Exemple #1
0
void CObject::Load				(LPCSTR section )
{
	// Name
	R_ASSERT					(section);
	cName_set					(section);
	cNameSect_set				(section);
	
	// Visual and light-track
	if (pSettings->line_exist(section,"visual")){
		string_path					tmp;
		strcpy					(tmp, pSettings->r_string(section,"visual"));
		if(strext(tmp)) 
			*strext(tmp)			=0;
		xr_strlwr					(tmp);

		cNameVisual_set				(tmp);
	}
	setVisible					(false);
}
Exemple #2
0
CObject::~CObject				( )
{
	cNameVisual_set				( 0 );
	cName_set					( 0 );
	cNameSect_set				( 0 );
}
Exemple #3
0
BOOL CGameObject::net_Spawn		(CSE_Abstract*	DC)
{
	VERIFY							(!m_spawned);
	m_spawned						= true;
	m_spawn_time					= Device.dwFrame;
	m_ai_obstacle					= xr_new<ai_obstacle>(this);

	CSE_Abstract					*E = (CSE_Abstract*)DC;
	VERIFY							(E);

	const CSE_Visual				*visual	= smart_cast<const CSE_Visual*>(E);
	if (visual) {
		cNameVisual_set				(visual_name(E));
		if (visual->flags.test(CSE_Visual::flObstacle)) {
			ISpatial				*self = smart_cast<ISpatial*>(this);
			self->spatial.type		|=	STYPE_OBSTACLE;
		}
	}

	// Naming
	cName_set						(E->s_name);
	cNameSect_set					(E->s_name);
	if (E->name_replace()[0])
		cName_set					(E->name_replace());
	bool demo_spectator = false;
	
	if (Level().IsDemoPlayStarted() && E->ID == u16(-1))
	{
		Msg("* Spawning demo spectator ...");
		demo_spectator = true;
	} else {
		R_ASSERT(Level().Objects.net_Find(E->ID) == NULL);
	}


	setID							(E->ID);
//	if (GameID() != eGameIDSingle)
//		Msg ("CGameObject::net_Spawn -- object %s[%x] setID [%d]", *(E->s_name), this, E->ID);
	
	// XForm
	XFORM().setXYZ					(E->o_Angle);
	Position().set					(E->o_Position);
#ifdef DEBUG
	if(ph_dbg_draw_mask1.test(ph_m1_DbgTrackObject)&&stricmp(PH_DBG_ObjectTrackName(),*cName())==0)
	{
		Msg("CGameObject::net_Spawn obj %s Position set from CSE_Abstract %f,%f,%f",PH_DBG_ObjectTrackName(),Position().x,Position().y,Position().z);
	}
#endif
	VERIFY							(_valid(renderable.xform));
	VERIFY							(!fis_zero(DET(renderable.xform)));
	CSE_ALifeObject					*O = smart_cast<CSE_ALifeObject*>(E);
	if (O && xr_strlen(O->m_ini_string)) {
#pragma warning(push)
#pragma warning(disable:4238)
		m_ini_file					= xr_new<CInifile>(
			&IReader				(
				(void*)(*(O->m_ini_string)),
				O->m_ini_string.size()
			),
			FS.get_path("$game_config$")->m_Path
		);
#pragma warning(pop)
	}

	m_story_id						= ALife::_STORY_ID(-1);
	if (O)
		m_story_id					= O->m_story_id;

	// Net params
	setLocal						(E->s_flags.is(M_SPAWN_OBJECT_LOCAL));
	if (Level().IsDemoPlay()) //&& OnClient())
	{
		if (!demo_spectator)
		{
			setLocal(FALSE);
		}
	};

	setReady						(TRUE);
	if (!demo_spectator)
		g_pGameLevel->Objects.net_Register	(this);

	m_server_flags.one				();
	if (O) {
		m_server_flags					= O->m_flags;
		if (O->m_flags.is(CSE_ALifeObject::flVisibleForAI))
			spatial.type				|= STYPE_VISIBLEFORAI;
		else
			spatial.type				= (spatial.type | STYPE_VISIBLEFORAI) ^ STYPE_VISIBLEFORAI;
	}

	reload						(*cNameSect());
	if(!g_dedicated_server)
		CScriptBinder::reload	(*cNameSect());
	
	reinit						();
	if(!g_dedicated_server)
		CScriptBinder::reinit	();
#ifdef DEBUG
	if(ph_dbg_draw_mask1.test(ph_m1_DbgTrackObject)&&stricmp(PH_DBG_ObjectTrackName(),*cName())==0)
	{
		Msg("CGameObject::net_Spawn obj %s After Script Binder reinit %f,%f,%f",PH_DBG_ObjectTrackName(),Position().x,Position().y,Position().z);
	}
#endif
	//load custom user data from server
	if(!E->client_data.empty())
	{	
//		Msg				("client data is present for object [%d][%s], load is processed",ID(),*cName());
		IReader			ireader = IReader(&*E->client_data.begin(), E->client_data.size());
		net_Load		(ireader);
	}
	else {
//		Msg				("no client data for object [%d][%s], load is skipped",ID(),*cName());
	}

	// if we have a parent
	if ( ai().get_level_graph() ) {
		if ( E->ID_Parent == 0xffff ) {
			CSE_ALifeObject* l_tpALifeObject	= smart_cast<CSE_ALifeObject*>(E);
			if (l_tpALifeObject && ai().level_graph().valid_vertex_id(l_tpALifeObject->m_tNodeID))
				ai_location().level_vertex		(l_tpALifeObject->m_tNodeID);
			else {
				CSE_Temporary* l_tpTemporary	= smart_cast<CSE_Temporary*>	(E);
				if (l_tpTemporary && ai().level_graph().valid_vertex_id(l_tpTemporary->m_tNodeID))
					ai_location().level_vertex	(l_tpTemporary->m_tNodeID);
			}

			if (l_tpALifeObject && ai().game_graph().valid_vertex_id(l_tpALifeObject->m_tGraphID))
				ai_location().game_vertex		(l_tpALifeObject->m_tGraphID);

			validate_ai_locations				(false);

			// validating position
			if	(
					UsedAI_Locations() && 
					ai().level_graph().inside(
						ai_location().level_vertex_id(),
						Position()
					) &&
					can_validate_position_on_spawn()
				)
				Position().y					= EPS_L + ai().level_graph().vertex_plane_y(*ai_location().level_vertex(),Position().x,Position().z);
		}
		else {
			CSE_ALifeObject* const alife_object	= smart_cast<CSE_ALifeObject*>(E);
			if ( alife_object && ai().level_graph().valid_vertex_id(alife_object->m_tNodeID) ) {
				ai_location().level_vertex		(alife_object->m_tNodeID);
				ai_location().game_vertex		(alife_object->m_tGraphID);
			}
		}
	}
	inherited::net_Spawn		(DC);

	m_bObjectRemoved			= false;

	spawn_supplies				();
#ifdef DEBUG
	if(ph_dbg_draw_mask1.test(ph_m1_DbgTrackObject)&&stricmp(PH_DBG_ObjectTrackName(),*cName())==0)
	{
		Msg("CGameObject::net_Spawn obj %s Before CScriptBinder::net_Spawn %f,%f,%f",PH_DBG_ObjectTrackName(),Position().x,Position().y,Position().z);
	}
	BOOL ret =CScriptBinder::net_Spawn(DC);
#else
	return						(CScriptBinder::net_Spawn(DC));
#endif

#ifdef DEBUG
	if(ph_dbg_draw_mask1.test(ph_m1_DbgTrackObject)&&stricmp(PH_DBG_ObjectTrackName(),*cName())==0)
	{
		Msg("CGameObject::net_Spawn obj %s Before CScriptBinder::net_Spawn %f,%f,%f",PH_DBG_ObjectTrackName(),Position().x,Position().y,Position().z);
	}
	return ret;
#endif
}