Exemple #1
0
/* Fade in a sound on a channel, over ms milliseconds */
int Mix_FadeInChannelTimed(int which, Mix_Chunk *chunk, int loops, int ms, int ticks)
{
	int i;

	/* Don't play null pointers :-) */
	if ( chunk == NULL ) {
		return(-1);
	}
	if ( !checkchunkintegral(chunk)) {
		Mix_SetError("Tried to play a chunk with a bad frame");
		return(-1);
	}

	/* Lock the mixer while modifying the playing channels */
	SDL_LockAudio();
	{
		/* If which is -1, play on the first free channel */
		if ( which == -1 ) {
			for ( i=reserved_channels; i<num_channels; ++i ) {
				if ( mix_channel[i].playing <= 0 )
					break;
			}
			if ( i == num_channels ) {
				which = -1;
			} else {
				which = i;
			}
		}

		/* Queue up the audio data for this channel */
		if ( which >= 0 && which < num_channels ) {
			Uint32 sdl_ticks = SDL_GetTicks();
			if (Mix_Playing(which))
				_Mix_channel_done_playing(which);
			mix_channel[which].samples = chunk->abuf;
			mix_channel[which].playing = chunk->alen;
			mix_channel[which].looping = loops;
			mix_channel[which].chunk = chunk;
			mix_channel[which].paused = 0;
			mix_channel[which].fading = MIX_FADING_IN;
			mix_channel[which].fade_volume = mix_channel[which].volume;
			mix_channel[which].fade_volume_reset = mix_channel[which].volume;
			mix_channel[which].volume = 0;
			mix_channel[which].fade_length = (Uint32)ms;
			mix_channel[which].start_time = mix_channel[which].ticks_fade = sdl_ticks;
			mix_channel[which].expire = (ticks > 0) ? (sdl_ticks+ticks) : 0;
		}
	}
	SDL_UnlockAudio();

	/* Return the channel on which the sound is being played */
	return(which);
}
SDL_bool _Mix_ValidateChunk(Mix_Chunk *chunk)
{
	/* Don't play null pointers :-) */
	if ( chunk == NULL ) {
		Mix_SetError("Tried to play a NULL chunk");
		return(SDL_FALSE);
	}
	if ( !checkchunkintegral(chunk)) {
		Mix_SetError("Tried to play a chunk with a bad frame");
		return(SDL_FALSE);
	}
	return(SDL_TRUE);
}