//---------------------------------------------------------------------
    void SkeletonSerializer::writeBone(const Skeleton* pSkel, const Bone* pBone)
    {
        writeChunkHeader(SKELETON_BONE, calcBoneSize(pSkel, pBone));

        unsigned short handle = pBone->getHandle();
        // char* name
        writeString(pBone->getName());
        // unsigned short handle            : handle of the bone, should be contiguous & start at 0
        writeShorts(&handle, 1);
        // Vector3 position                 : position of this bone relative to parent 
        writeObject(pBone->getPosition());
        // Quaternion orientation           : orientation of this bone relative to parent 
        writeObject(pBone->getOrientation());
        // Vector3 scale                    : scale of this bone relative to parent 
        if (pBone->getScale() != Vector3::UNIT_SCALE)
        {
            writeObject(pBone->getScale());
        }
    }
    //---------------------------------------------------------------------
    void SkeletonSerializer::writeBone(const Skeleton* pSkel, const Bone* pBone)
    {
        writeChunkHeader(SKELETON_BONE, calcBoneSize(pSkel, pBone));

        unsigned short handle = pBone->getHandle();
        // char* name
        writeString(pBone->getName());
#if OGRE_SERIALIZER_VALIDATE_CHUNKSIZE
        // Hack to fix chunk size validation:
        mChunkSizeStack.back() += calcStringSize(pBone->getName());
#endif
        // unsigned short handle            : handle of the bone, should be contiguous & start at 0
        writeShorts(&handle, 1);
        // Vector3 position                 : position of this bone relative to parent 
        writeObject(pBone->getPosition());
        // Quaternion orientation           : orientation of this bone relative to parent 
        writeObject(pBone->getOrientation());
        // Vector3 scale                    : scale of this bone relative to parent 
        if (pBone->getScale() != Vector3::UNIT_SCALE)
        {
            writeObject(pBone->getScale());
        }
    }