/** * Calculate index for the given resource. */ GLuint _mesa_program_resource_index(struct gl_shader_program *shProg, struct gl_program_resource *res) { if (!res) return GL_INVALID_INDEX; switch (res->Type) { case GL_ATOMIC_COUNTER_BUFFER: return RESOURCE_ATC(res) - shProg->AtomicBuffers; case GL_VERTEX_SUBROUTINE: case GL_GEOMETRY_SUBROUTINE: case GL_FRAGMENT_SUBROUTINE: case GL_COMPUTE_SUBROUTINE: case GL_TESS_CONTROL_SUBROUTINE: case GL_TESS_EVALUATION_SUBROUTINE: return RESOURCE_SUB(res)->index; case GL_UNIFORM_BLOCK: case GL_SHADER_STORAGE_BLOCK: case GL_TRANSFORM_FEEDBACK_BUFFER: case GL_TRANSFORM_FEEDBACK_VARYING: default: return calc_resource_index(shProg, res); } }
/** * Calculate index for the given resource. */ GLuint _mesa_program_resource_index(struct gl_shader_program *shProg, struct gl_program_resource *res) { if (!res) return GL_INVALID_INDEX; switch (res->Type) { case GL_ATOMIC_COUNTER_BUFFER: return RESOURCE_ATC(res) - shProg->AtomicBuffers; case GL_UNIFORM_BLOCK: case GL_SHADER_STORAGE_BLOCK: case GL_TRANSFORM_FEEDBACK_VARYING: default: return calc_resource_index(shProg, res); } }