Prectangle::Prectangle(float x1, float y1, float x2, float y2) { this->x1=x1; this->y1=y1; this->x2=x2; this->y2=y2; calcValues(); }
Missile::Missile(int velocity, int angle) { initialVelocity = velocity; angleDegrees = angle; degreesToRadians(); calcXVelocity(); calcinitYVelocity(); findYVeloc(); if (angleDegrees < 90) calcValues(); else calcNegXValues(); }
void presResult( gpointer data ) { float resistors[3] = {0,0,0}; char conn = gtk_toggle_button_get_active((GtkToggleButton *) radioSerial) ? 'S': 'P'; int nrOfResistors = gtk_spin_button_get_value_as_int( GTK_SPIN_BUTTON( entryNr ) ); float voltage = gtk_spin_button_get_value( GTK_SPIN_BUTTON( entryV ) ); resistors[0] = gtk_spin_button_get_value( GTK_SPIN_BUTTON( entryR1 ) ); resistors[1] = gtk_spin_button_get_value( GTK_SPIN_BUTTON( entryR2 ) ); resistors[2] = gtk_spin_button_get_value( GTK_SPIN_BUTTON( entryR3 ) ); calcValues(nrOfResistors,conn,voltage,resistors); showPopUpWithResult(); }
Ptriangle::Ptriangle(float x1,float y1,float z1, float x2,float y2, float z2, float x3, float y3,float z3){ this->x1 =x1; this->y1 =y1; this->z1 =z1; this->x2 =x2; this->y2 =y2; this->z2 =z2; this->x3 =x3; this->y3 =y3; this->z3 =z3; calcValues(); }