size_t ScreenshotClient::getSize() const {
    return mBuffer.stride * mBuffer.height * bytesPerPixel(mBuffer.format);
}
void SpriteController::doUpdateSprites() {
    // Collect information about sprite updates.
    // Each sprite update record includes a reference to its associated sprite so we can
    // be certain the sprites will not be deleted while this function runs.  Sprites
    // may invalidate themselves again during this time but we will handle those changes
    // in the next iteration.
    Vector<SpriteUpdate> updates;
    size_t numSprites;
    { // acquire lock
        AutoMutex _l(mLock);

        numSprites = mLocked.invalidatedSprites.size();
        for (size_t i = 0; i < numSprites; i++) {
            const sp<SpriteImpl>& sprite = mLocked.invalidatedSprites.itemAt(i);

            updates.push(SpriteUpdate(sprite, sprite->getStateLocked()));
            sprite->resetDirtyLocked();
        }
        mLocked.invalidatedSprites.clear();
    } // release lock

    // Create missing surfaces.
    bool surfaceChanged = false;
    for (size_t i = 0; i < numSprites; i++) {
        SpriteUpdate& update = updates.editItemAt(i);

        if (update.state.surfaceControl == NULL && update.state.wantSurfaceVisible()) {
            update.state.surfaceWidth = update.state.icon.bitmap.width();
            update.state.surfaceHeight = update.state.icon.bitmap.height();
            update.state.surfaceDrawn = false;
            update.state.surfaceVisible = false;
            update.state.surfaceControl = obtainSurface(
                    update.state.surfaceWidth, update.state.surfaceHeight);
            if (update.state.surfaceControl != NULL) {
                update.surfaceChanged = surfaceChanged = true;
            }
        }
    }

    // Resize sprites if needed, inside a global transaction.
    bool haveGlobalTransaction = false;
    for (size_t i = 0; i < numSprites; i++) {
        SpriteUpdate& update = updates.editItemAt(i);

        if (update.state.surfaceControl != NULL && update.state.wantSurfaceVisible()) {
            int32_t desiredWidth = update.state.icon.bitmap.width();
            int32_t desiredHeight = update.state.icon.bitmap.height();
            if (update.state.surfaceWidth < desiredWidth
                    || update.state.surfaceHeight < desiredHeight) {
                if (!haveGlobalTransaction) {
                    SurfaceComposerClient::openGlobalTransaction();
                    haveGlobalTransaction = true;
                }

                status_t status = update.state.surfaceControl->setSize(desiredWidth, desiredHeight);
                if (status) {
                    ALOGE("Error %d resizing sprite surface from %dx%d to %dx%d",
                            status, update.state.surfaceWidth, update.state.surfaceHeight,
                            desiredWidth, desiredHeight);
                } else {
                    update.state.surfaceWidth = desiredWidth;
                    update.state.surfaceHeight = desiredHeight;
                    update.state.surfaceDrawn = false;
                    update.surfaceChanged = surfaceChanged = true;

                    if (update.state.surfaceVisible) {
                        status = update.state.surfaceControl->hide();
                        if (status) {
                            ALOGE("Error %d hiding sprite surface after resize.", status);
                        } else {
                            update.state.surfaceVisible = false;
                        }
                    }
                }
            }
        }
    }
    if (haveGlobalTransaction) {
        SurfaceComposerClient::closeGlobalTransaction();
    }

    // Redraw sprites if needed.
    for (size_t i = 0; i < numSprites; i++) {
        SpriteUpdate& update = updates.editItemAt(i);

        if ((update.state.dirty & DIRTY_BITMAP) && update.state.surfaceDrawn) {
            update.state.surfaceDrawn = false;
            update.surfaceChanged = surfaceChanged = true;
        }

        if (update.state.surfaceControl != NULL && !update.state.surfaceDrawn
                && update.state.wantSurfaceVisible()) {
            sp<Surface> surface = update.state.surfaceControl->getSurface();
            ANativeWindow_Buffer outBuffer;
            status_t status = surface->lock(&outBuffer, NULL);
            if (status) {
                ALOGE("Error %d locking sprite surface before drawing.", status);
            } else {
                SkBitmap surfaceBitmap;
                ssize_t bpr = outBuffer.stride * bytesPerPixel(outBuffer.format);
                surfaceBitmap.installPixels(SkImageInfo::MakeN32Premul(outBuffer.width, outBuffer.height),
                                            outBuffer.bits, bpr);

                SkCanvas surfaceCanvas(surfaceBitmap);

                SkPaint paint;
                paint.setXfermodeMode(SkXfermode::kSrc_Mode);
                surfaceCanvas.drawBitmap(update.state.icon.bitmap, 0, 0, &paint);

                if (outBuffer.width > update.state.icon.bitmap.width()) {
                    paint.setColor(0); // transparent fill color
                    surfaceCanvas.drawRectCoords(update.state.icon.bitmap.width(), 0,
                            outBuffer.width, update.state.icon.bitmap.height(), paint);
                }
                if (outBuffer.height > update.state.icon.bitmap.height()) {
                    paint.setColor(0); // transparent fill color
                    surfaceCanvas.drawRectCoords(0, update.state.icon.bitmap.height(),
                            outBuffer.width, outBuffer.height, paint);
                }

                status = surface->unlockAndPost();
                if (status) {
                    ALOGE("Error %d unlocking and posting sprite surface after drawing.", status);
                } else {
                    update.state.surfaceDrawn = true;
                    update.surfaceChanged = surfaceChanged = true;
                }
            }
        }
    }

    // Set sprite surface properties and make them visible.
    bool haveTransaction = false;
    for (size_t i = 0; i < numSprites; i++) {
        SpriteUpdate& update = updates.editItemAt(i);

        bool wantSurfaceVisibleAndDrawn = update.state.wantSurfaceVisible()
                && update.state.surfaceDrawn;
        bool becomingVisible = wantSurfaceVisibleAndDrawn && !update.state.surfaceVisible;
        bool becomingHidden = !wantSurfaceVisibleAndDrawn && update.state.surfaceVisible;
        if (update.state.surfaceControl != NULL && (becomingVisible || becomingHidden
                || (wantSurfaceVisibleAndDrawn && (update.state.dirty & (DIRTY_ALPHA
                        | DIRTY_POSITION | DIRTY_TRANSFORMATION_MATRIX | DIRTY_LAYER
                        | DIRTY_VISIBILITY | DIRTY_HOTSPOT))))) {
            status_t status;
            if (!haveTransaction) {
                SurfaceComposerClient::openGlobalTransaction();
                haveTransaction = true;
            }

            if (wantSurfaceVisibleAndDrawn
                    && (becomingVisible || (update.state.dirty & DIRTY_ALPHA))) {
                status = update.state.surfaceControl->setAlpha(update.state.alpha);
                if (status) {
                    ALOGE("Error %d setting sprite surface alpha.", status);
                }
            }

            if (wantSurfaceVisibleAndDrawn
                    && (becomingVisible || (update.state.dirty & (DIRTY_POSITION
                            | DIRTY_HOTSPOT)))) {
                status = update.state.surfaceControl->setPosition(
                        update.state.positionX - update.state.icon.hotSpotX,
                        update.state.positionY - update.state.icon.hotSpotY);
                if (status) {
                    ALOGE("Error %d setting sprite surface position.", status);
                }
            }

            if (wantSurfaceVisibleAndDrawn
                    && (becomingVisible
                            || (update.state.dirty & DIRTY_TRANSFORMATION_MATRIX))) {
                status = update.state.surfaceControl->setMatrix(
                        update.state.transformationMatrix.dsdx,
                        update.state.transformationMatrix.dtdx,
                        update.state.transformationMatrix.dsdy,
                        update.state.transformationMatrix.dtdy);
                if (status) {
                    ALOGE("Error %d setting sprite surface transformation matrix.", status);
                }
            }

            int32_t surfaceLayer = mOverlayLayer + update.state.layer;
            if (wantSurfaceVisibleAndDrawn
                    && (becomingVisible || (update.state.dirty & DIRTY_LAYER))) {
                status = update.state.surfaceControl->setLayer(surfaceLayer);
                if (status) {
                    ALOGE("Error %d setting sprite surface layer.", status);
                }
            }

            if (becomingVisible) {
                status = update.state.surfaceControl->show();
                if (status) {
                    ALOGE("Error %d showing sprite surface.", status);
                } else {
                    update.state.surfaceVisible = true;
                    update.surfaceChanged = surfaceChanged = true;
                }
            } else if (becomingHidden) {
                status = update.state.surfaceControl->hide();
                if (status) {
                    ALOGE("Error %d hiding sprite surface.", status);
                } else {
                    update.state.surfaceVisible = false;
                    update.surfaceChanged = surfaceChanged = true;
                }
            }
        }
    }

    if (haveTransaction) {
        SurfaceComposerClient::closeGlobalTransaction();
    }

    // If any surfaces were changed, write back the new surface properties to the sprites.
    if (surfaceChanged) { // acquire lock
        AutoMutex _l(mLock);

        for (size_t i = 0; i < numSprites; i++) {
            const SpriteUpdate& update = updates.itemAt(i);

            if (update.surfaceChanged) {
                update.sprite->setSurfaceLocked(update.state.surfaceControl,
                        update.state.surfaceWidth, update.state.surfaceHeight,
                        update.state.surfaceDrawn, update.state.surfaceVisible);
            }
        }
    } // release lock

    // Clear the sprite update vector outside the lock.  It is very important that
    // we do not clear sprite references inside the lock since we could be releasing
    // the last remaining reference to the sprite here which would result in the
    // sprite being deleted and the lock being reacquired by the sprite destructor
    // while already held.
    updates.clear();
}
static bool anp_surface_lock(JNIEnv* env, jobject surfaceView, ANPBitmap* bitmap, ANPRectI* dirtyRect) {
  if (!bitmap || !surfaceView) {
    return false;
  }

  void* surface = getSurface(env, surfaceView);

  if (!bitmap || !surface) {
    return false;
  }

  if (!init()) {
    return false;
  }

  void* region = NULL;
  if (dirtyRect) {
    region = malloc(ANDROID_REGION_SIZE);
    gSurfaceFunctions.regionConstructor(region);

    ARect rect;
    rect.left = dirtyRect->left;
    rect.top = dirtyRect->top;
    rect.right = dirtyRect->right;
    rect.bottom = dirtyRect->bottom;

    gSurfaceFunctions.setRegion(region, rect);
  }

  SurfaceInfo info;
  int err = gSurfaceFunctions.lock(surface, &info, region);
  if (err < 0) {
    LOG("Failed to lock surface");
    return false;
  }

  // the surface may have expanded the dirty region so we must to pass that
  // information back to the plugin.
  if (dirtyRect) {
    ARect* dirtyBounds = (ARect*)region; // The bounds are the first member, so this should work!

    dirtyRect->left = dirtyBounds->left;
    dirtyRect->right = dirtyBounds->right;
    dirtyRect->top = dirtyBounds->top;
    dirtyRect->bottom = dirtyBounds->bottom;
  }

  if (region)
    free(region);

  int bpr = info.s * bytesPerPixel(info.format);

  bitmap->format = convertPixelFormat(info.format);
  bitmap->width = info.w;
  bitmap->height = info.h;
  bitmap->rowBytes = bpr;

  if (info.w > 0 && info.h > 0) {
    bitmap->baseAddr = info.bits;
  } else {
    bitmap->baseAddr = NULL;
    return false;
  }

  return true;
}
static jlong nativeLockCanvas(JNIEnv* env, jclass clazz,
        jlong nativeObject, jobject canvasObj, jobject dirtyRectObj) {
    sp<Surface> surface(reinterpret_cast<Surface *>(nativeObject));

    if (!isSurfaceValid(surface)) {
        doThrowIAE(env);
        return 0;
    }

    Rect dirtyRect;
    Rect* dirtyRectPtr = NULL;

    if (dirtyRectObj) {
        dirtyRect.left   = env->GetIntField(dirtyRectObj, gRectClassInfo.left);
        dirtyRect.top    = env->GetIntField(dirtyRectObj, gRectClassInfo.top);
        dirtyRect.right  = env->GetIntField(dirtyRectObj, gRectClassInfo.right);
        dirtyRect.bottom = env->GetIntField(dirtyRectObj, gRectClassInfo.bottom);
        dirtyRectPtr = &dirtyRect;
    }

    ANativeWindow_Buffer outBuffer;
    status_t err = surface->lock(&outBuffer, dirtyRectPtr);
    if (err < 0) {
        const char* const exception = (err == NO_MEMORY) ?
                OutOfResourcesException :
                "java/lang/IllegalArgumentException";
        jniThrowException(env, exception, NULL);
        return 0;
    }

    // Associate a SkCanvas object to this surface
    env->SetIntField(canvasObj, gCanvasClassInfo.mSurfaceFormat, outBuffer.format);

    SkBitmap bitmap;
    ssize_t bpr = outBuffer.stride * bytesPerPixel(outBuffer.format);
    bitmap.setConfig(convertPixelFormat(outBuffer.format), outBuffer.width, outBuffer.height, bpr);
    if (outBuffer.format == PIXEL_FORMAT_RGBX_8888) {
        bitmap.setIsOpaque(true);
    }
    if (outBuffer.width > 0 && outBuffer.height > 0) {
        bitmap.setPixels(outBuffer.bits);
    } else {
        // be safe with an empty bitmap.
        bitmap.setPixels(NULL);
    }

    SkCanvas* nativeCanvas = SkNEW_ARGS(SkCanvas, (bitmap));
    swapCanvasPtr(env, canvasObj, nativeCanvas);

    if (dirtyRectPtr) {
        nativeCanvas->clipRect( SkRect::Make(reinterpret_cast<const SkIRect&>(dirtyRect)) );
    }

    if (dirtyRectObj) {
        env->SetIntField(dirtyRectObj, gRectClassInfo.left,   dirtyRect.left);
        env->SetIntField(dirtyRectObj, gRectClassInfo.top,    dirtyRect.top);
        env->SetIntField(dirtyRectObj, gRectClassInfo.right,  dirtyRect.right);
        env->SetIntField(dirtyRectObj, gRectClassInfo.bottom, dirtyRect.bottom);
    }

    // Create another reference to the surface and return it.  This reference
    // should be passed to nativeUnlockCanvasAndPost in place of mNativeObject,
    // because the latter could be replaced while the surface is locked.
    sp<Surface> lockedSurface(surface);
    lockedSurface->incStrong(&sRefBaseOwner);
    return (jlong) lockedSurface.get();
}
unsigned int	ImageBase::bytesPerPlane() const {
	return bytesPerPixel() / planes();
}
static jobject Surface_lockCanvas(JNIEnv* env, jobject clazz, jobject dirtyRect)
{
    const sp<Surface>& surface(getSurface(env, clazz));
    if (!Surface::isValid(surface)) {
        doThrowIAE(env);
        return 0;
    }

    // get dirty region
    Region dirtyRegion;
    if (dirtyRect) {
        Rect dirty;
        dirty.left  = env->GetIntField(dirtyRect, ro.l);
        dirty.top   = env->GetIntField(dirtyRect, ro.t);
        dirty.right = env->GetIntField(dirtyRect, ro.r);
        dirty.bottom= env->GetIntField(dirtyRect, ro.b);
        if (!dirty.isEmpty()) {
            dirtyRegion.set(dirty);
        }
    } else {
        dirtyRegion.set(Rect(0x3FFF,0x3FFF));
    }

    Surface::SurfaceInfo info;
    status_t err = surface->lock(&info, &dirtyRegion);
    if (err < 0) {
        const char* const exception = (err == NO_MEMORY) ?
            OutOfResourcesException :
            "java/lang/IllegalArgumentException";
        jniThrowException(env, exception, NULL);
        return 0;
    }

    // Associate a SkCanvas object to this surface
    jobject canvas = env->GetObjectField(clazz, so.canvas);
    env->SetIntField(canvas, co.surfaceFormat, info.format);

    SkCanvas* nativeCanvas = (SkCanvas*)env->GetIntField(canvas, no.native_canvas);
    SkBitmap bitmap;
    ssize_t bpr = info.s * bytesPerPixel(info.format);
    bitmap.setConfig(convertPixelFormat(info.format), info.w, info.h, bpr);
    if (info.format == PIXEL_FORMAT_RGBX_8888) {
        bitmap.setIsOpaque(true);
    }
    if (info.w > 0 && info.h > 0) {
        bitmap.setPixels(info.bits);
    } else {
        // be safe with an empty bitmap.
        bitmap.setPixels(NULL);
    }
    nativeCanvas->setBitmapDevice(bitmap);

    SkRegion clipReg;
    if (dirtyRegion.isRect()) { // very common case
        const Rect b(dirtyRegion.getBounds());
        clipReg.setRect(b.left, b.top, b.right, b.bottom);
    } else {
        size_t count;
        Rect const* r = dirtyRegion.getArray(&count);
        while (count) {
            clipReg.op(r->left, r->top, r->right, r->bottom, SkRegion::kUnion_Op);
            r++, count--;
        }
    }

    nativeCanvas->clipRegion(clipReg);

    int saveCount = nativeCanvas->save();
    env->SetIntField(clazz, so.saveCount, saveCount);

    if (dirtyRect) {
        const Rect& bounds(dirtyRegion.getBounds());
        env->SetIntField(dirtyRect, ro.l, bounds.left);
        env->SetIntField(dirtyRect, ro.t, bounds.top);
        env->SetIntField(dirtyRect, ro.r, bounds.right);
        env->SetIntField(dirtyRect, ro.b, bounds.bottom);
    }

    return canvas;
}
Exemple #7
0
void LayerBase::loadTexture(const Region& dirty,
        GLint textureName, const GGLSurface& t,
        GLuint& textureWidth, GLuint& textureHeight) const
{
    // TODO: defer the actual texture reload until LayerBase::validateTexture
    // is called.

    uint32_t flags = mFlags;
    glBindTexture(GL_TEXTURE_2D, textureName);

    GLuint tw = t.width;
    GLuint th = t.height;

    /*
     * In OpenGL ES we can't specify a stride with glTexImage2D (however,
     * GL_UNPACK_ALIGNMENT is 4, which in essence allows a limited form of
     * stride).
     * So if the stride here isn't representable with GL_UNPACK_ALIGNMENT, we
     * need to do something reasonable (here creating a bigger texture).
     * 
     * extra pixels = (((stride - width) * pixelsize) / GL_UNPACK_ALIGNMENT);
     * 
     * This situation doesn't happen often, but some h/w have a limitation
     * for their framebuffer (eg: must be multiple of 8 pixels), and
     * we need to take that into account when using these buffers as
     * textures.
     *
     * This should never be a problem with POT textures
     */

    tw += (((t.stride - tw) * bytesPerPixel(t.format)) / 4);

    /*
     * round to POT if needed 
     */
    
    GLuint texture_w = tw;
    GLuint texture_h = th;
    if (!(flags & DisplayHardware::NPOT_EXTENSION)) {
        // find the smallest power-of-two that will accommodate our surface
        texture_w = 1 << (31 - clz(t.width));
        texture_h = 1 << (31 - clz(t.height));
        if (texture_w < t.width)  texture_w <<= 1;
        if (texture_h < t.height) texture_h <<= 1;
        if (texture_w != tw || texture_h != th) {
            // we can't use DIRECT_TEXTURE since we changed the size
            // of the texture
            flags &= ~DisplayHardware::DIRECT_TEXTURE;
        }
    }

    if (flags & DisplayHardware::DIRECT_TEXTURE) {
        // here we're guaranteed that texture_{w|h} == t{w|h}
        if (t.format == GGL_PIXEL_FORMAT_RGB_565) {
            glTexImage2D(GL_DIRECT_TEXTURE_2D_QUALCOMM, 0,
                    GL_RGB, tw, th, 0,
                    GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t.data);
        } else if (t.format == GGL_PIXEL_FORMAT_RGBA_4444) {
            glTexImage2D(GL_DIRECT_TEXTURE_2D_QUALCOMM, 0,
                    GL_RGBA, tw, th, 0,
                    GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, t.data);
        } else if (t.format == GGL_PIXEL_FORMAT_RGBA_8888) {
            glTexImage2D(GL_DIRECT_TEXTURE_2D_QUALCOMM, 0,
                    GL_RGBA, tw, th, 0,
                    GL_RGBA, GL_UNSIGNED_BYTE, t.data);
        } else if (t.format == GGL_PIXEL_FORMAT_BGRA_8888) {
            // TODO: add GL_BGRA extension
        } else {
            // oops, we don't handle this format, try the regular path
            goto regular;
        }
        textureWidth = tw;
        textureHeight = th;
    } else {
regular:
        Rect bounds(dirty.bounds());
        GLvoid* data = 0;
        if (texture_w!=textureWidth || texture_h!=textureHeight) {
            // texture size changed, we need to create a new one

            if (!textureWidth || !textureHeight) {
                // this is the first time, load the whole texture
                if (texture_w==tw && texture_h==th) {
                    // we can do it one pass
                    data = t.data;
                } else {
                    // we have to create the texture first because it
                    // doesn't match the size of the buffer
                    bounds.set(Rect(tw, th));
                }
            }
            
            if (t.format == GGL_PIXEL_FORMAT_RGB_565) {
                glTexImage2D(GL_TEXTURE_2D, 0,
                        GL_RGB, texture_w, texture_h, 0,
                        GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data);
            } else if (t.format == GGL_PIXEL_FORMAT_RGBA_4444) {
                glTexImage2D(GL_TEXTURE_2D, 0,
                        GL_RGBA, texture_w, texture_h, 0,
                        GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, data);
            } else if (t.format == GGL_PIXEL_FORMAT_RGBA_8888) {
                glTexImage2D(GL_TEXTURE_2D, 0,
                        GL_RGBA, texture_w, texture_h, 0,
                        GL_RGBA, GL_UNSIGNED_BYTE, data);
            } else if ( t.format == GGL_PIXEL_FORMAT_YCbCr_422_SP ||
                        t.format == GGL_PIXEL_FORMAT_YCbCr_420_SP) {
                // just show the Y plane of YUV buffers
                data = t.data;
                glTexImage2D(GL_TEXTURE_2D, 0,
                        GL_LUMINANCE, texture_w, texture_h, 0,
                        GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
            } else {
                // oops, we don't handle this format!
                LOGE("layer %p, texture=%d, using format %d, which is not "
                     "supported by the GL", this, textureName, t.format);
                textureName = -1;
            }
            textureWidth = texture_w;
            textureHeight = texture_h;
        }
        if (!data && textureName>=0) {
            if (t.format == GGL_PIXEL_FORMAT_RGB_565) {
                glTexSubImage2D(GL_TEXTURE_2D, 0,
                        0, bounds.top, t.width, bounds.height(),
                        GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
                        t.data + bounds.top*t.width*2);
            } else if (t.format == GGL_PIXEL_FORMAT_RGBA_4444) {
                glTexSubImage2D(GL_TEXTURE_2D, 0,
                        0, bounds.top, t.width, bounds.height(),
                        GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4,
                        t.data + bounds.top*t.width*2);
            } else if (t.format == GGL_PIXEL_FORMAT_RGBA_8888) {
                glTexSubImage2D(GL_TEXTURE_2D, 0,
                        0, bounds.top, t.width, bounds.height(),
                        GL_RGBA, GL_UNSIGNED_BYTE,
                        t.data + bounds.top*t.width*4);
            }
        }
    }
}
Exemple #8
0
int Mouse::DrawCursor(CursorBounds desireBounds)
{
    status_t status;

    if (mWantChange && mSurfaceVisible) {
        SurfaceComposerClient::openGlobalTransaction();
        status = mSurfaceControl->show();
        if (status) {
            printf("Error %d setting sprite surface show.\n", status);
        }
        SurfaceComposerClient::closeGlobalTransaction();
        mWantChange = false;
    }
    if (mWantChange && !mSurfaceVisible) {
        SurfaceComposerClient::openGlobalTransaction();
        status = mSurfaceControl->hide();
        if (status) {
            printf("Error %d setting sprite surface hide.\n", status);
        }
        SurfaceComposerClient::closeGlobalTransaction();
        mWantChange = false;
    }
        
    if (mUpdateCursor && mSurfaceVisible) {
        SurfaceComposerClient::openGlobalTransaction();

        status = mSurfaceControl->setLayer(INT_MAX - 1);
        if (status) {
            printf("Error %d setting sprite surface setlayer.\n", status);
        }
        
        SurfaceComposerClient::closeGlobalTransaction();

        SurfaceComposerClient::openGlobalTransaction();

        if (desireBounds.width != mWidth || desireBounds.height != mHeight) {
            //SurfaceComposerClient::openGlobalTransaction();
            status = mSurfaceControl->setSize(mWidth, mHeight);
            if (status) {
                printf("Error %d setting sprite surface show.\n", status);
            }

            mWidth = desireBounds.width;
            mHeight = desireBounds.height;
        }

        SurfaceComposerClient::closeGlobalTransaction();

        sp<Surface> surface = mSurfaceControl->getSurface();
        ANativeWindow_Buffer outBuffer;
        status = surface->lock(&outBuffer, NULL);
        SkBitmap surfaceBitmap;
        ssize_t bpr = outBuffer.stride * bytesPerPixel(outBuffer.format);
        surfaceBitmap.setConfig(SkBitmap::kARGB_8888_Config,
                outBuffer.width, outBuffer.height, bpr);
        
        printf("surface bpr size %d stride %d width %d height %d\n", bpr, outBuffer.stride, outBuffer.width, outBuffer.height);

        SkBitmap srcBitmap;
        bpr = desireBounds.width * bytesPerPixel(outBuffer.format);
        srcBitmap.setConfig(SkBitmap::kARGB_8888_Config, desireBounds.width,
                desireBounds.height, bpr);

        printf("srcbitmap bpr size %d width %d height %d\n", bpr, desireBounds.width, desireBounds.height);

        surfaceBitmap.setPixels(outBuffer.bits);
        srcBitmap.setPixels(mDrawBitmaps);

        SkCanvas surfaceCanvas(surfaceBitmap);

        SkPaint paint;
        paint.setXfermodeMode(SkXfermode::kSrc_Mode);

        surfaceCanvas.drawBitmap(srcBitmap, 0, 0, &paint);

        if (outBuffer.width > uint32_t(srcBitmap.width())) {
            paint.setColor(0); // transparent fill color
            surfaceCanvas.drawRectCoords(srcBitmap.width(), 0, outBuffer.width, srcBitmap.height(), paint);
        }
        if (outBuffer.height > uint32_t(srcBitmap.height())) {
            paint.setColor(0); // transparent fill color
            surfaceCanvas.drawRectCoords(0, srcBitmap.height(), outBuffer.width, outBuffer.height, paint);
        }

        status = surface->unlockAndPost();
        if (status) {
            printf("Error %d unlocking and posting sprite surface after drawing.\n", status);
        }

        mUpdateCursor = false;
    }

    if (mMove && mSurfaceVisible) {
        if (desireBounds.spotX != mSpotX) {
            mSpotX = desireBounds.spotX;
        }
        
        if (desireBounds.spotY != mSpotY) {
            mSpotY = desireBounds.spotY;
        }

        SurfaceComposerClient::openGlobalTransaction();

        status = mSurfaceControl->setPosition(mPos.x - mSpotX, mPos.y - mSpotY);
        if (status) {
            printf("Error %d setting sprite surface position.\n", status);
        }

        SurfaceComposerClient::closeGlobalTransaction();
        
        mMove = false;
    }

    return 0;
}
static jlong nativeLockCanvas(JNIEnv* env, jclass clazz,
        jlong nativeObject, jobject canvasObj, jobject dirtyRectObj) {
    sp<Surface> surface(reinterpret_cast<Surface *>(nativeObject));

    if (!isSurfaceValid(surface)) {
        doThrowIAE(env);
        return 0;
    }

    Rect dirtyRect;
    Rect* dirtyRectPtr = NULL;

    if (dirtyRectObj) {
        dirtyRect.left   = env->GetIntField(dirtyRectObj, gRectClassInfo.left);
        dirtyRect.top    = env->GetIntField(dirtyRectObj, gRectClassInfo.top);
        dirtyRect.right  = env->GetIntField(dirtyRectObj, gRectClassInfo.right);
        dirtyRect.bottom = env->GetIntField(dirtyRectObj, gRectClassInfo.bottom);
        dirtyRectPtr = &dirtyRect;
    }

    ANativeWindow_Buffer outBuffer;
    status_t err = surface->lock(&outBuffer, dirtyRectPtr);
    if (err < 0) {
        const char* const exception = (err == NO_MEMORY) ?
                OutOfResourcesException :
                "java/lang/IllegalArgumentException";
        jniThrowException(env, exception, NULL);
        return 0;
    }

    // Associate a SkCanvas object to this surface
    env->SetIntField(canvasObj, gCanvasClassInfo.mSurfaceFormat, outBuffer.format);

    SkImageInfo info = SkImageInfo::Make(outBuffer.width, outBuffer.height,
                                         convertPixelFormat(outBuffer.format),
                                         kPremul_SkAlphaType);
    if (outBuffer.format == PIXEL_FORMAT_RGBX_8888) {
        info.fAlphaType = kOpaque_SkAlphaType;
    }

    SkBitmap bitmap;
    ssize_t bpr = outBuffer.stride * bytesPerPixel(outBuffer.format);
    bitmap.setInfo(info, bpr);
    if (outBuffer.width > 0 && outBuffer.height > 0) {
        bitmap.setPixels(outBuffer.bits);
    } else {
        // be safe with an empty bitmap.
        bitmap.setPixels(NULL);
    }

    env->CallVoidMethod(canvasObj, gCanvasClassInfo.setNativeBitmap,
                        reinterpret_cast<jlong>(&bitmap));

    if (dirtyRectPtr) {
        SkCanvas* nativeCanvas = GraphicsJNI::getNativeCanvas(env, canvasObj);
        SkRect r;
        android::Point lt = dirtyRect.leftTop();
        android::Point rb = dirtyRect.rightBottom();
        r.set(SkIntToScalar(lt.x),
              SkIntToScalar(lt.y),
              SkIntToScalar(rb.x),
              SkIntToScalar(rb.y));
        nativeCanvas->clipRect(r);
    }

    if (dirtyRectObj) {
        env->SetIntField(dirtyRectObj, gRectClassInfo.left,   dirtyRect.left);
        env->SetIntField(dirtyRectObj, gRectClassInfo.top,    dirtyRect.top);
        env->SetIntField(dirtyRectObj, gRectClassInfo.right,  dirtyRect.right);
        env->SetIntField(dirtyRectObj, gRectClassInfo.bottom, dirtyRect.bottom);
    }

    // Create another reference to the surface and return it.  This reference
    // should be passed to nativeUnlockCanvasAndPost in place of mNativeObject,
    // because the latter could be replaced while the surface is locked.
    sp<Surface> lockedSurface(surface);
    lockedSurface->incStrong(&sRefBaseOwner);
    return (jlong) lockedSurface.get();
}