_eventHandler)(this,pEvent_,_eventHandlerData);
}