Exemple #1
0
void CToggleButton::clickLeft(tribool down, bool previousState)
{
	// force refresh
	hover(false);
	hover(true);

	if(isBlocked())
		return;

	if (down && canActivate())
	{
		CCS->soundh->playSound(soundBase::button);
		setState(PRESSED);
	}

	if(previousState)//mouse up
	{
		if(down == false && getState() == PRESSED && canActivate())
		{
			onButtonClicked();
			setSelected(!selected);
		}
		else
			doSelect(selected); // restore
	}
}
bool Game::CountActivationPolicy::activate(std::shared_ptr<Game::Tile> tile) {
    if (!canActivate()) return false;
    if (!tile->isActive() || tile->isRevealed()) return false;
    tile->setRevealed();
    m_activatedTiles.push_back(tile);
    return true;
}