SceneManager::~SceneManager()
{

	delete m_renderManager;
	delete m_jobsThreadsManager;

	unregisterBenchmark();

	clearSceneNodes();

	delete m_nodesMutex;
	delete m_benchmarkItem;
	
}
SceneManager::~SceneManager() {
    clearSceneObjects();
    clearSceneNodes();
    mCameras.clear();
}