static void plugin_check_open_close__exit(void) { if (current_plugin_handle) return; if (open_files_bitmap_is_clear(&open_files_bitmap)) return; logf("Plugin '%s' leaks file handles", current_plugin); static const char *lines[] = { ID2P(LANG_PLUGIN_ERROR), "#leak-file-handles" }; static const struct text_message message = { lines, 2 }; button_clear_queue(); /* Empty the keyboard buffer */ gui_syncyesno_run(&message, NULL, NULL); FOR_EACH_BITARRAY_SET_BIT(&open_files_bitmap, fildes) WRAPPER(close)(fildes); }
/* * int get_action_worker(int context, struct button_mapping *user_mappings, int timeout) This function searches the button list for the given context for the just pressed button. If there is a match it returns the value from the list. If there is no match.. the last item in the list "points" to the next context in a chain so the "chain" is followed until the button is found. putting ACTION_NONE will get CONTEXT_STD which is always the last list checked. Timeout can be TIMEOUT_NOBLOCK to return immediatly TIMEOUT_BLOCK to wait for a button press Any number >0 to wait that many ticks for a press */ static int get_action_worker(int context, int timeout, const struct button_mapping* (*get_context_map)(int) ) { const struct button_mapping *items = NULL; int button; int i=0; int ret = ACTION_UNKNOWN; static int last_context = CONTEXT_STD; send_event(GUI_EVENT_ACTIONUPDATE, NULL); if (timeout == TIMEOUT_NOBLOCK) button = button_get(false); else if (timeout == TIMEOUT_BLOCK) button = button_get(true); else button = button_get_w_tmo(timeout); #if defined(HAVE_GUI_BOOST) && defined(HAVE_ADJUSTABLE_CPU_FREQ) static struct timeout gui_unboost; /* Boost the CPU in case of wheel scrolling activity in the defined contexts. * Call unboost with a timeout of GUI_BOOST_TIMEOUT. */ if ((button&(BUTTON_SCROLL_BACK|BUTTON_SCROLL_FWD)) && (context == CONTEXT_STD || context == CONTEXT_LIST || context == CONTEXT_MAINMENU || context == CONTEXT_TREE)) { gui_boost(true); timeout_register(&gui_unboost, gui_unboost_callback, GUI_BOOST_TIMEOUT, 0); } #endif /* Data from sys events can be pulled with button_get_data * multimedia button presses don't go through the action system */ if (button == BUTTON_NONE || button & (SYS_EVENT|BUTTON_MULTIMEDIA)) return button; /* Don't send any buttons through untill we see the release event */ if (wait_for_release) { if (button&BUTTON_REL) { /* remember the button for the below button eating on context * change */ last_button = button; wait_for_release = false; } return ACTION_NONE; } #if CONFIG_CODEC == SWCODEC /* Produce keyclick */ keyclick_click(button); #endif if ((context != last_context) && ((last_button & BUTTON_REL) == 0) #ifdef HAVE_SCROLLWHEEL /* Scrollwheel doesn't generate release events */ && !(last_button & (BUTTON_SCROLL_BACK | BUTTON_SCROLL_FWD)) #endif ) { if (button & BUTTON_REL) { last_button = button; last_action = ACTION_NONE; } /* eat all buttons until the previous button was |BUTTON_REL (also eat the |BUTTON_REL button) */ return ACTION_NONE; /* "safest" return value */ } last_context = context; #ifndef HAS_BUTTON_HOLD screen_has_lock = ((context & ALLOW_SOFTLOCK) == ALLOW_SOFTLOCK); if (screen_has_lock && keys_locked) { if (button == unlock_combo) { last_button = BUTTON_NONE; keys_locked = false; splash(HZ/2, str(LANG_KEYLOCK_OFF)); return ACTION_REDRAW; } else #if (BUTTON_REMOTE != 0) if ((button & BUTTON_REMOTE) == 0) #endif { if ((button & BUTTON_REL)) splash(HZ/2, str(LANG_KEYLOCK_ON)); return ACTION_REDRAW; } } context &= ~ALLOW_SOFTLOCK; #endif /* HAS_BUTTON_HOLD */ #ifdef HAVE_TOUCHSCREEN if (button & BUTTON_TOUCHSCREEN) { repeated = false; short_press = false; if (last_button & BUTTON_TOUCHSCREEN) { if ((button & BUTTON_REL) && ((last_button & BUTTON_REPEAT)==0)) { short_press = true; } else if (button & BUTTON_REPEAT) repeated = true; } last_button = button; return ACTION_TOUCHSCREEN; } #endif #if defined(HAVE_LCD_BITMAP) && !defined(BOOTLOADER) button = button_flip_horizontally(context, button); #endif /* logf("%x,%x",last_button,button); */ while (1) { /* logf("context = %x",context); */ #if (BUTTON_REMOTE != 0) if (button & BUTTON_REMOTE) context |= CONTEXT_REMOTE; #endif if ((context & CONTEXT_PLUGIN) && get_context_map) items = get_context_map(context); else items = get_context_mapping(context); if (items == NULL) break; ret = do_button_check(items,button,last_button,&i); if (ret == ACTION_UNKNOWN) { context = get_next_context(items,i); if (context != (int)CONTEXT_STOPSEARCHING) { i = 0; continue; } } /* Action was found or STOPSEARCHING was specified */ break; } /* DEBUGF("ret = %x\n",ret); */ #ifndef HAS_BUTTON_HOLD if (screen_has_lock && (ret == ACTION_STD_KEYLOCK)) { unlock_combo = button; keys_locked = true; splash(HZ/2, str(LANG_KEYLOCK_ON)); button_clear_queue(); return ACTION_REDRAW; } #endif if ((current_tick - last_action_tick < REPEAT_WINDOW_TICKS) && (ret == last_action)) repeated = true; else repeated = false; last_button = button; last_action = ret; last_data = button_get_data(); last_action_tick = current_tick; return ret; }
static void init(void) { kernel_init(); buffer_init(); enable_irq(); lcd_init(); #ifdef HAVE_REMOTE_LCD lcd_remote_init(); #endif font_init(); show_logo(); button_init(); backlight_init(); sim_tasks_init(); lang_init(core_language_builtin, language_strings, LANG_LAST_INDEX_IN_ARRAY); #ifdef DEBUG debug_init(); #endif /* Keep the order of this 3 (viewportmanager handles statusbars) * Must be done before any code uses the multi-screen API */ gui_syncstatusbar_init(&statusbars); gui_sync_wps_init(); sb_skin_init(); viewportmanager_init(); storage_init(); settings_reset(); settings_load(SETTINGS_ALL); settings_apply(true); init_dircache(true); init_dircache(false); #ifdef HAVE_TAGCACHE init_tagcache(); #endif sleep(HZ/2); tree_mem_init(); filetype_init(); playlist_init(); #if CONFIG_CODEC != SWCODEC mp3_init( global_settings.volume, global_settings.bass, global_settings.treble, global_settings.balance, global_settings.loudness, global_settings.avc, global_settings.channel_config, global_settings.stereo_width, global_settings.mdb_strength, global_settings.mdb_harmonics, global_settings.mdb_center, global_settings.mdb_shape, global_settings.mdb_enable, global_settings.superbass); /* audio_init must to know the size of voice buffer so init voice first */ talk_init(); #endif /* CONFIG_CODEC != SWCODEC */ scrobbler_init(); #if CONFIG_CODEC == SWCODEC tdspeed_init(); #endif /* CONFIG_CODEC == SWCODEC */ audio_init(); button_clear_queue(); /* Empty the keyboard buffer */ settings_apply_skins(); }
/* * int get_action_worker(int context, struct button_mapping *user_mappings, int timeout) This function searches the button list for the given context for the just pressed button. If there is a match it returns the value from the list. If there is no match.. the last item in the list "points" to the next context in a chain so the "chain" is followed until the button is found. putting ACTION_NONE will get CONTEXT_STD which is always the last list checked. Timeout can be TIMEOUT_NOBLOCK to return immediatly TIMEOUT_BLOCK to wait for a button press Any number >0 to wait that many ticks for a press */ static int get_action_worker(int context, int timeout, const struct button_mapping* (*get_context_map)(int) ) { const struct button_mapping *items = NULL; int button; int i=0; int ret = ACTION_UNKNOWN; static int last_context = CONTEXT_STD; send_event(GUI_EVENT_ACTIONUPDATE, NULL); if (timeout == TIMEOUT_NOBLOCK) button = button_get(false); else if (timeout == TIMEOUT_BLOCK) button = button_get(true); else button = button_get_w_tmo(timeout); #if defined(HAVE_GUI_BOOST) && defined(HAVE_ADJUSTABLE_CPU_FREQ) static struct timeout gui_unboost; /* Boost the CPU in case of wheel scrolling activity in the defined contexts. * Call unboost with a timeout of GUI_BOOST_TIMEOUT. */ if ((button&(BUTTON_SCROLL_BACK|BUTTON_SCROLL_FWD)) && (context == CONTEXT_STD || context == CONTEXT_LIST || context == CONTEXT_MAINMENU || context == CONTEXT_TREE)) { gui_boost(true); timeout_register(&gui_unboost, gui_unboost_callback, GUI_BOOST_TIMEOUT, 0); } #endif /* Data from sys events can be pulled with button_get_data * multimedia button presses don't go through the action system */ if (button == BUTTON_NONE || button & (SYS_EVENT|BUTTON_MULTIMEDIA)) { /* no button pressed so no point in waiting for release */ if (button == BUTTON_NONE) wait_for_release = false; return button; } /* the special redraw button should result in a screen refresh */ if (button == BUTTON_REDRAW) return ACTION_REDRAW; /* if action_wait_for_release() was called without a button being pressed * then actually waiting for release would do the wrong thing, i.e. * the next key press is entirely ignored. So, if here comes a normal * button press (neither release nor repeat) the press is a fresh one and * no point in waiting for release * * This logic doesn't work for touchscreen which can send normal * button events repeatedly before the first repeat (as in BUTTON_REPEAT). * These cannot be distinguished from the very first touch * but there's nothing we can do about it here */ if ((button & (BUTTON_REPEAT|BUTTON_REL)) == 0) wait_for_release = false; /* Don't send any buttons through untill we see the release event */ if (wait_for_release) { if (button&BUTTON_REL) { /* remember the button for the below button eating on context * change */ last_button = button; wait_for_release = false; } return ACTION_NONE; } if ((context != last_context) && ((last_button & BUTTON_REL) == 0) #ifdef HAVE_SCROLLWHEEL /* Scrollwheel doesn't generate release events */ && !(last_button & (BUTTON_SCROLL_BACK | BUTTON_SCROLL_FWD)) #endif ) { if (button & BUTTON_REL) { last_button = button; last_action = ACTION_NONE; } /* eat all buttons until the previous button was |BUTTON_REL (also eat the |BUTTON_REL button) */ return ACTION_NONE; /* "safest" return value */ } last_context = context; #ifndef HAS_BUTTON_HOLD screen_has_lock = ((context & ALLOW_SOFTLOCK) == ALLOW_SOFTLOCK); if (is_keys_locked()) { if (button == unlock_combo) { last_button = BUTTON_NONE; keys_locked = false; #if defined(HAVE_TOUCHPAD) || defined(HAVE_TOUCHSCREEN) /* enable back touch device */ button_enable_touch(true); #endif splash(HZ/2, str(LANG_KEYLOCK_OFF)); return ACTION_REDRAW; } else #if (BUTTON_REMOTE != 0) if ((button & BUTTON_REMOTE) == 0) #endif { if ((button & BUTTON_REL)) splash(HZ/2, str(LANG_KEYLOCK_ON)); return ACTION_REDRAW; } } #if defined(HAVE_TOUCHPAD) || defined(HAVE_TOUCHSCREEN) else { /* make sure touchpad get reactivated if we quit the screen */ button_enable_touch(true); } #endif context &= ~ALLOW_SOFTLOCK; #endif /* HAS_BUTTON_HOLD */ #ifdef HAVE_TOUCHSCREEN if (button & BUTTON_TOUCHSCREEN) { repeated = false; short_press = false; if (last_button & BUTTON_TOUCHSCREEN) { if ((button & BUTTON_REL) && ((last_button & BUTTON_REPEAT)==0)) { short_press = true; } else if (button & BUTTON_REPEAT) repeated = true; } last_button = button; return ACTION_TOUCHSCREEN; } #endif #if defined(HAVE_LCD_BITMAP) && !defined(BOOTLOADER) button = button_flip_horizontally(context, button); #endif /* logf("%x,%x",last_button,button); */ while (1) { /* logf("context = %x",context); */ #if (BUTTON_REMOTE != 0) if (button & BUTTON_REMOTE) context |= CONTEXT_REMOTE; #endif if ((context & CONTEXT_PLUGIN) && get_context_map) items = get_context_map(context); else items = get_context_mapping(context); if (items == NULL) break; ret = do_button_check(items,button,last_button,&i); if (ret == ACTION_UNKNOWN) { context = get_next_context(items,i); if (context != (int)CONTEXT_STOPSEARCHING) { i = 0; continue; } } /* Action was found or STOPSEARCHING was specified */ break; } /* DEBUGF("ret = %x\n",ret); */ #ifndef HAS_BUTTON_HOLD if (screen_has_lock && (ret == ACTION_STD_KEYLOCK)) { unlock_combo = button; keys_locked = true; splash(HZ/2, str(LANG_KEYLOCK_ON)); #if defined(HAVE_TOUCHPAD) || defined(HAVE_TOUCHSCREEN) /* disable touch device on keylock */ button_enable_touch(false); #endif button_clear_queue(); return ACTION_REDRAW; } #endif if ((current_tick - last_action_tick < REPEAT_WINDOW_TICKS) && (ret == last_action)) repeated = true; else repeated = false; last_button = button; last_action = ret; last_data = button_get_data(); last_action_tick = current_tick; #if CONFIG_CODEC == SWCODEC /* Produce keyclick */ keyclick_click(false, ret); #endif return ret; }
int plugin_load(const char* plugin, const void* parameter) { struct plugin_header *p_hdr; struct lc_header *hdr; if (current_plugin_handle && pfn_tsr_exit) { /* if we have a resident old plugin and a callback */ if (pfn_tsr_exit(!strcmp(current_plugin, plugin)) == false ) { /* not allowing another plugin to load */ return PLUGIN_OK; } lc_close(current_plugin_handle); current_plugin_handle = pfn_tsr_exit = NULL; } splash(0, ID2P(LANG_WAIT)); strcpy(current_plugin, plugin); current_plugin_handle = lc_open(plugin, pluginbuf, PLUGIN_BUFFER_SIZE); if (current_plugin_handle == NULL) { splashf(HZ*2, str(LANG_PLUGIN_CANT_OPEN), plugin); return -1; } p_hdr = lc_get_header(current_plugin_handle); hdr = p_hdr ? &p_hdr->lc_hdr : NULL; if (hdr == NULL || hdr->magic != PLUGIN_MAGIC || hdr->target_id != TARGET_ID #if (CONFIG_PLATFORM & PLATFORM_NATIVE) || hdr->load_addr != pluginbuf || hdr->end_addr > pluginbuf + PLUGIN_BUFFER_SIZE #endif ) { lc_close(current_plugin_handle); splash(HZ*2, str(LANG_PLUGIN_WRONG_MODEL)); return -1; } if (hdr->api_version > PLUGIN_API_VERSION || hdr->api_version < PLUGIN_MIN_API_VERSION) { lc_close(current_plugin_handle); splash(HZ*2, str(LANG_PLUGIN_WRONG_VERSION)); return -1; } #if (CONFIG_PLATFORM & PLATFORM_NATIVE) plugin_size = hdr->end_addr - pluginbuf; #else plugin_size = 0; #endif *(p_hdr->api) = &rockbox_api; lcd_clear_display(); lcd_update(); #ifdef HAVE_REMOTE_LCD lcd_remote_clear_display(); lcd_remote_update(); #endif push_current_activity(ACTIVITY_PLUGIN); /* some plugins assume the entry cache doesn't move and save pointers to it * they should be fixed properly instead of this lock */ tree_lock_cache(tree_get_context()); FOR_NB_SCREENS(i) viewportmanager_theme_enable(i, false, NULL); #ifdef HAVE_TOUCHSCREEN touchscreen_set_mode(TOUCHSCREEN_BUTTON); #endif #ifdef HAVE_PLUGIN_CHECK_OPEN_CLOSE open_files = 0; #endif int rc = p_hdr->entry_point(parameter); tree_unlock_cache(tree_get_context()); pop_current_activity(); if (!pfn_tsr_exit) { /* close handle if plugin is no tsr one */ lc_close(current_plugin_handle); current_plugin_handle = NULL; } /* Go back to the global setting in case the plugin changed it */ #ifdef HAVE_TOUCHSCREEN touchscreen_set_mode(global_settings.touch_mode); #endif #ifdef HAVE_LCD_BITMAP screen_helper_setfont(FONT_UI); #if LCD_DEPTH > 1 #ifdef HAVE_LCD_COLOR lcd_set_drawinfo(DRMODE_SOLID, global_settings.fg_color, global_settings.bg_color); #else lcd_set_drawinfo(DRMODE_SOLID, LCD_DEFAULT_FG, LCD_DEFAULT_BG); #endif #else /* LCD_DEPTH == 1 */ lcd_set_drawmode(DRMODE_SOLID); #endif /* LCD_DEPTH */ #endif /* HAVE_LCD_BITMAP */ #ifdef HAVE_REMOTE_LCD #if LCD_REMOTE_DEPTH > 1 lcd_remote_set_drawinfo(DRMODE_SOLID, LCD_REMOTE_DEFAULT_FG, LCD_REMOTE_DEFAULT_BG); #else lcd_remote_set_drawmode(DRMODE_SOLID); #endif #endif lcd_clear_display(); #ifdef HAVE_REMOTE_LCD lcd_remote_clear_display(); #endif FOR_NB_SCREENS(i) viewportmanager_theme_undo(i, true); #ifdef HAVE_PLUGIN_CHECK_OPEN_CLOSE if(open_files != 0 && !current_plugin_handle) { int fd; logf("Plugin '%s' leaks file handles", plugin); static const char *lines[] = { ID2P(LANG_PLUGIN_ERROR), "#leak-file-handles" }; static const struct text_message message={ lines, 2 }; button_clear_queue(); /* Empty the keyboard buffer */ gui_syncyesno_run(&message, NULL, NULL); for(fd=0; fd < MAX_OPEN_FILES; fd++) if(open_files & (1<<fd)) close_wrapper(fd); } #endif if (rc == PLUGIN_ERROR) splash(HZ*2, str(LANG_PLUGIN_ERROR)); return rc; }