Exemple #1
0
int main() {
    unsigned char b[] = {
        0x0f, 0xff, 0xf0,
        0xAA, 0x78, 0x11
    };

    BitVector bv1(b, sizeof(b) / sizeof(*b));
    BitVector bv2("10010100111100101010001010010010101");

    bv1.print("bv1 before modification");
    for (int i = 36; i < bv1.bits(); i++) {
        bv1.clear(i);
    }
    bv1.print("bv1 after modification");

    bv2.print("bv2 before modification");
    for (int j = bv2.bits()-10; j < bv2.bits(); j++) {
        bv2.clear(j);
    }
    bv2.set(30);
    bv2.print("bv2 after modification");

    bv2.bits(bv2.bits() / 2);
    bv2.print("bv2 cut in half");
    bv2.bits(bv2.bits() + 10);
    bv2.print("bv2 grown by 10");

    BitVector bv3((unsigned char *) 0);

    return 0;
} ///:~
  void setUp() {
    emptyUbs = new UpperBoundSet();

    simpleUbs = new UpperBoundSet();
    MOLP simpleMOLP;
    std::vector<double> xVect;
    BVect bv1(1, 2, xVect);
    BVect bv2(2, 1, xVect);
    BEdge be(bv1, bv2);
    simpleMOLP.push_back(be);
    simpleUbs->merge(simpleMOLP);

    bigUbs = new UpperBoundSet();
    MOLP m1;
    BVect bv1m1(2, 17, xVect);
    BVect bv2m1(3, 15, xVect);
    BVect bv3m1(5, 14, xVect);
    BEdge be1m1(bv1m1, bv2m1);
    BEdge be2m1(bv2m1, bv3m1);
    m1.push_back(be1m1);
    m1.push_back(be2m1);
    MOLP m2;
    BVect bv1m2(8, 11, xVect);
    BVect bv2m2(9, 9, xVect);
    BVect bv3m2(11, 8, xVect);
    BEdge be1m2(bv1m2, bv2m2);
    BEdge be2m2(bv2m2, bv3m2);
    m2.push_back(be1m2);
    m2.push_back(be2m2);
    MOLP m3;
    BVect bv1m3(14, 5, xVect);
    BVect bv2m3(15, 3, xVect);
    BVect bv3m3(17, 2, xVect);
    BEdge be1m3(bv1m3, bv2m3);
    BEdge be2m3(bv2m3, bv3m3);
    m3.push_back(be1m3);
    m3.push_back(be2m3);
    bigUbs->merge(m1);
    bigUbs->merge(m2);
    bigUbs->merge(m3);
  }
Exemple #3
0
double SimilarityWrapper(const T &bv1,const std::string &pkl,double a,double b,
                         double (*metric)(const T &,const T &,double,double),bool returnDistance){
  T bv2(pkl);
  return SimilarityWrapper(bv1,bv2,a,b,metric,returnDistance);
}