Exemple #1
0
VIDEO_START_MEMBER(gal3_state,gal3)
{
	m_generic_paletteram_16.allocate(0x10000);

	c355_obj_init(
		0,      /* gfx bank */
		0xf,    /* reverse palette mapping */
		namcos2_shared_state::c355_obj_code2tile_delegate() );

}
Exemple #2
0
VIDEO_START_MEMBER(namcos21_state,namcos21)
{
	if( m_gametype == NAMCOS21_WINRUN91 )
	{
		m_videoram = auto_alloc_array(machine(), UINT8, 0x80000);
	}
	AllocatePolyFrameBuffer(machine());
	c355_obj_init(
		0,      /* gfx bank */
		0xf,    /* reverse palette mapping */
		namcos2_shared_state::c355_obj_code2tile_delegate() );
}
Exemple #3
0
VIDEO_START_MEMBER(namcofl_state,namcofl)
{
	namco_tilemap_init(NAMCOFL_TILEGFX, memregion(NAMCOFL_TILEMASKREGION)->base(), TilemapCB );
	c355_obj_init(NAMCOFL_SPRITEGFX,0x0,namcos2_shared_state::c355_obj_code2tile_delegate(FUNC(FLobjcode2tile), &machine()));
	c169_roz_init(NAMCOFL_ROTGFX,NAMCOFL_ROTMASKREGION);
}