void disconnectMesh(MObject & iMeshObject, std::vector<Prop> & iSampledPropList, std::size_t iFirstProp) { MFnMesh fnMesh; fnMesh.setObject(iMeshObject); // disconnect old connection from AlembicNode or some other nodes // to inMesh if one such connection exist MPlug dstPlug = fnMesh.findPlug("inMesh"); disconnectAllPlugsTo(dstPlug); disconnectProps(fnMesh, iSampledPropList, iFirstProp); clearPt(fnMesh); return; }
void disconnectMesh(MObject & iMeshObject, std::vector<std::string> & oSampledPropNameList) { MFnMesh fnMesh; fnMesh.setObject(iMeshObject); // disconnect old connection from AlembicNode or some other nodes // to inMesh if one such connection exist MPlug dstPlug = fnMesh.findPlug("inMesh"); disconnectAllPlugsTo(dstPlug); // get prop names and make sure they are disconnected before // trying to connect to them // disconnect connections to animated props //dstPlug = fnMesh.findPlug(propName.c_str()); // disconnectAllPlugsTo(dstPlug); clearPt(fnMesh); return; }