Exemple #1
0
void	Amt::ViewSillsImpl::nchSills(const char* _str ){
	_in_nchSills = _str;    
	crtc::cutter cD( _str );
	std::string link;	
	while( cD.next(link)){
	     _in_nchs.push_back( link );
	}
}
Exemple #2
0
int main(int argc, char *argv[], char *envp[]) 
{
	int RValue = false;
	int CaptureModeHex = 0;
	int NewChar=0;
	int nResult = 0;
    int arraySize = 2000;

    srand(time(NULL));

    printf ("main - start\n");
    //CFucntInt *_my_int = new CFucntInt(arraySize);

    //Run(memory_leack_test);
    //memory_leack_test();

    Funct<int> cI(25);
	Funct<double> cD(3.12);
	cout << "cI " << cI.GetValue() << endl;
	cout << "cD " << cD.GetValue() << endl;
    cout << "cI " << endl;

    video_buffer screen;
    screen.makeFrame();
    
    //int a = game();

    int *p;
    int i = 10;

    p = &i;
    cout << "Address of i: " << p << "\n";
    cout << "Value of i: " << *p << "\n";


    //my_smart_pointer<video_buffer> pMyVideoBuffer (new video_buffer());    
    //pMyVideoBuffer->makeFrame();
    
    _CrtDumpMemoryLeaks();

//*************MAIN LOOP*****************//
cout << "\n$ > Press Any Key to exit." << std::endl;
do 
{
    //This is simple Windows way:
    Sleep(55);
    // active_matrix->run_matrix();
   
   //nResult = produceRND();   
   //printf ("1-Time: %ld. RND: %d\n", _time->Get1msTimeMS(), nResult);
   
   //nResult = produceRND();   
   //printf ("2-Time: %ld. RND: %d\n", _time->Get1msTimeMS(), nResult);

   // control of endless loop (may be also in monitor.cpp)
    if (_kbhit())  // has anything been pressed from keyboard ?
    {
        NewChar=(unsigned char)_getch();
        RValue = true;
        if ((NewChar & 0xff) == 24)  // CTRL-X   pressed
        {
            RValue = true; // END mark
        }     
        if (NewChar == 'd')  // pressed
        {
            if (1 == CaptureModeHex) 
                CaptureModeHex = 1;
		    else
                CaptureModeHex = 0;
        }
    }
} while (!RValue);  
printf ("Application complete.\n");
return 0;
}