//----------------------------------------------------------------------- void BspRaySceneQuery::execute(RaySceneQueryListener* listener) { clearTemporaries(); BspLevelPtr lvl = static_cast<BspSceneManager*>(mParentSceneMgr)->getLevel(); if (!lvl.isNull()) { processNode( lvl->getRootNode(), mRay, listener); } }
//----------------------------------------------------------------------- BspRaySceneQuery::~BspRaySceneQuery() { clearTemporaries(); }
SequencerDataBlock::SequencerDataBlock() { clearTemporaries(); }