static int chopUpdateTerrainRecycling(struct CTerrain *ter) { int i=1; int iNewNodePos,g,v; while(i < ter->iNodesCount) { if( iCameraPosX > ter->mNodes[i].x) { chopTerrainNodeDeleteAndShift(ter,i); iNewNodePos = ter->iLastNodePlacedPosX + 50; g = iScreenY - 10; v = 3*iPlayerSpeedX; if(v>50) v=50; if(iCurrLevelMode == LEVEL_MODE_STEEP) v*=5; chopAddTerrainNode(ter,iNewNodePos,g - iR(-v,v)); } i++; } return 1; }
int chopUpdateTerrainRecycling(CTerrain *ter) { int i=1; int ret = 0; int iNewNodePos,g,v; while(i < ter->iNodesCount) { if( iCameraPosX > ter->mNodes[i].x) { // int x = ter->mNodes[i].x; //it's off the screen chopTerrainNodeDeleteAndShift(ter,i); iNewNodePos = ter->iLastNodePlacedPosX + 50; //magic number g = iScreenY - 10; v = 10; if(iLevelMode == LEVEL_MODE_STEEP) v*=5; chopAddTerrainNode(ter,iNewNodePos,g - iR(-v,v)); ret=1; } i++; } return ret; }