void QQuickMenuItem::bindToAction(QQuickAction *action) { m_boundAction = action; connect(m_boundAction, SIGNAL(destroyed(QObject*)), this, SLOT(unbindFromAction(QObject*))); connect(m_boundAction, SIGNAL(triggered()), this, SIGNAL(triggered())); connect(m_boundAction, SIGNAL(toggled(bool)), this, SLOT(updateChecked())); connect(m_boundAction, SIGNAL(exclusiveGroupChanged()), this, SIGNAL(exclusiveGroupChanged())); connect(m_boundAction, SIGNAL(enabledChanged()), this, SLOT(updateEnabled())); connect(m_boundAction, SIGNAL(textChanged()), this, SLOT(updateText())); connect(m_boundAction, SIGNAL(shortcutChanged(QVariant)), this, SLOT(updateShortcut())); connect(m_boundAction, SIGNAL(checkableChanged()), this, SIGNAL(checkableChanged())); connect(m_boundAction, SIGNAL(iconNameChanged()), this, SLOT(updateIcon())); connect(m_boundAction, SIGNAL(iconNameChanged()), this, SIGNAL(iconNameChanged())); connect(m_boundAction, SIGNAL(iconSourceChanged()), this, SLOT(updateIcon())); connect(m_boundAction, SIGNAL(iconSourceChanged()), this, SIGNAL(iconSourceChanged())); if (m_boundAction->parent() != this) { updateText(); updateShortcut(); updateEnabled(); updateIcon(); if (checkable()) updateChecked(); } }
void QQuickMenuItem::unbindFromAction(QObject *o) { if (!o) return; if (o == m_boundAction) m_boundAction = 0; QQuickAction *action = qobject_cast<QQuickAction *>(o); if (!action) return; disconnect(action, SIGNAL(destroyed(QObject*)), this, SLOT(unbindFromAction(QObject*))); disconnect(action, SIGNAL(triggered()), this, SIGNAL(triggered())); disconnect(action, SIGNAL(toggled(bool)), this, SLOT(updateChecked())); disconnect(action, SIGNAL(exclusiveGroupChanged()), this, SIGNAL(exclusiveGroupChanged())); disconnect(action, SIGNAL(enabledChanged()), this, SLOT(updateEnabled())); disconnect(action, SIGNAL(textChanged()), this, SLOT(updateText())); disconnect(action, SIGNAL(shortcutChanged(QVariant)), this, SLOT(updateShortcut())); disconnect(action, SIGNAL(checkableChanged()), this, SIGNAL(checkableChanged())); disconnect(action, SIGNAL(iconNameChanged()), this, SLOT(updateIcon())); disconnect(action, SIGNAL(iconNameChanged()), this, SIGNAL(iconNameChanged())); disconnect(action, SIGNAL(iconSourceChanged()), this, SLOT(updateIcon())); disconnect(action, SIGNAL(iconSourceChanged()), this, SIGNAL(iconSourceChanged())); }
void ContentAction::setCheckable( const bool value ) { if( checkable_ == value ) return; checkable_ = value; emit checkableChanged(); }
void QQuickAction::setCheckable(bool c) { if (c == m_checkable) return; m_checkable = c; emit checkableChanged(); // Setting checkable to false will show checked as false, while setting checkable to // true will reveal checked's value again. If checked's internal value is true, we send // the signal to notify its visible value. if (m_checked) emit toggled(m_checkable); }
void MacToolButton::setCheckable(bool arg) { if (m_checkable != arg) { m_checkable = arg; emit checkableChanged(arg); } }