Exemple #1
0
// run_nav_updates - top level call for the autopilot
// ensures calculations such as "distance to waypoint" are calculated before autopilot makes decisions
// To-Do - rename and move this function to make it's purpose more clear
void Copter::run_nav_updates(void)
{
    // fetch position from inertial navigation
    calc_position();

    // calculate distance and bearing for reporting and autopilot decisions
    calc_distance_and_bearing();

    // run autopilot to make high level decisions about control modes
    run_autopilot();
}
static void *
create_ref_vert_shader(struct vl_mc *r)
{
   struct ureg_program *shader;
   struct ureg_src mv_scale;
   struct ureg_src vmv[2];
   struct ureg_dst t_vpos;
   struct ureg_dst o_vmv[2];
   unsigned i;

   shader = ureg_create(TGSI_PROCESSOR_VERTEX);
   if (!shader)
      return NULL;

   vmv[0] = ureg_DECL_vs_input(shader, VS_I_MV_TOP);
   vmv[1] = ureg_DECL_vs_input(shader, VS_I_MV_BOTTOM);

   t_vpos = calc_position(r, shader, ureg_imm2f(shader,
      (float)VL_MACROBLOCK_WIDTH / r->buffer_width,
      (float)VL_MACROBLOCK_HEIGHT / r->buffer_height)
   );

   o_vmv[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP);
   o_vmv[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM);

   /*
    * mv_scale.xy = 0.5 / (dst.width, dst.height);
    * mv_scale.z = 1.0f / 4.0f
    * mv_scale.w = 1.0f / 255.0f
    *
    * // Apply motion vectors
    * o_vmv[0..1].xy = vmv[0..1] * mv_scale + t_vpos
    * o_vmv[0..1].zw = vmv[0..1] * mv_scale
    *
    */

   mv_scale = ureg_imm4f(shader,
      0.5f / r->buffer_width,
      0.5f / r->buffer_height,
      1.0f / 4.0f,
      1.0f / PIPE_VIDEO_MV_WEIGHT_MAX);

   for (i = 0; i < 2; ++i) {
      ureg_MAD(shader, ureg_writemask(o_vmv[i], TGSI_WRITEMASK_XY), mv_scale, vmv[i], ureg_src(t_vpos));
      ureg_MUL(shader, ureg_writemask(o_vmv[i], TGSI_WRITEMASK_ZW), mv_scale, vmv[i]);
   }

   ureg_release_temporary(shader, t_vpos);

   ureg_END(shader);

   return ureg_create_shader_and_destroy(shader, r->pipe);
}
static void *
create_ycbcr_vert_shader(struct vl_mc *r, vl_mc_ycbcr_vert_shader vs_callback, void *callback_priv)
{
   struct ureg_program *shader;

   struct ureg_src vrect, vpos;
   struct ureg_dst t_vpos, t_vtex;
   struct ureg_dst o_vpos, o_flags;

   struct vertex2f scale = {
      (float)VL_BLOCK_WIDTH / r->buffer_width * VL_MACROBLOCK_WIDTH / r->macroblock_size,
      (float)VL_BLOCK_HEIGHT / r->buffer_height * VL_MACROBLOCK_HEIGHT / r->macroblock_size
   };

   unsigned label;

   shader = ureg_create(TGSI_PROCESSOR_VERTEX);
   if (!shader)
      return NULL;

   vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
   vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);

   t_vpos = calc_position(r, shader, ureg_imm2f(shader, scale.x, scale.y));
   t_vtex = ureg_DECL_temporary(shader);

   o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
   o_flags = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_FLAGS);

   /*
    * o_vtex.xy = t_vpos
    * o_flags.z = intra * 0.5
    *
    * if(interlaced) {
    *    t_vtex.xy = vrect.y ? { 0, scale.y } : { -scale.y : 0 }
    *    t_vtex.z = vpos.y % 2
    *    t_vtex.y = t_vtex.z ? t_vtex.x : t_vtex.y
    *    o_vpos.y = t_vtex.y + t_vpos.y
    *
    *    o_flags.w = t_vtex.z ? 0 : 1
    * }
    *
    */

   vs_callback(callback_priv, r, shader, VS_O_VTEX, t_vpos);

   ureg_MUL(shader, ureg_writemask(o_flags, TGSI_WRITEMASK_Z),
            ureg_scalar(vpos, TGSI_SWIZZLE_Z), ureg_imm1f(shader, 0.5f));
   ureg_MOV(shader, ureg_writemask(o_flags, TGSI_WRITEMASK_W), ureg_imm1f(shader, -1.0f));

   if (r->macroblock_size == VL_MACROBLOCK_HEIGHT) { //TODO
      ureg_IF(shader, ureg_scalar(vpos, TGSI_SWIZZLE_W), &label);

         ureg_CMP(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_XY),
                  ureg_negate(ureg_scalar(vrect, TGSI_SWIZZLE_Y)),
                  ureg_imm2f(shader, 0.0f, scale.y),
                  ureg_imm2f(shader, -scale.y, 0.0f));
         ureg_MUL(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_Z),
                  ureg_scalar(vpos, TGSI_SWIZZLE_Y), ureg_imm1f(shader, 0.5f));

         ureg_FRC(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_Z), ureg_src(t_vtex));

         ureg_CMP(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_Y),
                  ureg_negate(ureg_scalar(ureg_src(t_vtex), TGSI_SWIZZLE_Z)),
                  ureg_scalar(ureg_src(t_vtex), TGSI_SWIZZLE_X),
                  ureg_scalar(ureg_src(t_vtex), TGSI_SWIZZLE_Y));
         ureg_ADD(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_Y),
                  ureg_src(t_vpos), ureg_src(t_vtex));

         ureg_CMP(shader, ureg_writemask(o_flags, TGSI_WRITEMASK_W),
                  ureg_negate(ureg_scalar(ureg_src(t_vtex), TGSI_SWIZZLE_Z)),
                  ureg_imm1f(shader, 0.0f), ureg_imm1f(shader, 1.0f));

      ureg_fixup_label(shader, label, ureg_get_instruction_number(shader));
      ureg_ENDIF(shader);
   }

   ureg_release_temporary(shader, t_vtex);
   ureg_release_temporary(shader, t_vpos);

   ureg_END(shader);

   return ureg_create_shader_and_destroy(shader, r->pipe);
}
Exemple #4
0
static void update_all_nav(void) {
  get_next_waypoint();

  // Check if a new GPS coordinate was received and update the position
  if (statevars.status & STATUS_GPS_FIX_AVAIL) {
    // Calculate a new gps-based heading using the previous coord (current)
    // and the newest coord (statevars)
    gps_hdg_most_recent = calc_true_bearing(current_lat, current_long, statevars.gps_lat_ddeg, statevars.gps_long_ddeg);
    current_lat = statevars.gps_lat_ddeg;
    current_long = statevars.gps_long_ddeg;
  }

  // Check if a new GPS heading and speed were received and update
  if (statevars.status & STATUS_GPS_GPRMC_RCVD) {
    // Not using the gps heading because sometimes it's horrendous. Instead,
    // we'll calculate our own using calc_true_bearing()
    // gps_hdg_most_recent = statevars.gps_ground_course_deg;
    gps_speed_most_recent = statevars.gps_ground_speed_kt * METERS_PER_SECOND_PER_KNOT;
  }

  // Calculate the number of ticks that occurred during the current iteration
  // Since the tick count is cumulative, the new tick count will always be
  // greater-than or equal to the previous tick count
  uint32_t new_tick_count = statevars.odometer_ticks;
  uint32_t tick_diff = new_tick_count - prev_tick_count;

  current_speed = calc_speed_mps(tick_diff);

  // TODO I know; we're doing another tick_diff / TICKS_PER_METER calculation.
  // But we'll optimize this later
  float distance_since_prev_iter_m = tick_diff / TICKS_PER_METER;

  // We're using calc_speed_mps() instead to allow integer-based distance diff eval
  // current_speed = calc_speed(distance_since_prev_iter_m);

  // Advance the tick count now that we're done with the previous value
  prev_tick_count = new_tick_count;

  if (current_speed == 0.0) {
    current_speed = gps_speed_most_recent;
  }

  nav_heading_deg = calc_nav_heading();

  float old_lat = current_lat;
  float old_long = current_long;
  calc_position(&current_lat, &current_long, old_lat, old_long, distance_since_prev_iter_m, nav_heading_deg);

  float waypt_true_bearing = calc_true_bearing(current_lat, current_long, waypoint_lat, waypoint_long);
  rel_bearing_deg = calc_relative_bearing(waypt_true_bearing, nav_heading_deg);

  distance_to_waypoint_m = calc_dist_to_waypoint(current_lat, current_long, waypoint_lat, waypoint_long);

  statevars.nav_heading_deg = nav_heading_deg;
  statevars.nav_latitude = current_lat;
  statevars.nav_longitude = current_long;
  statevars.nav_waypt_latitude = waypoint_lat;
  statevars.nav_waypt_longitude = waypoint_long;
  statevars.nav_rel_bearing_deg = rel_bearing_deg;
  statevars.nav_distance_to_waypt_m = distance_to_waypoint_m;
  statevars.nav_speed = current_speed;

  return;
}