// Calculates per edge the neighbour data (= edgeCells) void Foam::FECCellToFaceStencil::calcEdgeBoundaryData ( const boolList& isValidBFace, const labelList& boundaryEdges, EdgeMap<labelList>& neiGlobal ) const { neiGlobal.resize(2*boundaryEdges.size()); labelHashSet edgeGlobals; forAll(boundaryEdges, i) { label edgeI = boundaryEdges[i]; neiGlobal.insert ( mesh().edges()[edgeI], calcFaceCells ( isValidBFace, mesh().edgeFaces(edgeI), edgeGlobals ) ); }
void Foam::CPCCellToCellStencil::calcPointBoundaryData ( const boolList& isValidBFace, const labelList& boundaryPoints, Map<labelList>& neiGlobal ) const { neiGlobal.resize(2*boundaryPoints.size()); labelHashSet pointGlobals; forAll(boundaryPoints, i) { label pointi = boundaryPoints[i]; neiGlobal.insert ( pointi, calcFaceCells ( isValidBFace, mesh().pointFaces()[pointi], pointGlobals ) ); }